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Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial

BACKGROUND: Delirium has been long considered as a major contributor to cognitive impairments and increased mortality following a critical illness. Pharmacologic and non-pharmacologic strategies are used against delirium in the intensive care unit (ICU), despite these strategies remaining controvers...

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Autores principales: Naef, Aileen C., Jeitziner, Marie-Madlen, Gerber, Stephan M., Jenni-Moser, Béatrice, Müri, René M., Jakob, Stephan M., Nef, Tobias, Hänggi, Matthias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7923502/
https://www.ncbi.nlm.nih.gov/pubmed/33648572
http://dx.doi.org/10.1186/s13063-021-05090-2
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author Naef, Aileen C.
Jeitziner, Marie-Madlen
Gerber, Stephan M.
Jenni-Moser, Béatrice
Müri, René M.
Jakob, Stephan M.
Nef, Tobias
Hänggi, Matthias
author_facet Naef, Aileen C.
Jeitziner, Marie-Madlen
Gerber, Stephan M.
Jenni-Moser, Béatrice
Müri, René M.
Jakob, Stephan M.
Nef, Tobias
Hänggi, Matthias
author_sort Naef, Aileen C.
collection PubMed
description BACKGROUND: Delirium has been long considered as a major contributor to cognitive impairments and increased mortality following a critical illness. Pharmacologic and non-pharmacologic strategies are used against delirium in the intensive care unit (ICU), despite these strategies remaining controversial. Previous studies have shown the feasibility of using virtual reality within the ICU setting, and we propose to use this technology to investigate the effect of immersive virtual reality stimulation on the incidence of delirium in the ICU. Moreover, we propose to use motion sensors to determine if patient movement patterns can lead to early prediction of delirium onset. METHODS: This study is conducted as a randomized clinical trial. A total of 920 critically ill patients in the ICU will participate. The control group will receive standard ICU care, whereas the intervention group will, in addition to the standard ICU care, receive relaxing 360-degree immersive virtual reality content played inside a head-mounted display with noise-cancelling headphones, three times a day. The first 100 patients, regardless of their group, will additionally have their movement patterns recorded using wearable and ambient sensors. Follow-up measurements will take place 6 months after discharge from the ICU. DISCUSSION: Delirium is widely present within the ICU setting but lacks validated prevention and treatment strategies. By providing patients with virtual reality stimulation presented inside a head-mounted display and noise-cancelling headphones, participants may be isolated from disturbances on an ICU. It is believed that by doing so, the incidence of delirium will be decrease among these patients. Moreover, identifying movement patterns associated with delirium would allow for early detection and intervention, which may further improve long-term negative outcomes associated with delirium during critical care. TRIAL REGISTRATION: ClinicalTrials.gov NCT04498585. Registered on August 3, 2020
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spelling pubmed-79235022021-03-02 Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial Naef, Aileen C. Jeitziner, Marie-Madlen Gerber, Stephan M. Jenni-Moser, Béatrice Müri, René M. Jakob, Stephan M. Nef, Tobias Hänggi, Matthias Trials Study Protocol BACKGROUND: Delirium has been long considered as a major contributor to cognitive impairments and increased mortality following a critical illness. Pharmacologic and non-pharmacologic strategies are used against delirium in the intensive care unit (ICU), despite these strategies remaining controversial. Previous studies have shown the feasibility of using virtual reality within the ICU setting, and we propose to use this technology to investigate the effect of immersive virtual reality stimulation on the incidence of delirium in the ICU. Moreover, we propose to use motion sensors to determine if patient movement patterns can lead to early prediction of delirium onset. METHODS: This study is conducted as a randomized clinical trial. A total of 920 critically ill patients in the ICU will participate. The control group will receive standard ICU care, whereas the intervention group will, in addition to the standard ICU care, receive relaxing 360-degree immersive virtual reality content played inside a head-mounted display with noise-cancelling headphones, three times a day. The first 100 patients, regardless of their group, will additionally have their movement patterns recorded using wearable and ambient sensors. Follow-up measurements will take place 6 months after discharge from the ICU. DISCUSSION: Delirium is widely present within the ICU setting but lacks validated prevention and treatment strategies. By providing patients with virtual reality stimulation presented inside a head-mounted display and noise-cancelling headphones, participants may be isolated from disturbances on an ICU. It is believed that by doing so, the incidence of delirium will be decrease among these patients. Moreover, identifying movement patterns associated with delirium would allow for early detection and intervention, which may further improve long-term negative outcomes associated with delirium during critical care. TRIAL REGISTRATION: ClinicalTrials.gov NCT04498585. Registered on August 3, 2020 BioMed Central 2021-03-01 /pmc/articles/PMC7923502/ /pubmed/33648572 http://dx.doi.org/10.1186/s13063-021-05090-2 Text en © The Author(s) 2021 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Study Protocol
Naef, Aileen C.
Jeitziner, Marie-Madlen
Gerber, Stephan M.
Jenni-Moser, Béatrice
Müri, René M.
Jakob, Stephan M.
Nef, Tobias
Hänggi, Matthias
Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial
title Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial
title_full Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial
title_fullStr Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial
title_full_unstemmed Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial
title_short Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial
title_sort virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial
topic Study Protocol
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7923502/
https://www.ncbi.nlm.nih.gov/pubmed/33648572
http://dx.doi.org/10.1186/s13063-021-05090-2
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