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A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice

Background: Online or internet gaming disorder (IGD) is currently not recognized as a mental disorder in the actual Diagnostic and Statistical Manual of Mental Disorders (DSM-5), although it is an emerging disease. Non-substance-related addictions often have similarities with substance addictions. I...

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Autores principales: Niedermoser, Daryl Wayne, Hadjar, Andreas, Ankli, Vivien, Schweinfurth, Nina, Zueger, Claudia, Poespodihardjo, Renanto, Petitjean, Sylvie, Wiesbeck, Gerhard, Walter, Marc
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7924621/
https://www.ncbi.nlm.nih.gov/pubmed/33669916
http://dx.doi.org/10.3390/ijerph18042083
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author Niedermoser, Daryl Wayne
Hadjar, Andreas
Ankli, Vivien
Schweinfurth, Nina
Zueger, Claudia
Poespodihardjo, Renanto
Petitjean, Sylvie
Wiesbeck, Gerhard
Walter, Marc
author_facet Niedermoser, Daryl Wayne
Hadjar, Andreas
Ankli, Vivien
Schweinfurth, Nina
Zueger, Claudia
Poespodihardjo, Renanto
Petitjean, Sylvie
Wiesbeck, Gerhard
Walter, Marc
author_sort Niedermoser, Daryl Wayne
collection PubMed
description Background: Online or internet gaming disorder (IGD) is currently not recognized as a mental disorder in the actual Diagnostic and Statistical Manual of Mental Disorders (DSM-5), although it is an emerging disease. Non-substance-related addictions often have similarities with substance addictions. It is therefore important to have a good understanding of the client but also to have a good endurance. Due to the rise of e-sports, there is an anticipated and therefore possible trend to have many more patients with a non-substance addiction. There are many parallels, for instance tolerance, withdrawal and social problems, resulting from an increasing investment of time spent on the internet. Case presentation: To reduce possible inhibition in treating a patient with IGD, we present a case of a 19-year-old adolescent man who exhibited IGD and showed social problems associated with his addiction. Conclusions: This paper shows the importance and the effects of treating a non-substance addiction with cognitive behavioral therapy (CBT). After having successfully coped with an addiction, several shifts in addiction were often reported. In this case, no shifts were reported. The absence of such shifts makes our case a distinct and unique case. This is not a multimorbidity case, and that is the reason why we think this is an excellent example to show what we achieved, how we achieved it, and what we could establish. Of course, additional research and manuals are urgently needed.
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spelling pubmed-79246212021-03-03 A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice Niedermoser, Daryl Wayne Hadjar, Andreas Ankli, Vivien Schweinfurth, Nina Zueger, Claudia Poespodihardjo, Renanto Petitjean, Sylvie Wiesbeck, Gerhard Walter, Marc Int J Environ Res Public Health Case Report Background: Online or internet gaming disorder (IGD) is currently not recognized as a mental disorder in the actual Diagnostic and Statistical Manual of Mental Disorders (DSM-5), although it is an emerging disease. Non-substance-related addictions often have similarities with substance addictions. It is therefore important to have a good understanding of the client but also to have a good endurance. Due to the rise of e-sports, there is an anticipated and therefore possible trend to have many more patients with a non-substance addiction. There are many parallels, for instance tolerance, withdrawal and social problems, resulting from an increasing investment of time spent on the internet. Case presentation: To reduce possible inhibition in treating a patient with IGD, we present a case of a 19-year-old adolescent man who exhibited IGD and showed social problems associated with his addiction. Conclusions: This paper shows the importance and the effects of treating a non-substance addiction with cognitive behavioral therapy (CBT). After having successfully coped with an addiction, several shifts in addiction were often reported. In this case, no shifts were reported. The absence of such shifts makes our case a distinct and unique case. This is not a multimorbidity case, and that is the reason why we think this is an excellent example to show what we achieved, how we achieved it, and what we could establish. Of course, additional research and manuals are urgently needed. MDPI 2021-02-21 2021-02 /pmc/articles/PMC7924621/ /pubmed/33669916 http://dx.doi.org/10.3390/ijerph18042083 Text en © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Case Report
Niedermoser, Daryl Wayne
Hadjar, Andreas
Ankli, Vivien
Schweinfurth, Nina
Zueger, Claudia
Poespodihardjo, Renanto
Petitjean, Sylvie
Wiesbeck, Gerhard
Walter, Marc
A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice
title A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice
title_full A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice
title_fullStr A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice
title_full_unstemmed A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice
title_short A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice
title_sort typical case report: internet gaming disorder psychotherapy treatment in private practice
topic Case Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7924621/
https://www.ncbi.nlm.nih.gov/pubmed/33669916
http://dx.doi.org/10.3390/ijerph18042083
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