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Motivational strategies and approaches for single and multi-player exergames: a social perspective

BACKGROUND: Exergames have attracted the interest of academics, practitioners, and designers, in domains as diverse as health, human-computer interaction, psychology, and information technology. This is primarily because exergames can make the exercise experience more enjoyable and entertaining, and...

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Autores principales: Chan, Gerry, Arya, Ali, Orji, Rita, Zhao, Zhao
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PeerJ Inc. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7924718/
https://www.ncbi.nlm.nih.gov/pubmed/33816883
http://dx.doi.org/10.7717/peerj-cs.230
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author Chan, Gerry
Arya, Ali
Orji, Rita
Zhao, Zhao
author_facet Chan, Gerry
Arya, Ali
Orji, Rita
Zhao, Zhao
author_sort Chan, Gerry
collection PubMed
description BACKGROUND: Exergames have attracted the interest of academics, practitioners, and designers, in domains as diverse as health, human-computer interaction, psychology, and information technology. This is primarily because exergames can make the exercise experience more enjoyable and entertaining, and in turn, can increase exercise levels. Despite the many benefits of exergames, they suffer from retention problems. Thus, the objective of this article was to review theories and game elements that have been empirically examined or employed in an attempt to make exergames more motivating so people engage in sustained physical activity (duration of physical activity) in a repeating pattern over time (frequency of physical activity). METHODOLOGY: A literature search and narrative review were conducted. RESULTS: Five major theories and elements were prevalent in the exergaming literature: (1) self-determination theory, (2) gamification, (3) competition and cooperation, (4) situational interest, and (5) social interaction. These theories and elements are important for encouraging long-term play and show promise for designing exergames to promote sustained engagement and motivate physical activity. We discuss their strengths and weaknesses throughout the paper. CONCLUSIONS: The long-term effectiveness of exergame interventions is unclear mainly because of the limited amount of long-term studies. Better metrics are also needed to evaluate this effectiveness. We also identified particular attention to social factors and group dynamics, such as multi-player exergames and more effective player matchmaking strategies for increasing social connectedness, as a key area of future research.
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spelling pubmed-79247182021-04-02 Motivational strategies and approaches for single and multi-player exergames: a social perspective Chan, Gerry Arya, Ali Orji, Rita Zhao, Zhao PeerJ Comput Sci Human-Computer Interaction BACKGROUND: Exergames have attracted the interest of academics, practitioners, and designers, in domains as diverse as health, human-computer interaction, psychology, and information technology. This is primarily because exergames can make the exercise experience more enjoyable and entertaining, and in turn, can increase exercise levels. Despite the many benefits of exergames, they suffer from retention problems. Thus, the objective of this article was to review theories and game elements that have been empirically examined or employed in an attempt to make exergames more motivating so people engage in sustained physical activity (duration of physical activity) in a repeating pattern over time (frequency of physical activity). METHODOLOGY: A literature search and narrative review were conducted. RESULTS: Five major theories and elements were prevalent in the exergaming literature: (1) self-determination theory, (2) gamification, (3) competition and cooperation, (4) situational interest, and (5) social interaction. These theories and elements are important for encouraging long-term play and show promise for designing exergames to promote sustained engagement and motivate physical activity. We discuss their strengths and weaknesses throughout the paper. CONCLUSIONS: The long-term effectiveness of exergame interventions is unclear mainly because of the limited amount of long-term studies. Better metrics are also needed to evaluate this effectiveness. We also identified particular attention to social factors and group dynamics, such as multi-player exergames and more effective player matchmaking strategies for increasing social connectedness, as a key area of future research. PeerJ Inc. 2019-11-04 /pmc/articles/PMC7924718/ /pubmed/33816883 http://dx.doi.org/10.7717/peerj-cs.230 Text en © 2019 Chan et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ Computer Science) and either DOI or URL of the article must be cited.
spellingShingle Human-Computer Interaction
Chan, Gerry
Arya, Ali
Orji, Rita
Zhao, Zhao
Motivational strategies and approaches for single and multi-player exergames: a social perspective
title Motivational strategies and approaches for single and multi-player exergames: a social perspective
title_full Motivational strategies and approaches for single and multi-player exergames: a social perspective
title_fullStr Motivational strategies and approaches for single and multi-player exergames: a social perspective
title_full_unstemmed Motivational strategies and approaches for single and multi-player exergames: a social perspective
title_short Motivational strategies and approaches for single and multi-player exergames: a social perspective
title_sort motivational strategies and approaches for single and multi-player exergames: a social perspective
topic Human-Computer Interaction
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7924718/
https://www.ncbi.nlm.nih.gov/pubmed/33816883
http://dx.doi.org/10.7717/peerj-cs.230
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