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Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study
BACKGROUND: The purpose of this study was (1) to develop a virtual reality (VR) intervention program based on the psychological needs of patients residing in nursing facilities in South Korea to alleviate their behavioral and psychological symptoms and (2) to confirm the possibility of utilizing VR...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7938563/ https://www.ncbi.nlm.nih.gov/pubmed/33678160 http://dx.doi.org/10.1186/s12877-021-02125-w |
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author | Kim, Jung-Hee Park, Seonmin Lim, Hyeongji |
author_facet | Kim, Jung-Hee Park, Seonmin Lim, Hyeongji |
author_sort | Kim, Jung-Hee |
collection | PubMed |
description | BACKGROUND: The purpose of this study was (1) to develop a virtual reality (VR) intervention program based on the psychological needs of patients residing in nursing facilities in South Korea to alleviate their behavioral and psychological symptoms and (2) to confirm the possibility of utilizing VR in patients with dementia. METHODS: In the first phase, patients with dementia residing in nursing homes and experiencing behavioral and psychological symptoms were recruited. Surveys and questionnaires were used to identify activities that alleviated the behavioral and psychological symptoms of dementia (BPSD) among the patients. These activities were classified into five types of psychological needs. In the second phase, a fully immersive, interactive, easy-to-use VR platform was developed that reflected these psychological needs. Patients with dementia experienced the VR content. The researchers assessed the level of the participants’ immersion, preference, and interaction with the VR using a 5-point Likert scale. RESULTS: In the feasibility test, 10 nursing home residents were recruited. The mean immersion score was 4.93 ± 0.16 points, the mean preference score was 4.35 ± 0.41 points, and the mean interaction score was 3.84 ± 0.43 points using a 5-point Likert scale. Higher mean scores indicated a more positive outcome. Six of the 10 participants required assistance while using the VR. The mean VR experience duration was 10.00 ± 3.46 min. CONCLUSIONS: The VR-based intervention program that was developed to reduce BPSD was feasible for the participants and provided them with a high degree of satisfaction and immersion. Furthermore, this study also confirmed the convenience and safety of the program. These findings support the potential use of VR-based BPSD intervention programs to treat patients with dementia. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12877-021-02125-w. |
format | Online Article Text |
id | pubmed-7938563 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-79385632021-03-09 Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study Kim, Jung-Hee Park, Seonmin Lim, Hyeongji BMC Geriatr Research Article BACKGROUND: The purpose of this study was (1) to develop a virtual reality (VR) intervention program based on the psychological needs of patients residing in nursing facilities in South Korea to alleviate their behavioral and psychological symptoms and (2) to confirm the possibility of utilizing VR in patients with dementia. METHODS: In the first phase, patients with dementia residing in nursing homes and experiencing behavioral and psychological symptoms were recruited. Surveys and questionnaires were used to identify activities that alleviated the behavioral and psychological symptoms of dementia (BPSD) among the patients. These activities were classified into five types of psychological needs. In the second phase, a fully immersive, interactive, easy-to-use VR platform was developed that reflected these psychological needs. Patients with dementia experienced the VR content. The researchers assessed the level of the participants’ immersion, preference, and interaction with the VR using a 5-point Likert scale. RESULTS: In the feasibility test, 10 nursing home residents were recruited. The mean immersion score was 4.93 ± 0.16 points, the mean preference score was 4.35 ± 0.41 points, and the mean interaction score was 3.84 ± 0.43 points using a 5-point Likert scale. Higher mean scores indicated a more positive outcome. Six of the 10 participants required assistance while using the VR. The mean VR experience duration was 10.00 ± 3.46 min. CONCLUSIONS: The VR-based intervention program that was developed to reduce BPSD was feasible for the participants and provided them with a high degree of satisfaction and immersion. Furthermore, this study also confirmed the convenience and safety of the program. These findings support the potential use of VR-based BPSD intervention programs to treat patients with dementia. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12877-021-02125-w. BioMed Central 2021-03-07 /pmc/articles/PMC7938563/ /pubmed/33678160 http://dx.doi.org/10.1186/s12877-021-02125-w Text en © The Author(s) 2021 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Article Kim, Jung-Hee Park, Seonmin Lim, Hyeongji Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study |
title | Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study |
title_full | Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study |
title_fullStr | Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study |
title_full_unstemmed | Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study |
title_short | Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study |
title_sort | developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7938563/ https://www.ncbi.nlm.nih.gov/pubmed/33678160 http://dx.doi.org/10.1186/s12877-021-02125-w |
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