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Stress-Reducing Effects of Playing a Casual Video Game among Undergraduate Students

To assess the potential effectiveness of playing a simple, casual video game (Flower) in reducing stress relative to participating in a mindfulness-meditation session (body scan) among undergraduate students. Eighty undergraduate student participants (mean age = 19.46 years, SD = 1.43; gender: 48 fe...

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Detalles Bibliográficos
Autores principales: Desai, Veeral, Gupta, Arnav, Andersen, Lucas, Ronnestrand, Bailey, Wong, Michael
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7952082/
http://dx.doi.org/10.1007/s43076-021-00062-6