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Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements

This study investigates how Human Factors (HF) is applied when designing and developing Immersive Visual Technologies (IVT), including Augmented Reality, Mixed Reality, and Virtual Reality. We interviewed fourteen people working at different organizations, that develop IVT applications in the Nordic...

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Autores principales: Saghafian, Mina, Sitompul, Taufik Akbar, Laumann, Karin, Sundnes, Kristina, Lindell, Rikard
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7957067/
https://www.ncbi.nlm.nih.gov/pubmed/33732195
http://dx.doi.org/10.3389/fpsyg.2021.634352
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author Saghafian, Mina
Sitompul, Taufik Akbar
Laumann, Karin
Sundnes, Kristina
Lindell, Rikard
author_facet Saghafian, Mina
Sitompul, Taufik Akbar
Laumann, Karin
Sundnes, Kristina
Lindell, Rikard
author_sort Saghafian, Mina
collection PubMed
description This study investigates how Human Factors (HF) is applied when designing and developing Immersive Visual Technologies (IVT), including Augmented Reality, Mixed Reality, and Virtual Reality. We interviewed fourteen people working at different organizations, that develop IVT applications in the Nordic region. We used thematic analysis to derive themes from the interviews. The results showed an insufficient knowledge and application of HF in IVT development, due to the lack of awareness of both scope and significance of HF, resource allocation strategy, market inertia, stakeholder's involvement, standardization of HF application and IVT uses, and technology maturity. This situation could be improved by allocating experts, adjusting organizational strategy to balance resource allocation, training developers and user organizations to raise awareness and to encourage co-creative design and knowledge sharing, create a sense of ownership amongst stakeholders, and ensure the usefulness of the technology to the user's work.
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spelling pubmed-79570672021-03-16 Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements Saghafian, Mina Sitompul, Taufik Akbar Laumann, Karin Sundnes, Kristina Lindell, Rikard Front Psychol Psychology This study investigates how Human Factors (HF) is applied when designing and developing Immersive Visual Technologies (IVT), including Augmented Reality, Mixed Reality, and Virtual Reality. We interviewed fourteen people working at different organizations, that develop IVT applications in the Nordic region. We used thematic analysis to derive themes from the interviews. The results showed an insufficient knowledge and application of HF in IVT development, due to the lack of awareness of both scope and significance of HF, resource allocation strategy, market inertia, stakeholder's involvement, standardization of HF application and IVT uses, and technology maturity. This situation could be improved by allocating experts, adjusting organizational strategy to balance resource allocation, training developers and user organizations to raise awareness and to encourage co-creative design and knowledge sharing, create a sense of ownership amongst stakeholders, and ensure the usefulness of the technology to the user's work. Frontiers Media S.A. 2021-03-01 /pmc/articles/PMC7957067/ /pubmed/33732195 http://dx.doi.org/10.3389/fpsyg.2021.634352 Text en Copyright © 2021 Saghafian, Sitompul, Laumann, Sundnes and Lindell. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Saghafian, Mina
Sitompul, Taufik Akbar
Laumann, Karin
Sundnes, Kristina
Lindell, Rikard
Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements
title Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements
title_full Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements
title_fullStr Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements
title_full_unstemmed Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements
title_short Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements
title_sort application of human factors in the development process of immersive visual technologies: challenges and future improvements
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7957067/
https://www.ncbi.nlm.nih.gov/pubmed/33732195
http://dx.doi.org/10.3389/fpsyg.2021.634352
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