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Usefulness of virtual reality-based training to diagnose strabismus

To study the usefulness of virtual reality (VR)-based training for diagnosing strabismus. Fourteen residents in ophthalmology performed at least 30 VR training sessions to diagnose esotropia and exotropia. Examinations of real patients with esotropia or exotropia before and after the VR training wer...

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Autores principales: Moon, Hyun Sik, Yoon, Hyeon Jeong, Park, Sang Woo, Kim, Chae Yeon, Jeong, Mu Seok, Lim, Sung Min, Ryu, Jee Heon, Heo, Hwan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7961051/
https://www.ncbi.nlm.nih.gov/pubmed/33723316
http://dx.doi.org/10.1038/s41598-021-85265-8
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author Moon, Hyun Sik
Yoon, Hyeon Jeong
Park, Sang Woo
Kim, Chae Yeon
Jeong, Mu Seok
Lim, Sung Min
Ryu, Jee Heon
Heo, Hwan
author_facet Moon, Hyun Sik
Yoon, Hyeon Jeong
Park, Sang Woo
Kim, Chae Yeon
Jeong, Mu Seok
Lim, Sung Min
Ryu, Jee Heon
Heo, Hwan
author_sort Moon, Hyun Sik
collection PubMed
description To study the usefulness of virtual reality (VR)-based training for diagnosing strabismus. Fourteen residents in ophthalmology performed at least 30 VR training sessions to diagnose esotropia and exotropia. Examinations of real patients with esotropia or exotropia before and after the VR training were video-recorded and presented to a strabismus expert to assess accuracy and performance scores for measuring the deviation angle and diagnosing strabismus with anonymization. A feedback survey regarding the usefulness and ease of use of the VR application was conducted for participants. The mean age of the 14 ophthalmology residents (10 men and 4 women), was 29.7 years. Before VR training, participants showed a mean accuracy score of 14.50 ± 5.45 and a performance score of 9.64 ± 4.67 for measuring the deviation angle and diagnosing strabismus in real patients with strabismus. After VR training, they showed a significantly improved accuracy score of 22.14 ± 4.37 (p = 0.012) and a performance score of 15.50 ± 1.99 (p = 0.011). According to the survey, most participants agreed on the usefulness of VR applications. This study suggests that VR-based training improved ophthalmology residents’ clinical diagnostic skills for strabismus in a short period.
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spelling pubmed-79610512021-03-19 Usefulness of virtual reality-based training to diagnose strabismus Moon, Hyun Sik Yoon, Hyeon Jeong Park, Sang Woo Kim, Chae Yeon Jeong, Mu Seok Lim, Sung Min Ryu, Jee Heon Heo, Hwan Sci Rep Article To study the usefulness of virtual reality (VR)-based training for diagnosing strabismus. Fourteen residents in ophthalmology performed at least 30 VR training sessions to diagnose esotropia and exotropia. Examinations of real patients with esotropia or exotropia before and after the VR training were video-recorded and presented to a strabismus expert to assess accuracy and performance scores for measuring the deviation angle and diagnosing strabismus with anonymization. A feedback survey regarding the usefulness and ease of use of the VR application was conducted for participants. The mean age of the 14 ophthalmology residents (10 men and 4 women), was 29.7 years. Before VR training, participants showed a mean accuracy score of 14.50 ± 5.45 and a performance score of 9.64 ± 4.67 for measuring the deviation angle and diagnosing strabismus in real patients with strabismus. After VR training, they showed a significantly improved accuracy score of 22.14 ± 4.37 (p = 0.012) and a performance score of 15.50 ± 1.99 (p = 0.011). According to the survey, most participants agreed on the usefulness of VR applications. This study suggests that VR-based training improved ophthalmology residents’ clinical diagnostic skills for strabismus in a short period. Nature Publishing Group UK 2021-03-15 /pmc/articles/PMC7961051/ /pubmed/33723316 http://dx.doi.org/10.1038/s41598-021-85265-8 Text en © The Author(s) 2021 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Moon, Hyun Sik
Yoon, Hyeon Jeong
Park, Sang Woo
Kim, Chae Yeon
Jeong, Mu Seok
Lim, Sung Min
Ryu, Jee Heon
Heo, Hwan
Usefulness of virtual reality-based training to diagnose strabismus
title Usefulness of virtual reality-based training to diagnose strabismus
title_full Usefulness of virtual reality-based training to diagnose strabismus
title_fullStr Usefulness of virtual reality-based training to diagnose strabismus
title_full_unstemmed Usefulness of virtual reality-based training to diagnose strabismus
title_short Usefulness of virtual reality-based training to diagnose strabismus
title_sort usefulness of virtual reality-based training to diagnose strabismus
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7961051/
https://www.ncbi.nlm.nih.gov/pubmed/33723316
http://dx.doi.org/10.1038/s41598-021-85265-8
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