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Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests
With the further development of highly automated vehicles, drivers will engage in non-related tasks while being driven. Still, drivers have to take over control when requested by the car. Here, the question arises, how potentially distracted drivers get back into the control-loop quickly and safely...
Autores principales: | , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7962530/ https://www.ncbi.nlm.nih.gov/pubmed/33800215 http://dx.doi.org/10.3390/s21051879 |
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author | Nezami, Farbod N. Wächter, Maximilian A. Maleki, Nora Spaniol, Philipp Kühne, Lea M. Haas, Anke Pingel, Johannes M. Tiemann, Linus Nienhaus, Frederik Keller, Lynn König, Sabine U. König, Peter Pipa, Gordon |
author_facet | Nezami, Farbod N. Wächter, Maximilian A. Maleki, Nora Spaniol, Philipp Kühne, Lea M. Haas, Anke Pingel, Johannes M. Tiemann, Linus Nienhaus, Frederik Keller, Lynn König, Sabine U. König, Peter Pipa, Gordon |
author_sort | Nezami, Farbod N. |
collection | PubMed |
description | With the further development of highly automated vehicles, drivers will engage in non-related tasks while being driven. Still, drivers have to take over control when requested by the car. Here, the question arises, how potentially distracted drivers get back into the control-loop quickly and safely when the car requests a takeover. To investigate effective human–machine interactions, a mobile, versatile, and cost-efficient setup is needed. Here, we describe a virtual reality toolkit for the Unity 3D game engine containing all the necessary code and assets to enable fast adaptations to various human–machine interaction experiments, including closely monitoring the subject. The presented project contains all the needed functionalities for realistic traffic behavior, cars, pedestrians, and a large, open-source, scriptable, and modular VR environment. It covers roughly 25 km(2), a package of 125 animated pedestrians, and numerous vehicles, including motorbikes, trucks, and cars. It also contains all the needed nature assets to make it both highly dynamic and realistic. The presented repository contains a C++ library made for LoopAR that enables force feedback for gaming steering wheels as a fully supported component. It also includes all necessary scripts for eye-tracking in the used devices. All the main functions are integrated into the graphical user interface of the Unity(®) editor or are available as prefab variants to ease the use of the embedded functionalities. This project’s primary purpose is to serve as an open-access, cost-efficient toolkit that enables interested researchers to conduct realistic virtual reality research studies without costly and immobile simulators. To ensure the accessibility and usability of the mentioned toolkit, we performed a user experience report, also included in this paper. |
format | Online Article Text |
id | pubmed-7962530 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-79625302021-03-17 Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests Nezami, Farbod N. Wächter, Maximilian A. Maleki, Nora Spaniol, Philipp Kühne, Lea M. Haas, Anke Pingel, Johannes M. Tiemann, Linus Nienhaus, Frederik Keller, Lynn König, Sabine U. König, Peter Pipa, Gordon Sensors (Basel) Technical Note With the further development of highly automated vehicles, drivers will engage in non-related tasks while being driven. Still, drivers have to take over control when requested by the car. Here, the question arises, how potentially distracted drivers get back into the control-loop quickly and safely when the car requests a takeover. To investigate effective human–machine interactions, a mobile, versatile, and cost-efficient setup is needed. Here, we describe a virtual reality toolkit for the Unity 3D game engine containing all the necessary code and assets to enable fast adaptations to various human–machine interaction experiments, including closely monitoring the subject. The presented project contains all the needed functionalities for realistic traffic behavior, cars, pedestrians, and a large, open-source, scriptable, and modular VR environment. It covers roughly 25 km(2), a package of 125 animated pedestrians, and numerous vehicles, including motorbikes, trucks, and cars. It also contains all the needed nature assets to make it both highly dynamic and realistic. The presented repository contains a C++ library made for LoopAR that enables force feedback for gaming steering wheels as a fully supported component. It also includes all necessary scripts for eye-tracking in the used devices. All the main functions are integrated into the graphical user interface of the Unity(®) editor or are available as prefab variants to ease the use of the embedded functionalities. This project’s primary purpose is to serve as an open-access, cost-efficient toolkit that enables interested researchers to conduct realistic virtual reality research studies without costly and immobile simulators. To ensure the accessibility and usability of the mentioned toolkit, we performed a user experience report, also included in this paper. MDPI 2021-03-08 /pmc/articles/PMC7962530/ /pubmed/33800215 http://dx.doi.org/10.3390/s21051879 Text en © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Technical Note Nezami, Farbod N. Wächter, Maximilian A. Maleki, Nora Spaniol, Philipp Kühne, Lea M. Haas, Anke Pingel, Johannes M. Tiemann, Linus Nienhaus, Frederik Keller, Lynn König, Sabine U. König, Peter Pipa, Gordon Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests |
title | Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests |
title_full | Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests |
title_fullStr | Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests |
title_full_unstemmed | Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests |
title_short | Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests |
title_sort | westdrive x loopar: an open-access virtual reality project in unity for evaluating user interaction methods during takeover requests |
topic | Technical Note |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7962530/ https://www.ncbi.nlm.nih.gov/pubmed/33800215 http://dx.doi.org/10.3390/s21051879 |
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