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Real-Time Compression for Tactile Internet Data Streams †

The Tactile Internet will require ultra-low latencies for combining machines and humans in systems where humans are in the control loop. Real-time and perceptual coding in these systems commonly require content-specific approaches. We present a generic approach based on deliberately reduced number a...

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Detalles Bibliográficos
Autores principales: Seeling, Patrick, Reisslein, Martin, Fitzek, Frank H. P.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7967243/
https://www.ncbi.nlm.nih.gov/pubmed/33803484
http://dx.doi.org/10.3390/s21051924
Descripción
Sumario:The Tactile Internet will require ultra-low latencies for combining machines and humans in systems where humans are in the control loop. Real-time and perceptual coding in these systems commonly require content-specific approaches. We present a generic approach based on deliberately reduced number accuracy and evaluate the trade-off between savings achieved and errors introduced with real-world data for kinesthetic movement and tele-surgery. Our combination of bitplane-level accuracy adaptability with perceptual threshold-based limits allows for great flexibility in broad application scenarios. Combining the attainable savings with the relatively small introduced errors enables the optimal selection of a working point for the method in actual implementations.