Cargando…

Reevaluating pragmatic reasoning in language games

The results of a highly influential study that tested the predictions of the Rational Speech Act (RSA) model suggest that (a) listeners use pragmatic reasoning in one-shot web-based referential communication games despite the artificial, highly constrained, and minimally interactive nature of the ta...

Descripción completa

Detalles Bibliográficos
Autores principales: Sikos, Les, Venhuizen, Noortje J., Drenhaus, Heiner, Crocker, Matthew W.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7968720/
https://www.ncbi.nlm.nih.gov/pubmed/33730097
http://dx.doi.org/10.1371/journal.pone.0248388
_version_ 1783666121104162816
author Sikos, Les
Venhuizen, Noortje J.
Drenhaus, Heiner
Crocker, Matthew W.
author_facet Sikos, Les
Venhuizen, Noortje J.
Drenhaus, Heiner
Crocker, Matthew W.
author_sort Sikos, Les
collection PubMed
description The results of a highly influential study that tested the predictions of the Rational Speech Act (RSA) model suggest that (a) listeners use pragmatic reasoning in one-shot web-based referential communication games despite the artificial, highly constrained, and minimally interactive nature of the task, and (b) that RSA accurately captures this behavior. In this work, we reevaluate the contribution of the pragmatic reasoning formalized by RSA in explaining listener behavior by comparing RSA to a baseline literal listener model that is only driven by literal word meaning and the prior probability of referring to an object. Across three experiments we observe only modest evidence of pragmatic behavior in one-shot web-based language games, and only under very limited circumstances. We find that although RSA provides a strong fit to listener responses, it does not perform better than the baseline literal listener model. Our results suggest that while participants playing the role of the Speaker are informative in these one-shot web-based reference games, participants playing the role of the Listener only rarely take this Speaker behavior into account to reason about the intended referent. In addition, we show that RSA’s fit is primarily due to a combination of non-pragmatic factors, perhaps the most surprising of which is that in the majority of conditions that are amenable to pragmatic reasoning, RSA (accurately) predicts that listeners will behave non-pragmatically. This leads us to conclude that RSA’s strong overall correlation with human behavior in one-shot web-based language games does not reflect listener’s pragmatic reasoning about informative speakers.
format Online
Article
Text
id pubmed-7968720
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-79687202021-03-31 Reevaluating pragmatic reasoning in language games Sikos, Les Venhuizen, Noortje J. Drenhaus, Heiner Crocker, Matthew W. PLoS One Research Article The results of a highly influential study that tested the predictions of the Rational Speech Act (RSA) model suggest that (a) listeners use pragmatic reasoning in one-shot web-based referential communication games despite the artificial, highly constrained, and minimally interactive nature of the task, and (b) that RSA accurately captures this behavior. In this work, we reevaluate the contribution of the pragmatic reasoning formalized by RSA in explaining listener behavior by comparing RSA to a baseline literal listener model that is only driven by literal word meaning and the prior probability of referring to an object. Across three experiments we observe only modest evidence of pragmatic behavior in one-shot web-based language games, and only under very limited circumstances. We find that although RSA provides a strong fit to listener responses, it does not perform better than the baseline literal listener model. Our results suggest that while participants playing the role of the Speaker are informative in these one-shot web-based reference games, participants playing the role of the Listener only rarely take this Speaker behavior into account to reason about the intended referent. In addition, we show that RSA’s fit is primarily due to a combination of non-pragmatic factors, perhaps the most surprising of which is that in the majority of conditions that are amenable to pragmatic reasoning, RSA (accurately) predicts that listeners will behave non-pragmatically. This leads us to conclude that RSA’s strong overall correlation with human behavior in one-shot web-based language games does not reflect listener’s pragmatic reasoning about informative speakers. Public Library of Science 2021-03-17 /pmc/articles/PMC7968720/ /pubmed/33730097 http://dx.doi.org/10.1371/journal.pone.0248388 Text en © 2021 Sikos et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Sikos, Les
Venhuizen, Noortje J.
Drenhaus, Heiner
Crocker, Matthew W.
Reevaluating pragmatic reasoning in language games
title Reevaluating pragmatic reasoning in language games
title_full Reevaluating pragmatic reasoning in language games
title_fullStr Reevaluating pragmatic reasoning in language games
title_full_unstemmed Reevaluating pragmatic reasoning in language games
title_short Reevaluating pragmatic reasoning in language games
title_sort reevaluating pragmatic reasoning in language games
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7968720/
https://www.ncbi.nlm.nih.gov/pubmed/33730097
http://dx.doi.org/10.1371/journal.pone.0248388
work_keys_str_mv AT sikosles reevaluatingpragmaticreasoninginlanguagegames
AT venhuizennoortjej reevaluatingpragmaticreasoninginlanguagegames
AT drenhausheiner reevaluatingpragmaticreasoninginlanguagegames
AT crockermattheww reevaluatingpragmaticreasoninginlanguagegames