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Augmented Reality Application for Handheld Devices: How to Make It hAPPen at the Pavia University History Museum

The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external...

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Autores principales: Falomo Bernarduzzi, Lidia, Bernardi, Ester Maria, Ferrari, Alberto, Garbarino, Maria Carla, Vai, Andrea
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Netherlands 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7971397/
https://www.ncbi.nlm.nih.gov/pubmed/33758467
http://dx.doi.org/10.1007/s11191-021-00197-z
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author Falomo Bernarduzzi, Lidia
Bernardi, Ester Maria
Ferrari, Alberto
Garbarino, Maria Carla
Vai, Andrea
author_facet Falomo Bernarduzzi, Lidia
Bernardi, Ester Maria
Ferrari, Alberto
Garbarino, Maria Carla
Vai, Andrea
author_sort Falomo Bernarduzzi, Lidia
collection PubMed
description The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented Reality application has been made available to visitors, offering in one tool multimedia material of a historical-scientific nature: stories, 3D animations, images and user-generated video storytelling (developed mainly by University students, one of our least present demographics before the App, and younger students, who typically participate in the annual co-creative project). The App was designed to be as non-intrusive and discreet as possible, to preserve the historic ambiance of the museum, to unite social and educational aspects, to register user behaviour and to make the museum experience more vibrant and active and therefore captivating.
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spelling pubmed-79713972021-03-19 Augmented Reality Application for Handheld Devices: How to Make It hAPPen at the Pavia University History Museum Falomo Bernarduzzi, Lidia Bernardi, Ester Maria Ferrari, Alberto Garbarino, Maria Carla Vai, Andrea Sci Educ (Dordr) Article The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented Reality application has been made available to visitors, offering in one tool multimedia material of a historical-scientific nature: stories, 3D animations, images and user-generated video storytelling (developed mainly by University students, one of our least present demographics before the App, and younger students, who typically participate in the annual co-creative project). The App was designed to be as non-intrusive and discreet as possible, to preserve the historic ambiance of the museum, to unite social and educational aspects, to register user behaviour and to make the museum experience more vibrant and active and therefore captivating. Springer Netherlands 2021-03-18 2021 /pmc/articles/PMC7971397/ /pubmed/33758467 http://dx.doi.org/10.1007/s11191-021-00197-z Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Falomo Bernarduzzi, Lidia
Bernardi, Ester Maria
Ferrari, Alberto
Garbarino, Maria Carla
Vai, Andrea
Augmented Reality Application for Handheld Devices: How to Make It hAPPen at the Pavia University History Museum
title Augmented Reality Application for Handheld Devices: How to Make It hAPPen at the Pavia University History Museum
title_full Augmented Reality Application for Handheld Devices: How to Make It hAPPen at the Pavia University History Museum
title_fullStr Augmented Reality Application for Handheld Devices: How to Make It hAPPen at the Pavia University History Museum
title_full_unstemmed Augmented Reality Application for Handheld Devices: How to Make It hAPPen at the Pavia University History Museum
title_short Augmented Reality Application for Handheld Devices: How to Make It hAPPen at the Pavia University History Museum
title_sort augmented reality application for handheld devices: how to make it happen at the pavia university history museum
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7971397/
https://www.ncbi.nlm.nih.gov/pubmed/33758467
http://dx.doi.org/10.1007/s11191-021-00197-z
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