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Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener
PURPOSE: The Interactive Child Distress Screener (ICDS) is a novel, digital screening tool that is currently under development and aims to broadly assess self-reported emotional and behavioural distress in children aged five to 11 years. This study implemented a generative participatory codesign and...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7985717/ https://www.ncbi.nlm.nih.gov/pubmed/33777706 http://dx.doi.org/10.1016/j.invent.2021.100381 |
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author | Zieschank, Kirsty Day, Jamin Ireland, Michael J. March, Sonja |
author_facet | Zieschank, Kirsty Day, Jamin Ireland, Michael J. March, Sonja |
author_sort | Zieschank, Kirsty |
collection | PubMed |
description | PURPOSE: The Interactive Child Distress Screener (ICDS) is a novel, digital screening tool that is currently under development and aims to broadly assess self-reported emotional and behavioural distress in children aged five to 11 years. This study implemented a generative participatory codesign and iterative refinement process to qualitatively validate the content of 30 animated assessment items developed for the ICDS by assessing their acceptability and accuracy from the child's perspective. METHODS: The participants (N = 62) were five to 11-year-old children. Individual interviews were conducted with each child to determine acceptability and validity of animated items and facilitate the co-design refinement process of the animated assessment items. RESULTS: Twenty-two out of 30 (73%) items met ≥80% satisfaction and accuracy consensus in their original format, six items (20%) required one round of refinement before meeting consensus, and two items (7%) required two rounds of refinements. Combined acceptability of animated items was high, ranging from 4.1 to 5 out of 5 across all items. CONCLUSION: Participants were able to accurately identify and understand socio-emotional and behavioural constructs when depicted as animated items. Acceptability was high, even in first iterations when accuracy of understanding required refinement. This study highlighted the importance and benefits of iterative participatory design methodology in ensuring assessment items developed for children are understood, accepted and likely to be effective in obtaining accurate self-report. |
format | Online Article Text |
id | pubmed-7985717 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-79857172021-03-25 Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener Zieschank, Kirsty Day, Jamin Ireland, Michael J. March, Sonja Internet Interv Full length Article PURPOSE: The Interactive Child Distress Screener (ICDS) is a novel, digital screening tool that is currently under development and aims to broadly assess self-reported emotional and behavioural distress in children aged five to 11 years. This study implemented a generative participatory codesign and iterative refinement process to qualitatively validate the content of 30 animated assessment items developed for the ICDS by assessing their acceptability and accuracy from the child's perspective. METHODS: The participants (N = 62) were five to 11-year-old children. Individual interviews were conducted with each child to determine acceptability and validity of animated items and facilitate the co-design refinement process of the animated assessment items. RESULTS: Twenty-two out of 30 (73%) items met ≥80% satisfaction and accuracy consensus in their original format, six items (20%) required one round of refinement before meeting consensus, and two items (7%) required two rounds of refinements. Combined acceptability of animated items was high, ranging from 4.1 to 5 out of 5 across all items. CONCLUSION: Participants were able to accurately identify and understand socio-emotional and behavioural constructs when depicted as animated items. Acceptability was high, even in first iterations when accuracy of understanding required refinement. This study highlighted the importance and benefits of iterative participatory design methodology in ensuring assessment items developed for children are understood, accepted and likely to be effective in obtaining accurate self-report. Elsevier 2021-03-04 /pmc/articles/PMC7985717/ /pubmed/33777706 http://dx.doi.org/10.1016/j.invent.2021.100381 Text en © 2021 The Authors. Published by Elsevier B.V. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Full length Article Zieschank, Kirsty Day, Jamin Ireland, Michael J. March, Sonja Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener |
title | Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener |
title_full | Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener |
title_fullStr | Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener |
title_full_unstemmed | Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener |
title_short | Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener |
title_sort | co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener |
topic | Full length Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7985717/ https://www.ncbi.nlm.nih.gov/pubmed/33777706 http://dx.doi.org/10.1016/j.invent.2021.100381 |
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