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Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener

PURPOSE: The Interactive Child Distress Screener (ICDS) is a novel, digital screening tool that is currently under development and aims to broadly assess self-reported emotional and behavioural distress in children aged five to 11 years. This study implemented a generative participatory codesign and...

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Autores principales: Zieschank, Kirsty, Day, Jamin, Ireland, Michael J., March, Sonja
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7985717/
https://www.ncbi.nlm.nih.gov/pubmed/33777706
http://dx.doi.org/10.1016/j.invent.2021.100381
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author Zieschank, Kirsty
Day, Jamin
Ireland, Michael J.
March, Sonja
author_facet Zieschank, Kirsty
Day, Jamin
Ireland, Michael J.
March, Sonja
author_sort Zieschank, Kirsty
collection PubMed
description PURPOSE: The Interactive Child Distress Screener (ICDS) is a novel, digital screening tool that is currently under development and aims to broadly assess self-reported emotional and behavioural distress in children aged five to 11 years. This study implemented a generative participatory codesign and iterative refinement process to qualitatively validate the content of 30 animated assessment items developed for the ICDS by assessing their acceptability and accuracy from the child's perspective. METHODS: The participants (N = 62) were five to 11-year-old children. Individual interviews were conducted with each child to determine acceptability and validity of animated items and facilitate the co-design refinement process of the animated assessment items. RESULTS: Twenty-two out of 30 (73%) items met ≥80% satisfaction and accuracy consensus in their original format, six items (20%) required one round of refinement before meeting consensus, and two items (7%) required two rounds of refinements. Combined acceptability of animated items was high, ranging from 4.1 to 5 out of 5 across all items. CONCLUSION: Participants were able to accurately identify and understand socio-emotional and behavioural constructs when depicted as animated items. Acceptability was high, even in first iterations when accuracy of understanding required refinement. This study highlighted the importance and benefits of iterative participatory design methodology in ensuring assessment items developed for children are understood, accepted and likely to be effective in obtaining accurate self-report.
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spelling pubmed-79857172021-03-25 Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener Zieschank, Kirsty Day, Jamin Ireland, Michael J. March, Sonja Internet Interv Full length Article PURPOSE: The Interactive Child Distress Screener (ICDS) is a novel, digital screening tool that is currently under development and aims to broadly assess self-reported emotional and behavioural distress in children aged five to 11 years. This study implemented a generative participatory codesign and iterative refinement process to qualitatively validate the content of 30 animated assessment items developed for the ICDS by assessing their acceptability and accuracy from the child's perspective. METHODS: The participants (N = 62) were five to 11-year-old children. Individual interviews were conducted with each child to determine acceptability and validity of animated items and facilitate the co-design refinement process of the animated assessment items. RESULTS: Twenty-two out of 30 (73%) items met ≥80% satisfaction and accuracy consensus in their original format, six items (20%) required one round of refinement before meeting consensus, and two items (7%) required two rounds of refinements. Combined acceptability of animated items was high, ranging from 4.1 to 5 out of 5 across all items. CONCLUSION: Participants were able to accurately identify and understand socio-emotional and behavioural constructs when depicted as animated items. Acceptability was high, even in first iterations when accuracy of understanding required refinement. This study highlighted the importance and benefits of iterative participatory design methodology in ensuring assessment items developed for children are understood, accepted and likely to be effective in obtaining accurate self-report. Elsevier 2021-03-04 /pmc/articles/PMC7985717/ /pubmed/33777706 http://dx.doi.org/10.1016/j.invent.2021.100381 Text en © 2021 The Authors. Published by Elsevier B.V. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Full length Article
Zieschank, Kirsty
Day, Jamin
Ireland, Michael J.
March, Sonja
Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener
title Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener
title_full Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener
title_fullStr Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener
title_full_unstemmed Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener
title_short Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener
title_sort co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener
topic Full length Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7985717/
https://www.ncbi.nlm.nih.gov/pubmed/33777706
http://dx.doi.org/10.1016/j.invent.2021.100381
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