Cargando…

Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial

INTRODUCTION: Fewer than half of all people in the USA have a documented advance care plan (ACP). Hospitalisation offers an opportunity for physicians to initiate ACP conversations. Despite expert recommendations, hospital-based physicians (hospitalists) do not routinely engage in these conversation...

Descripción completa

Detalles Bibliográficos
Autores principales: Mohan, D, O'Malley, A James, Chelen, Julia, MacMartin, Meredith, Murphy, Megan, Rudolph, Mark, Barnato, Amber
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7986882/
https://www.ncbi.nlm.nih.gov/pubmed/33753443
http://dx.doi.org/10.1136/bmjopen-2020-045084
_version_ 1783668528727982080
author Mohan, D
O'Malley, A James
Chelen, Julia
MacMartin, Meredith
Murphy, Megan
Rudolph, Mark
Barnato, Amber
author_facet Mohan, D
O'Malley, A James
Chelen, Julia
MacMartin, Meredith
Murphy, Megan
Rudolph, Mark
Barnato, Amber
author_sort Mohan, D
collection PubMed
description INTRODUCTION: Fewer than half of all people in the USA have a documented advance care plan (ACP). Hospitalisation offers an opportunity for physicians to initiate ACP conversations. Despite expert recommendations, hospital-based physicians (hospitalists) do not routinely engage in these conversations, reserving them for the critically ill. The objective of this study is to test the effect of a novel behavioural intervention on the incidence of ACP conversations by hospitalists practicing at a stratified random sample of hospitals drawn from 220 US acute care hospitals staffed by a large, nationwide acute care physician practice with an ongoing ACP quality improvement initiative. METHODS AND ANALYSIS: We developed Hopewell Hospitalist, a theory-based adventure video game, to modify physicians' attitudes towards ACP conversations and to increase their motivation for engaging in them. The planned study is a pragmatic stepped-wedge crossover phase III trial, testing the efficacy of Hopewell Hospitalist for increasing ACP conversations. We will randomise 40 hospitals to the month (step) in which they receive the intervention. We aim to recruit 30 hospitalists from up to eight hospitals each step to complete the intervention, playing Hopewell Hospitalist for at least 2 hours. The primary outcome is ACP billing for patients aged 65 and older managed by participating hospitalists. We hypothesise that the intervention will increase ACP billing in the quarter after dissemination, and have 80% power to detect a 1% absolute increase and 99% power to detect a 3.5% absolute increase. ETHICS AND DISSEMINATION: Dartmouth’s Committee for the Protection of Human Subjects has approved the study protocol, which is registered on clinicaltrials.gov. We will disseminate the results through manuscripts and the trials website. Hopewell Hospitalist will be made available on the iOS Application Store for download, free of cost, at the conclusion of the trial. TRIAL REGISTRATION NUMBER: NCT04557930.
format Online
Article
Text
id pubmed-7986882
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher BMJ Publishing Group
record_format MEDLINE/PubMed
spelling pubmed-79868822021-03-29 Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial Mohan, D O'Malley, A James Chelen, Julia MacMartin, Meredith Murphy, Megan Rudolph, Mark Barnato, Amber BMJ Open Research Methods INTRODUCTION: Fewer than half of all people in the USA have a documented advance care plan (ACP). Hospitalisation offers an opportunity for physicians to initiate ACP conversations. Despite expert recommendations, hospital-based physicians (hospitalists) do not routinely engage in these conversations, reserving them for the critically ill. The objective of this study is to test the effect of a novel behavioural intervention on the incidence of ACP conversations by hospitalists practicing at a stratified random sample of hospitals drawn from 220 US acute care hospitals staffed by a large, nationwide acute care physician practice with an ongoing ACP quality improvement initiative. METHODS AND ANALYSIS: We developed Hopewell Hospitalist, a theory-based adventure video game, to modify physicians' attitudes towards ACP conversations and to increase their motivation for engaging in them. The planned study is a pragmatic stepped-wedge crossover phase III trial, testing the efficacy of Hopewell Hospitalist for increasing ACP conversations. We will randomise 40 hospitals to the month (step) in which they receive the intervention. We aim to recruit 30 hospitalists from up to eight hospitals each step to complete the intervention, playing Hopewell Hospitalist for at least 2 hours. The primary outcome is ACP billing for patients aged 65 and older managed by participating hospitalists. We hypothesise that the intervention will increase ACP billing in the quarter after dissemination, and have 80% power to detect a 1% absolute increase and 99% power to detect a 3.5% absolute increase. ETHICS AND DISSEMINATION: Dartmouth’s Committee for the Protection of Human Subjects has approved the study protocol, which is registered on clinicaltrials.gov. We will disseminate the results through manuscripts and the trials website. Hopewell Hospitalist will be made available on the iOS Application Store for download, free of cost, at the conclusion of the trial. TRIAL REGISTRATION NUMBER: NCT04557930. BMJ Publishing Group 2021-03-22 /pmc/articles/PMC7986882/ /pubmed/33753443 http://dx.doi.org/10.1136/bmjopen-2020-045084 Text en © Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ http://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/.
spellingShingle Research Methods
Mohan, D
O'Malley, A James
Chelen, Julia
MacMartin, Meredith
Murphy, Megan
Rudolph, Mark
Barnato, Amber
Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial
title Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial
title_full Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial
title_fullStr Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial
title_full_unstemmed Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial
title_short Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial
title_sort videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial
topic Research Methods
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7986882/
https://www.ncbi.nlm.nih.gov/pubmed/33753443
http://dx.doi.org/10.1136/bmjopen-2020-045084
work_keys_str_mv AT mohand videogameinterventiontoincreaseadvancecareplanningconversationsbyhospitalistswitholderadultsstudyprotocolforasteppedwedgeclinicaltrial
AT omalleyajames videogameinterventiontoincreaseadvancecareplanningconversationsbyhospitalistswitholderadultsstudyprotocolforasteppedwedgeclinicaltrial
AT chelenjulia videogameinterventiontoincreaseadvancecareplanningconversationsbyhospitalistswitholderadultsstudyprotocolforasteppedwedgeclinicaltrial
AT macmartinmeredith videogameinterventiontoincreaseadvancecareplanningconversationsbyhospitalistswitholderadultsstudyprotocolforasteppedwedgeclinicaltrial
AT murphymegan videogameinterventiontoincreaseadvancecareplanningconversationsbyhospitalistswitholderadultsstudyprotocolforasteppedwedgeclinicaltrial
AT rudolphmark videogameinterventiontoincreaseadvancecareplanningconversationsbyhospitalistswitholderadultsstudyprotocolforasteppedwedgeclinicaltrial
AT barnatoamber videogameinterventiontoincreaseadvancecareplanningconversationsbyhospitalistswitholderadultsstudyprotocolforasteppedwedgeclinicaltrial