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A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls

BACKGROUND: Electroencephalography (EEG) has been used to assess brain activity while users are playing an immersive serious game. OBJECTIVE: To assess differences in brain activation as measured with a non-intrusive wearable EEG device, differences in game performance and correlations between EEG p...

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Autores principales: Iliadou, Paraskevi, Paliokas, Ioannis, Zygouris, Stelios, Lazarou, Eftychia, Votis, Konstantinos, Tzovaras, Dimitrios, Tsolaki, Magdalini
Formato: Online Artículo Texto
Lenguaje:English
Publicado: IOS Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7990420/
https://www.ncbi.nlm.nih.gov/pubmed/33459650
http://dx.doi.org/10.3233/JAD-201300
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author Iliadou, Paraskevi
Paliokas, Ioannis
Zygouris, Stelios
Lazarou, Eftychia
Votis, Konstantinos
Tzovaras, Dimitrios
Tsolaki, Magdalini
author_facet Iliadou, Paraskevi
Paliokas, Ioannis
Zygouris, Stelios
Lazarou, Eftychia
Votis, Konstantinos
Tzovaras, Dimitrios
Tsolaki, Magdalini
author_sort Iliadou, Paraskevi
collection PubMed
description BACKGROUND: Electroencephalography (EEG) has been used to assess brain activity while users are playing an immersive serious game. OBJECTIVE: To assess differences in brain activation as measured with a non-intrusive wearable EEG device, differences in game performance and correlations between EEG power, game performance and global cognition, between cognitively impaired and non-impaired older adults, during the administration of a novel self-administered serious game-based test, the Virtual Supermarket Test (VST). METHODS: 43 older adults with subjective cognitive decline (SCD) and 33 older adults with mild cognitive impairment (MCI) were recruited from day centers for cognitive disorders. Global cognition was assessed with the Montreal Cognitive Assessment (MoCA). Brain activity was measured with a non-intrusive wearable EEG device in a resting state condition and while they were administered the VST. RESULTS: During resting state condition, the MCI group showed increased alpha, beta, delta, and theta band power compared to the SCD group. During the administration of the VST, the MCI group showed increased beta and theta band power compared to the SCD group. Regarding game performance, alpha, beta, delta, and theta rhythms were positively correlated with average duration, while delta rhythm was positively correlated with mean errors. MoCA correlated with alpha, beta, delta, and theta rhythms and with average game duration and mean game errors indicating that elevated EEG rhythms in MCI may be associated with an overall cognitive decline. CONCLUSION: VST performance can be used as a digital biomarker. Cheap commercially available wearable EEG devices can be used for obtaining brain activity biomarkers.
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spelling pubmed-79904202021-04-14 A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls Iliadou, Paraskevi Paliokas, Ioannis Zygouris, Stelios Lazarou, Eftychia Votis, Konstantinos Tzovaras, Dimitrios Tsolaki, Magdalini J Alzheimers Dis Research Article BACKGROUND: Electroencephalography (EEG) has been used to assess brain activity while users are playing an immersive serious game. OBJECTIVE: To assess differences in brain activation as measured with a non-intrusive wearable EEG device, differences in game performance and correlations between EEG power, game performance and global cognition, between cognitively impaired and non-impaired older adults, during the administration of a novel self-administered serious game-based test, the Virtual Supermarket Test (VST). METHODS: 43 older adults with subjective cognitive decline (SCD) and 33 older adults with mild cognitive impairment (MCI) were recruited from day centers for cognitive disorders. Global cognition was assessed with the Montreal Cognitive Assessment (MoCA). Brain activity was measured with a non-intrusive wearable EEG device in a resting state condition and while they were administered the VST. RESULTS: During resting state condition, the MCI group showed increased alpha, beta, delta, and theta band power compared to the SCD group. During the administration of the VST, the MCI group showed increased beta and theta band power compared to the SCD group. Regarding game performance, alpha, beta, delta, and theta rhythms were positively correlated with average duration, while delta rhythm was positively correlated with mean errors. MoCA correlated with alpha, beta, delta, and theta rhythms and with average game duration and mean game errors indicating that elevated EEG rhythms in MCI may be associated with an overall cognitive decline. CONCLUSION: VST performance can be used as a digital biomarker. Cheap commercially available wearable EEG devices can be used for obtaining brain activity biomarkers. IOS Press 2021-02-16 /pmc/articles/PMC7990420/ /pubmed/33459650 http://dx.doi.org/10.3233/JAD-201300 Text en © 2021 – The authors. Published by IOS Press https://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution Non-Commercial (CC BY-NC 4.0) License (https://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Iliadou, Paraskevi
Paliokas, Ioannis
Zygouris, Stelios
Lazarou, Eftychia
Votis, Konstantinos
Tzovaras, Dimitrios
Tsolaki, Magdalini
A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls
title A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls
title_full A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls
title_fullStr A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls
title_full_unstemmed A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls
title_short A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls
title_sort comparison of traditional and serious game-based digital markers of cognition in older adults with mild cognitive impairment and healthy controls
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7990420/
https://www.ncbi.nlm.nih.gov/pubmed/33459650
http://dx.doi.org/10.3233/JAD-201300
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