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Virtual Reality: An Immersive Tool for Social Work Students to Interact with Community Environments
Research supports various benefits of using virtual reality (VR) within social work education. As a pilot study, this paper describes the impact of a 360 VR simulation designed to immerse students at a New York school of social work in a typical New York City neighborhood, with the goal of helping t...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7994178/ https://www.ncbi.nlm.nih.gov/pubmed/33785971 http://dx.doi.org/10.1007/s10615-021-00803-1 |
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author | Lanzieri, Nicholas McAlpin, Elizabeth Shilane, David Samelson, Henry |
author_facet | Lanzieri, Nicholas McAlpin, Elizabeth Shilane, David Samelson, Henry |
author_sort | Lanzieri, Nicholas |
collection | PubMed |
description | Research supports various benefits of using virtual reality (VR) within social work education. As a pilot study, this paper describes the impact of a 360 VR simulation designed to immerse students at a New York school of social work in a typical New York City neighborhood, with the goal of helping them learn about how its history, resources, demographics, and physical space impacts its inhabitants. This, in turn, is intended to support novice students in gaining familiarity with new social contexts and communities, and in connecting macro and micro nuances with practice. An overview of the role of VR in social work education is provided, followed by a description of the pilot 360 VR simulation developed by the authors of this paper, including the rationale for that development and the theoretical framework for its design. Using a mobile device and Google Daydream headset, students are guided through a panoramic urban environment by a pre-recorded voiceover that promotes reflective and analytical thinking as they observe the community through the lens of a social worker. Independent sample t-tests showed statistically significant changes in average scores between pre-and-post tests. Results of the pilot as indicated by pre- and post-survey of student perceptions and test of their knowledge are provided. Pedagogical and clinical practice implications for the 360 VR simulation are identified and discussed. |
format | Online Article Text |
id | pubmed-7994178 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-79941782021-03-26 Virtual Reality: An Immersive Tool for Social Work Students to Interact with Community Environments Lanzieri, Nicholas McAlpin, Elizabeth Shilane, David Samelson, Henry Clin Soc Work J Original Paper Research supports various benefits of using virtual reality (VR) within social work education. As a pilot study, this paper describes the impact of a 360 VR simulation designed to immerse students at a New York school of social work in a typical New York City neighborhood, with the goal of helping them learn about how its history, resources, demographics, and physical space impacts its inhabitants. This, in turn, is intended to support novice students in gaining familiarity with new social contexts and communities, and in connecting macro and micro nuances with practice. An overview of the role of VR in social work education is provided, followed by a description of the pilot 360 VR simulation developed by the authors of this paper, including the rationale for that development and the theoretical framework for its design. Using a mobile device and Google Daydream headset, students are guided through a panoramic urban environment by a pre-recorded voiceover that promotes reflective and analytical thinking as they observe the community through the lens of a social worker. Independent sample t-tests showed statistically significant changes in average scores between pre-and-post tests. Results of the pilot as indicated by pre- and post-survey of student perceptions and test of their knowledge are provided. Pedagogical and clinical practice implications for the 360 VR simulation are identified and discussed. Springer US 2021-03-26 2021 /pmc/articles/PMC7994178/ /pubmed/33785971 http://dx.doi.org/10.1007/s10615-021-00803-1 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Original Paper Lanzieri, Nicholas McAlpin, Elizabeth Shilane, David Samelson, Henry Virtual Reality: An Immersive Tool for Social Work Students to Interact with Community Environments |
title | Virtual Reality: An Immersive Tool for Social Work Students to Interact with Community Environments |
title_full | Virtual Reality: An Immersive Tool for Social Work Students to Interact with Community Environments |
title_fullStr | Virtual Reality: An Immersive Tool for Social Work Students to Interact with Community Environments |
title_full_unstemmed | Virtual Reality: An Immersive Tool for Social Work Students to Interact with Community Environments |
title_short | Virtual Reality: An Immersive Tool for Social Work Students to Interact with Community Environments |
title_sort | virtual reality: an immersive tool for social work students to interact with community environments |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7994178/ https://www.ncbi.nlm.nih.gov/pubmed/33785971 http://dx.doi.org/10.1007/s10615-021-00803-1 |
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