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Usability of a Psychotherapeutic Interactive Gaming Tool Used in Facial Emotion Recognition for People with Schizophrenia

The objective of the study was to test the usability of ‘Feeling Master’ as a psychotherapeutic interactive gaming tool with LEGO cartoon faces showing the five basic emotions, for the assessment of emotional recognition in people with schizophrenia in comparison with healthy controls, and the relat...

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Autores principales: González, Roberto Pablo, Tortadès, Ingrid, Alpiste, Francesc, Fernandez, Joaquín, Torner, Jordi, Garcia-Franco, Mar, Martin-Martínez, José Ramón, Vilamala, Sònia, Escandell, Maria Jose, Casas-Anguera, Emma, Prat, Gemma, Ochoa, Susana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8002761/
https://www.ncbi.nlm.nih.gov/pubmed/33802926
http://dx.doi.org/10.3390/jpm11030214
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author González, Roberto Pablo
Tortadès, Ingrid
Alpiste, Francesc
Fernandez, Joaquín
Torner, Jordi
Garcia-Franco, Mar
Martin-Martínez, José Ramón
Vilamala, Sònia
Escandell, Maria Jose
Casas-Anguera, Emma
Prat, Gemma
Ochoa, Susana
author_facet González, Roberto Pablo
Tortadès, Ingrid
Alpiste, Francesc
Fernandez, Joaquín
Torner, Jordi
Garcia-Franco, Mar
Martin-Martínez, José Ramón
Vilamala, Sònia
Escandell, Maria Jose
Casas-Anguera, Emma
Prat, Gemma
Ochoa, Susana
author_sort González, Roberto Pablo
collection PubMed
description The objective of the study was to test the usability of ‘Feeling Master’ as a psychotherapeutic interactive gaming tool with LEGO cartoon faces showing the five basic emotions, for the assessment of emotional recognition in people with schizophrenia in comparison with healthy controls, and the relationship between face affect recognition (FER), attributional style, and theory of mind (ToM), which is the ability to understand the potential mental states and intentions of others. Nineteen individuals with schizophrenia (SZ) and 17 healthy control (HC) subjects completed the ‘Feeling Master’ that includes five basic emotions. To assess social cognition, the group with schizophrenia was evaluated with the Personal and Situational Attribution Questionnaire (IPSAQ) for the assessment of attributional style and the Hinting Task (ToM). Patients with SZ showed significant impairments in emotion recognition and their response time appeared to be slower than the HC in the recognition of each emotion. Taking into account the impairment in the recognition of each emotion, we only found a trend toward significance in error rates on fear recognition. The correlations between correct response on the ‘Feeling Master’ and the hinting task appeared to be significant in the correlation of surprise and theory of mind. In conclusion, this study demonstrated that the ‘Feeling Master’ could be useful for the evaluation of FER in people with schizophrenia. These results sustain the notion that impairments in emotion recognition are more prevalent in people with schizophrenia and that these are related with impairment in ToM.
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spelling pubmed-80027612021-03-28 Usability of a Psychotherapeutic Interactive Gaming Tool Used in Facial Emotion Recognition for People with Schizophrenia González, Roberto Pablo Tortadès, Ingrid Alpiste, Francesc Fernandez, Joaquín Torner, Jordi Garcia-Franco, Mar Martin-Martínez, José Ramón Vilamala, Sònia Escandell, Maria Jose Casas-Anguera, Emma Prat, Gemma Ochoa, Susana J Pers Med Article The objective of the study was to test the usability of ‘Feeling Master’ as a psychotherapeutic interactive gaming tool with LEGO cartoon faces showing the five basic emotions, for the assessment of emotional recognition in people with schizophrenia in comparison with healthy controls, and the relationship between face affect recognition (FER), attributional style, and theory of mind (ToM), which is the ability to understand the potential mental states and intentions of others. Nineteen individuals with schizophrenia (SZ) and 17 healthy control (HC) subjects completed the ‘Feeling Master’ that includes five basic emotions. To assess social cognition, the group with schizophrenia was evaluated with the Personal and Situational Attribution Questionnaire (IPSAQ) for the assessment of attributional style and the Hinting Task (ToM). Patients with SZ showed significant impairments in emotion recognition and their response time appeared to be slower than the HC in the recognition of each emotion. Taking into account the impairment in the recognition of each emotion, we only found a trend toward significance in error rates on fear recognition. The correlations between correct response on the ‘Feeling Master’ and the hinting task appeared to be significant in the correlation of surprise and theory of mind. In conclusion, this study demonstrated that the ‘Feeling Master’ could be useful for the evaluation of FER in people with schizophrenia. These results sustain the notion that impairments in emotion recognition are more prevalent in people with schizophrenia and that these are related with impairment in ToM. MDPI 2021-03-17 /pmc/articles/PMC8002761/ /pubmed/33802926 http://dx.doi.org/10.3390/jpm11030214 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) ).
spellingShingle Article
González, Roberto Pablo
Tortadès, Ingrid
Alpiste, Francesc
Fernandez, Joaquín
Torner, Jordi
Garcia-Franco, Mar
Martin-Martínez, José Ramón
Vilamala, Sònia
Escandell, Maria Jose
Casas-Anguera, Emma
Prat, Gemma
Ochoa, Susana
Usability of a Psychotherapeutic Interactive Gaming Tool Used in Facial Emotion Recognition for People with Schizophrenia
title Usability of a Psychotherapeutic Interactive Gaming Tool Used in Facial Emotion Recognition for People with Schizophrenia
title_full Usability of a Psychotherapeutic Interactive Gaming Tool Used in Facial Emotion Recognition for People with Schizophrenia
title_fullStr Usability of a Psychotherapeutic Interactive Gaming Tool Used in Facial Emotion Recognition for People with Schizophrenia
title_full_unstemmed Usability of a Psychotherapeutic Interactive Gaming Tool Used in Facial Emotion Recognition for People with Schizophrenia
title_short Usability of a Psychotherapeutic Interactive Gaming Tool Used in Facial Emotion Recognition for People with Schizophrenia
title_sort usability of a psychotherapeutic interactive gaming tool used in facial emotion recognition for people with schizophrenia
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8002761/
https://www.ncbi.nlm.nih.gov/pubmed/33802926
http://dx.doi.org/10.3390/jpm11030214
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