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An Exploration of Mental Health Discussions in Live Streaming Gaming Communities

Live streaming is a unique form of media that creates a direct line of interaction between streamers and viewers. While previous research has explored the social motivations of those who stream and watch streams in the gaming community, there is a lack of research that investigates intimate self-dis...

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Autores principales: Gandhi, Reesha, Cook, Christine L., LaMastra, Nina, Uttarapong, Jirassaya, Wohn, Donghee Yvette
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8007960/
https://www.ncbi.nlm.nih.gov/pubmed/33796040
http://dx.doi.org/10.3389/fpsyg.2021.575653
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author Gandhi, Reesha
Cook, Christine L.
LaMastra, Nina
Uttarapong, Jirassaya
Wohn, Donghee Yvette
author_facet Gandhi, Reesha
Cook, Christine L.
LaMastra, Nina
Uttarapong, Jirassaya
Wohn, Donghee Yvette
author_sort Gandhi, Reesha
collection PubMed
description Live streaming is a unique form of media that creates a direct line of interaction between streamers and viewers. While previous research has explored the social motivations of those who stream and watch streams in the gaming community, there is a lack of research that investigates intimate self-disclosure in this context, such as discussing sensitive topics like mental health on platforms such as Twitch.tv. This study aims to explore discussions about mental health in gaming live streams to better understand how people perceive discussions of mental health in this new media context. The context of live streaming is particularly interesting as it facilitates social interactions that are masspersonal in nature: the streamer broadcasts to a larger, mostly unknown audience, but can also interact in a personal way with viewers. In this study, we interviewed Twitch viewers about the streamers they view, how and to what extent they discuss mental health on their channels in relation to gaming, how other viewers reacted to these discussions, and what they think about live streams, gaming-focused or otherwise, as a medium for mental health discussions. Through these interviews, our team was able to establish a baseline of user perception of mental health in gaming communities on Twitch that extends our understanding of how social media and live streaming can be used for mental health conversations. Our first research question unraveled that mental health discussions happen in a variety of ways on Twitch, including during gaming streams, Just Chatting talks, and through the stream chat. Our second research question showed that streamers handle mental health conversations on their channels in a variety of ways. These depend on how they have built their channel, which subsequently impacts how viewers perceive mental health. Lastly, we learned that viewers’ reactions to mental health discussions depend on their motivations for watching the stream such as learning about the game, being entertained, and more. We found that more discussions about mental health on Twitch led to some viewers being more cautious when talking about mental health to show understanding.
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spelling pubmed-80079602021-03-31 An Exploration of Mental Health Discussions in Live Streaming Gaming Communities Gandhi, Reesha Cook, Christine L. LaMastra, Nina Uttarapong, Jirassaya Wohn, Donghee Yvette Front Psychol Psychology Live streaming is a unique form of media that creates a direct line of interaction between streamers and viewers. While previous research has explored the social motivations of those who stream and watch streams in the gaming community, there is a lack of research that investigates intimate self-disclosure in this context, such as discussing sensitive topics like mental health on platforms such as Twitch.tv. This study aims to explore discussions about mental health in gaming live streams to better understand how people perceive discussions of mental health in this new media context. The context of live streaming is particularly interesting as it facilitates social interactions that are masspersonal in nature: the streamer broadcasts to a larger, mostly unknown audience, but can also interact in a personal way with viewers. In this study, we interviewed Twitch viewers about the streamers they view, how and to what extent they discuss mental health on their channels in relation to gaming, how other viewers reacted to these discussions, and what they think about live streams, gaming-focused or otherwise, as a medium for mental health discussions. Through these interviews, our team was able to establish a baseline of user perception of mental health in gaming communities on Twitch that extends our understanding of how social media and live streaming can be used for mental health conversations. Our first research question unraveled that mental health discussions happen in a variety of ways on Twitch, including during gaming streams, Just Chatting talks, and through the stream chat. Our second research question showed that streamers handle mental health conversations on their channels in a variety of ways. These depend on how they have built their channel, which subsequently impacts how viewers perceive mental health. Lastly, we learned that viewers’ reactions to mental health discussions depend on their motivations for watching the stream such as learning about the game, being entertained, and more. We found that more discussions about mental health on Twitch led to some viewers being more cautious when talking about mental health to show understanding. Frontiers Media S.A. 2021-03-16 /pmc/articles/PMC8007960/ /pubmed/33796040 http://dx.doi.org/10.3389/fpsyg.2021.575653 Text en Copyright © 2021 Gandhi, Cook, LaMastra, Uttarapong and Wohn. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Gandhi, Reesha
Cook, Christine L.
LaMastra, Nina
Uttarapong, Jirassaya
Wohn, Donghee Yvette
An Exploration of Mental Health Discussions in Live Streaming Gaming Communities
title An Exploration of Mental Health Discussions in Live Streaming Gaming Communities
title_full An Exploration of Mental Health Discussions in Live Streaming Gaming Communities
title_fullStr An Exploration of Mental Health Discussions in Live Streaming Gaming Communities
title_full_unstemmed An Exploration of Mental Health Discussions in Live Streaming Gaming Communities
title_short An Exploration of Mental Health Discussions in Live Streaming Gaming Communities
title_sort exploration of mental health discussions in live streaming gaming communities
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8007960/
https://www.ncbi.nlm.nih.gov/pubmed/33796040
http://dx.doi.org/10.3389/fpsyg.2021.575653
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