Cargando…
How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study
BACKGROUND: In 2019, with the COVID-19 pandemic sweeping across the globe, public health systems worldwide faced severe challenges. Amid the pandemic, one simulation game, Plague Inc., has received substantial attention. This game has indirectly drawn greater public attention to public health issues...
Autores principales: | Peng, Li-Hsun, Bai, Ming-Han |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8025917/ https://www.ncbi.nlm.nih.gov/pubmed/33737262 http://dx.doi.org/10.2196/26216 |
Ejemplares similares
-
Public knowledge, attitudes and practices regarding antibiotic use in
Kosovo
por: Zajmi, Drita, et al.
Publicado: (2017) -
Public Knowledge, Attitudes, and Experience Regarding the Use of Antibiotics in Italy
por: Napolitano, Francesco, et al.
Publicado: (2013) -
Public Knowledge, Attitudes, and Practices Regarding Brucellosis in Taif City, Saudi Arabia
por: Al-homayani, Faisal K, et al.
Publicado: (2023) -
Public Health Nurses’ Knowledge and Attitudes Regarding Climate Change
por: Polivka, Barbara J., et al.
Publicado: (2011) -
Public Knowledge, Attitudes, and Practices Regarding the Use of Over-The-Counter (OTC) Analgesics in Indonesia: A Cross-Sectional Study
por: Sinuraya, Rano Kurnia, et al.
Publicado: (2023)