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Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the desi...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8038701/ https://www.ncbi.nlm.nih.gov/pubmed/33917409 http://dx.doi.org/10.3390/s21072556 |
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author | Villegas, Eva Fonseca, David Peña, Enric Bonet, Paula Fernández-Guinea, Sara |
author_facet | Villegas, Eva Fonseca, David Peña, Enric Bonet, Paula Fernández-Guinea, Sara |
author_sort | Villegas, Eva |
collection | PubMed |
description | This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level. |
format | Online Article Text |
id | pubmed-8038701 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-80387012021-04-12 Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics Villegas, Eva Fonseca, David Peña, Enric Bonet, Paula Fernández-Guinea, Sara Sensors (Basel) Article This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level. MDPI 2021-04-06 /pmc/articles/PMC8038701/ /pubmed/33917409 http://dx.doi.org/10.3390/s21072556 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Villegas, Eva Fonseca, David Peña, Enric Bonet, Paula Fernández-Guinea, Sara Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics |
title | Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics |
title_full | Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics |
title_fullStr | Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics |
title_full_unstemmed | Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics |
title_short | Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics |
title_sort | qualitative assessment of effective gamification design processes using motivators to identify game mechanics |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8038701/ https://www.ncbi.nlm.nih.gov/pubmed/33917409 http://dx.doi.org/10.3390/s21072556 |
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