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Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics

This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the desi...

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Detalles Bibliográficos
Autores principales: Villegas, Eva, Fonseca, David, Peña, Enric, Bonet, Paula, Fernández-Guinea, Sara
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8038701/
https://www.ncbi.nlm.nih.gov/pubmed/33917409
http://dx.doi.org/10.3390/s21072556
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author Villegas, Eva
Fonseca, David
Peña, Enric
Bonet, Paula
Fernández-Guinea, Sara
author_facet Villegas, Eva
Fonseca, David
Peña, Enric
Bonet, Paula
Fernández-Guinea, Sara
author_sort Villegas, Eva
collection PubMed
description This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level.
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spelling pubmed-80387012021-04-12 Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics Villegas, Eva Fonseca, David Peña, Enric Bonet, Paula Fernández-Guinea, Sara Sensors (Basel) Article This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level. MDPI 2021-04-06 /pmc/articles/PMC8038701/ /pubmed/33917409 http://dx.doi.org/10.3390/s21072556 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Villegas, Eva
Fonseca, David
Peña, Enric
Bonet, Paula
Fernández-Guinea, Sara
Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_full Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_fullStr Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_full_unstemmed Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_short Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_sort qualitative assessment of effective gamification design processes using motivators to identify game mechanics
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8038701/
https://www.ncbi.nlm.nih.gov/pubmed/33917409
http://dx.doi.org/10.3390/s21072556
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