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Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect

BACKGROUND: People living with multiple sclerosis (MS) experience a high symptom burden that interferes with daily functioning. Virtual reality (VR) is an emerging technology with a range of potential therapeutic applications that may include ameliorating the experience of some common MS symptoms. O...

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Autores principales: Shaw, Michael T., Palmeri, Maria J., Malik, Martin, Dobbs, Bryan, Charvet, Leigh E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8040379/
https://www.ncbi.nlm.nih.gov/pubmed/33889420
http://dx.doi.org/10.1177/20552173211006139
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author Shaw, Michael T.
Palmeri, Maria J.
Malik, Martin
Dobbs, Bryan
Charvet, Leigh E.
author_facet Shaw, Michael T.
Palmeri, Maria J.
Malik, Martin
Dobbs, Bryan
Charvet, Leigh E.
author_sort Shaw, Michael T.
collection PubMed
description BACKGROUND: People living with multiple sclerosis (MS) experience a high symptom burden that interferes with daily functioning. Virtual reality (VR) is an emerging technology with a range of potential therapeutic applications that may include ameliorating the experience of some common MS symptoms. OBJECTIVE: We tested the feasibility and tolerability of a VR intervention and its preliminary effects on affect. METHODS: Participants with MS were recruited to complete a pilot study of eight sessions of VR over four weeks. RESULTS: A total of n = 16 participants with MS completed the study (age range: 28–63). Feasibility goals were met with 100% of the sample completing at least n = 4/8 of their intervention sessions, with a total of 119/128 (93%) completed sessions. Two of the n = 16 participants experienced brief adverse events (balance, vertigo) but these resolved with headset removal and were not otherwise treatment limiting. There was a preliminary indication of overall improved affect from baseline to intervention end, with significantly improved positive affect (t(15) = −3.19, p = 0.006) and decreased negative affect (t(15) = 2.25, p = 0.040). CONCLUSION: VR interventions are feasible, safe, and tolerable for individuals living with MS and may improve affect.
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spelling pubmed-80403792021-04-21 Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect Shaw, Michael T. Palmeri, Maria J. Malik, Martin Dobbs, Bryan Charvet, Leigh E. Mult Scler J Exp Transl Clin Original Research Article BACKGROUND: People living with multiple sclerosis (MS) experience a high symptom burden that interferes with daily functioning. Virtual reality (VR) is an emerging technology with a range of potential therapeutic applications that may include ameliorating the experience of some common MS symptoms. OBJECTIVE: We tested the feasibility and tolerability of a VR intervention and its preliminary effects on affect. METHODS: Participants with MS were recruited to complete a pilot study of eight sessions of VR over four weeks. RESULTS: A total of n = 16 participants with MS completed the study (age range: 28–63). Feasibility goals were met with 100% of the sample completing at least n = 4/8 of their intervention sessions, with a total of 119/128 (93%) completed sessions. Two of the n = 16 participants experienced brief adverse events (balance, vertigo) but these resolved with headset removal and were not otherwise treatment limiting. There was a preliminary indication of overall improved affect from baseline to intervention end, with significantly improved positive affect (t(15) = −3.19, p = 0.006) and decreased negative affect (t(15) = 2.25, p = 0.040). CONCLUSION: VR interventions are feasible, safe, and tolerable for individuals living with MS and may improve affect. SAGE Publications 2021-04-07 /pmc/articles/PMC8040379/ /pubmed/33889420 http://dx.doi.org/10.1177/20552173211006139 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by-nc/4.0/Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Research Article
Shaw, Michael T.
Palmeri, Maria J.
Malik, Martin
Dobbs, Bryan
Charvet, Leigh E.
Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect
title Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect
title_full Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect
title_fullStr Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect
title_full_unstemmed Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect
title_short Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect
title_sort virtual reality is a feasible intervention platform in multiple sclerosis: a pilot protocol and acute improvements in affect
topic Original Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8040379/
https://www.ncbi.nlm.nih.gov/pubmed/33889420
http://dx.doi.org/10.1177/20552173211006139
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