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Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect
BACKGROUND: People living with multiple sclerosis (MS) experience a high symptom burden that interferes with daily functioning. Virtual reality (VR) is an emerging technology with a range of potential therapeutic applications that may include ameliorating the experience of some common MS symptoms. O...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8040379/ https://www.ncbi.nlm.nih.gov/pubmed/33889420 http://dx.doi.org/10.1177/20552173211006139 |
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author | Shaw, Michael T. Palmeri, Maria J. Malik, Martin Dobbs, Bryan Charvet, Leigh E. |
author_facet | Shaw, Michael T. Palmeri, Maria J. Malik, Martin Dobbs, Bryan Charvet, Leigh E. |
author_sort | Shaw, Michael T. |
collection | PubMed |
description | BACKGROUND: People living with multiple sclerosis (MS) experience a high symptom burden that interferes with daily functioning. Virtual reality (VR) is an emerging technology with a range of potential therapeutic applications that may include ameliorating the experience of some common MS symptoms. OBJECTIVE: We tested the feasibility and tolerability of a VR intervention and its preliminary effects on affect. METHODS: Participants with MS were recruited to complete a pilot study of eight sessions of VR over four weeks. RESULTS: A total of n = 16 participants with MS completed the study (age range: 28–63). Feasibility goals were met with 100% of the sample completing at least n = 4/8 of their intervention sessions, with a total of 119/128 (93%) completed sessions. Two of the n = 16 participants experienced brief adverse events (balance, vertigo) but these resolved with headset removal and were not otherwise treatment limiting. There was a preliminary indication of overall improved affect from baseline to intervention end, with significantly improved positive affect (t(15) = −3.19, p = 0.006) and decreased negative affect (t(15) = 2.25, p = 0.040). CONCLUSION: VR interventions are feasible, safe, and tolerable for individuals living with MS and may improve affect. |
format | Online Article Text |
id | pubmed-8040379 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-80403792021-04-21 Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect Shaw, Michael T. Palmeri, Maria J. Malik, Martin Dobbs, Bryan Charvet, Leigh E. Mult Scler J Exp Transl Clin Original Research Article BACKGROUND: People living with multiple sclerosis (MS) experience a high symptom burden that interferes with daily functioning. Virtual reality (VR) is an emerging technology with a range of potential therapeutic applications that may include ameliorating the experience of some common MS symptoms. OBJECTIVE: We tested the feasibility and tolerability of a VR intervention and its preliminary effects on affect. METHODS: Participants with MS were recruited to complete a pilot study of eight sessions of VR over four weeks. RESULTS: A total of n = 16 participants with MS completed the study (age range: 28–63). Feasibility goals were met with 100% of the sample completing at least n = 4/8 of their intervention sessions, with a total of 119/128 (93%) completed sessions. Two of the n = 16 participants experienced brief adverse events (balance, vertigo) but these resolved with headset removal and were not otherwise treatment limiting. There was a preliminary indication of overall improved affect from baseline to intervention end, with significantly improved positive affect (t(15) = −3.19, p = 0.006) and decreased negative affect (t(15) = 2.25, p = 0.040). CONCLUSION: VR interventions are feasible, safe, and tolerable for individuals living with MS and may improve affect. SAGE Publications 2021-04-07 /pmc/articles/PMC8040379/ /pubmed/33889420 http://dx.doi.org/10.1177/20552173211006139 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by-nc/4.0/Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Original Research Article Shaw, Michael T. Palmeri, Maria J. Malik, Martin Dobbs, Bryan Charvet, Leigh E. Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect |
title | Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect |
title_full | Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect |
title_fullStr | Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect |
title_full_unstemmed | Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect |
title_short | Virtual reality is a feasible intervention platform in multiple sclerosis: A pilot protocol and acute improvements in affect |
title_sort | virtual reality is a feasible intervention platform in multiple sclerosis: a pilot protocol and acute improvements in affect |
topic | Original Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8040379/ https://www.ncbi.nlm.nih.gov/pubmed/33889420 http://dx.doi.org/10.1177/20552173211006139 |
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