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Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial

Background: Video game playing requires many of the same skill sets as medical procedures such as bronchoscopy. These include visual–spatial awareness, rapid decision making, and psychomotor skills. The role of video game cross-training on learning bronchoscopy is unknown. Objective: We studied the...

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Autores principales: Mallow, Christopher, Shafiq, Majid, Thiboutot, Jeffrey, Yu, Diana H., Batra, Hitesh, Lunz, Daniel, Feller-Kopman, David J., Yarmus, Lonny B., Lee, Hans J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: American Thoracic Society 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8043293/
https://www.ncbi.nlm.nih.gov/pubmed/33870277
http://dx.doi.org/10.34197/ats-scholar.2019-0015OC
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author Mallow, Christopher
Shafiq, Majid
Thiboutot, Jeffrey
Yu, Diana H.
Batra, Hitesh
Lunz, Daniel
Feller-Kopman, David J.
Yarmus, Lonny B.
Lee, Hans J.
author_facet Mallow, Christopher
Shafiq, Majid
Thiboutot, Jeffrey
Yu, Diana H.
Batra, Hitesh
Lunz, Daniel
Feller-Kopman, David J.
Yarmus, Lonny B.
Lee, Hans J.
author_sort Mallow, Christopher
collection PubMed
description Background: Video game playing requires many of the same skill sets as medical procedures such as bronchoscopy. These include visual–spatial awareness, rapid decision making, and psychomotor skills. The role of video game cross-training on learning bronchoscopy is unknown. Objective: We studied the association of baseline video gaming experience with, and the impact of short-term video game playing on, visual–spatial awareness and acquisition of basic bronchoscopic skills among medical trainees. Methods: Bronchoscopy-naive medical trainees underwent formal didactic and hands-on instruction on basic bronchoscopy, along with a baseline assessment measuring bronchoscopic and visual–spatial skills. Half of the subjects were subsequently randomized to playing a videogame (Rocket League) for 8 weeks. All participants returned at 4 weeks for a refresher course and at 8 weeks for a final assessment. Results: Thirty subjects completed the study, 16 of them in the intervention arm who all met the minimum video game playing time requirement. At baseline, video game players had significantly lower airway collision rates (6.82 collisions/min vs. 11.64 collisions/min; P = 0.02) and higher scores on the Purdue Visual Spatial Test: Visualization of Rotations test (27.5 vs. 23.54; P = 0.04). At completion, the intervention group had no significant differences in airway collisions, bronchoscopy time, or Bronchoscopy Skills and Tasks Assessment Tool scores. There was moderate correlation between airway collision rate and mean Purdue Visual Spatial Test: Visualization of Rotations score (Spearman’s rho, −0.59; P < 0.001). Conclusion: At baseline, learners with former video game–playing experience have higher visual–spatial awareness and fewer airway collisions. The impact of video game playing as an aid to simulation-based bronchoscopic education is uncertain.
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spelling pubmed-80432932021-04-16 Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial Mallow, Christopher Shafiq, Majid Thiboutot, Jeffrey Yu, Diana H. Batra, Hitesh Lunz, Daniel Feller-Kopman, David J. Yarmus, Lonny B. Lee, Hans J. ATS Sch Original Research Background: Video game playing requires many of the same skill sets as medical procedures such as bronchoscopy. These include visual–spatial awareness, rapid decision making, and psychomotor skills. The role of video game cross-training on learning bronchoscopy is unknown. Objective: We studied the association of baseline video gaming experience with, and the impact of short-term video game playing on, visual–spatial awareness and acquisition of basic bronchoscopic skills among medical trainees. Methods: Bronchoscopy-naive medical trainees underwent formal didactic and hands-on instruction on basic bronchoscopy, along with a baseline assessment measuring bronchoscopic and visual–spatial skills. Half of the subjects were subsequently randomized to playing a videogame (Rocket League) for 8 weeks. All participants returned at 4 weeks for a refresher course and at 8 weeks for a final assessment. Results: Thirty subjects completed the study, 16 of them in the intervention arm who all met the minimum video game playing time requirement. At baseline, video game players had significantly lower airway collision rates (6.82 collisions/min vs. 11.64 collisions/min; P = 0.02) and higher scores on the Purdue Visual Spatial Test: Visualization of Rotations test (27.5 vs. 23.54; P = 0.04). At completion, the intervention group had no significant differences in airway collisions, bronchoscopy time, or Bronchoscopy Skills and Tasks Assessment Tool scores. There was moderate correlation between airway collision rate and mean Purdue Visual Spatial Test: Visualization of Rotations score (Spearman’s rho, −0.59; P < 0.001). Conclusion: At baseline, learners with former video game–playing experience have higher visual–spatial awareness and fewer airway collisions. The impact of video game playing as an aid to simulation-based bronchoscopic education is uncertain. American Thoracic Society 2020-04-13 /pmc/articles/PMC8043293/ /pubmed/33870277 http://dx.doi.org/10.34197/ats-scholar.2019-0015OC Text en Copyright © 2020 by the American Thoracic Society https://creativecommons.org/licenses/by-nc-nd/4.0/This article is open access and distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives License 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/). For commercial usage and reprints, please contact Diane Gern (dgern@thoracic.org).
spellingShingle Original Research
Mallow, Christopher
Shafiq, Majid
Thiboutot, Jeffrey
Yu, Diana H.
Batra, Hitesh
Lunz, Daniel
Feller-Kopman, David J.
Yarmus, Lonny B.
Lee, Hans J.
Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial
title Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial
title_full Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial
title_fullStr Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial
title_full_unstemmed Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial
title_short Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial
title_sort impact of video game cross-training on learning bronchoscopy. a pilot randomized controlled trial
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8043293/
https://www.ncbi.nlm.nih.gov/pubmed/33870277
http://dx.doi.org/10.34197/ats-scholar.2019-0015OC
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