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An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics
During pandemic events, strategies such as social distancing can be fundamental to reduce simultaneous infections and mitigate the disease spreading, which is very relevant to the risk of a healthcare system collapse. Although these strategies can be recommended, or even imposed, their actual implem...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier Ltd.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8044925/ https://www.ncbi.nlm.nih.gov/pubmed/33867699 http://dx.doi.org/10.1016/j.chaos.2020.110616 |
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author | Amaral, Marco A. Oliveira, Marcelo M. de Javarone, Marco A. |
author_facet | Amaral, Marco A. Oliveira, Marcelo M. de Javarone, Marco A. |
author_sort | Amaral, Marco A. |
collection | PubMed |
description | During pandemic events, strategies such as social distancing can be fundamental to reduce simultaneous infections and mitigate the disease spreading, which is very relevant to the risk of a healthcare system collapse. Although these strategies can be recommended, or even imposed, their actual implementation may depend on the population perception of the risks associated with a potential infection. The current COVID-19 crisis, for instance, is showing that some individuals are much more prone than others to remain isolated. To better understand these dynamics, we propose an epidemiological SIR model that uses evolutionary game theory for combining in a single process social strategies, individual risk perception, and viral spreading. In particular, we consider a disease spreading through a population, whose agents can choose between self-isolation and a lifestyle careless of any epidemic risk. The strategy adoption is individual and depends on the perceived disease risk compared to the quarantine cost. The game payoff governs the strategy adoption, while the epidemic process governs the agent’s health state. At the same time, the infection rate depends on the agent’s strategy while the perceived disease risk depends on the fraction of infected agents. Our results show recurrent infection waves, which are usually seen in previous historic epidemic scenarios with voluntary quarantine. In particular, such waves re-occur as the population reduces disease awareness. Notably, the risk perception is found to be fundamental for controlling the magnitude of the infection peak, while the final infection size is mainly dictated by the infection rates. Low awareness leads to a single and strong infection peak, while a greater disease risk leads to shorter, although more frequent, peaks. The proposed model spontaneously captures relevant aspects of a pandemic event, highlighting the fundamental role of social strategies. |
format | Online Article Text |
id | pubmed-8044925 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Elsevier Ltd. |
record_format | MEDLINE/PubMed |
spelling | pubmed-80449252021-04-14 An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics Amaral, Marco A. Oliveira, Marcelo M. de Javarone, Marco A. Chaos Solitons Fractals Article During pandemic events, strategies such as social distancing can be fundamental to reduce simultaneous infections and mitigate the disease spreading, which is very relevant to the risk of a healthcare system collapse. Although these strategies can be recommended, or even imposed, their actual implementation may depend on the population perception of the risks associated with a potential infection. The current COVID-19 crisis, for instance, is showing that some individuals are much more prone than others to remain isolated. To better understand these dynamics, we propose an epidemiological SIR model that uses evolutionary game theory for combining in a single process social strategies, individual risk perception, and viral spreading. In particular, we consider a disease spreading through a population, whose agents can choose between self-isolation and a lifestyle careless of any epidemic risk. The strategy adoption is individual and depends on the perceived disease risk compared to the quarantine cost. The game payoff governs the strategy adoption, while the epidemic process governs the agent’s health state. At the same time, the infection rate depends on the agent’s strategy while the perceived disease risk depends on the fraction of infected agents. Our results show recurrent infection waves, which are usually seen in previous historic epidemic scenarios with voluntary quarantine. In particular, such waves re-occur as the population reduces disease awareness. Notably, the risk perception is found to be fundamental for controlling the magnitude of the infection peak, while the final infection size is mainly dictated by the infection rates. Low awareness leads to a single and strong infection peak, while a greater disease risk leads to shorter, although more frequent, peaks. The proposed model spontaneously captures relevant aspects of a pandemic event, highlighting the fundamental role of social strategies. Elsevier Ltd. 2021-02 2021-01-07 /pmc/articles/PMC8044925/ /pubmed/33867699 http://dx.doi.org/10.1016/j.chaos.2020.110616 Text en © 2020 Elsevier Ltd. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Article Amaral, Marco A. Oliveira, Marcelo M. de Javarone, Marco A. An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics |
title | An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics |
title_full | An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics |
title_fullStr | An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics |
title_full_unstemmed | An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics |
title_short | An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics |
title_sort | epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8044925/ https://www.ncbi.nlm.nih.gov/pubmed/33867699 http://dx.doi.org/10.1016/j.chaos.2020.110616 |
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