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The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders

Dynamic systems theory transformed our understanding of motor control by recognizing the continual interaction between the organism and the environment. Movement could no longer be visualized simply as a response to a pattern of stimuli or as a demonstration of prior intent; movement is context depe...

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Detalles Bibliográficos
Autores principales: Keshner, Emily A., Lamontagne, Anouk
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8046008/
https://www.ncbi.nlm.nih.gov/pubmed/33860281
http://dx.doi.org/10.3389/frvir.2021.641650
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author Keshner, Emily A.
Lamontagne, Anouk
author_facet Keshner, Emily A.
Lamontagne, Anouk
author_sort Keshner, Emily A.
collection PubMed
description Dynamic systems theory transformed our understanding of motor control by recognizing the continual interaction between the organism and the environment. Movement could no longer be visualized simply as a response to a pattern of stimuli or as a demonstration of prior intent; movement is context dependent and is continuously reshaped by the ongoing dynamics of the world around us. Virtual reality is one methodological variable that allows us to control and manipulate that environmental context. A large body of literature exists to support the impact of visual flow, visual conditions, and visual perception on the planning and execution of movement. In rehabilitative practice, however, this technology has been employed mostly as a tool for motivation and enjoyment of physical exercise. The opportunity to modulate motor behavior through the parameters of the virtual world is often ignored in practice. In this article we present the results of experiments from our laboratories and from others demonstrating that presenting particular characteristics of the virtual world through different sensory modalities will modify balance and locomotor behavior. We will discuss how movement in the virtual world opens a window into the motor planning processes and informs us about the relative weighting of visual and somatosensory signals. Finally, we discuss how these findings should influence future treatment design.
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spelling pubmed-80460082021-04-14 The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders Keshner, Emily A. Lamontagne, Anouk Front Virtual Real Article Dynamic systems theory transformed our understanding of motor control by recognizing the continual interaction between the organism and the environment. Movement could no longer be visualized simply as a response to a pattern of stimuli or as a demonstration of prior intent; movement is context dependent and is continuously reshaped by the ongoing dynamics of the world around us. Virtual reality is one methodological variable that allows us to control and manipulate that environmental context. A large body of literature exists to support the impact of visual flow, visual conditions, and visual perception on the planning and execution of movement. In rehabilitative practice, however, this technology has been employed mostly as a tool for motivation and enjoyment of physical exercise. The opportunity to modulate motor behavior through the parameters of the virtual world is often ignored in practice. In this article we present the results of experiments from our laboratories and from others demonstrating that presenting particular characteristics of the virtual world through different sensory modalities will modify balance and locomotor behavior. We will discuss how movement in the virtual world opens a window into the motor planning processes and informs us about the relative weighting of visual and somatosensory signals. Finally, we discuss how these findings should influence future treatment design. 2021-03-11 2021-03 /pmc/articles/PMC8046008/ /pubmed/33860281 http://dx.doi.org/10.3389/frvir.2021.641650 Text en https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Article
Keshner, Emily A.
Lamontagne, Anouk
The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders
title The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders
title_full The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders
title_fullStr The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders
title_full_unstemmed The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders
title_short The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders
title_sort untapped potential of virtual reality in rehabilitation of balance and gait in neurological disorders
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8046008/
https://www.ncbi.nlm.nih.gov/pubmed/33860281
http://dx.doi.org/10.3389/frvir.2021.641650
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