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Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework

BACKGROUND: Games, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community. However, not all game elements will appeal to all consumers equally, and different...

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Detalles Bibliográficos
Autores principales: Epstein, Daniel S, Zemski, Adam, Enticott, Joanne, Barton, Christopher
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8047814/
https://www.ncbi.nlm.nih.gov/pubmed/33787502
http://dx.doi.org/10.2196/23302

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