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Using Visual Feedback Manipulation in Virtual Reality to Influence Pain‐Free Range of Motion in People with Nonspecific Neck Pain

BACKGROUND: Based on associative learning theories it is hypothesized that pain might be a conditioned response. In people with musculoskeletal pain, the occurrence of movement‐induced pain might be a protective response, influenced by visual cues suggesting that the person is approaching a painful...

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Autores principales: Kragting, Maaike, Schuiling, Stefan F., Voogt, Lennard, Pool‐Goudzwaard, Annelies L., Coppieters, Michel W.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8048536/
https://www.ncbi.nlm.nih.gov/pubmed/33251721
http://dx.doi.org/10.1111/papr.12971
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author Kragting, Maaike
Schuiling, Stefan F.
Voogt, Lennard
Pool‐Goudzwaard, Annelies L.
Coppieters, Michel W.
author_facet Kragting, Maaike
Schuiling, Stefan F.
Voogt, Lennard
Pool‐Goudzwaard, Annelies L.
Coppieters, Michel W.
author_sort Kragting, Maaike
collection PubMed
description BACKGROUND: Based on associative learning theories it is hypothesized that pain might be a conditioned response. In people with musculoskeletal pain, the occurrence of movement‐induced pain might be a protective response, influenced by visual cues suggesting that the person is approaching a painful position. This study aimed to determine (1) whether the pain‐free range of motion (ROM) increased and decreased when visual feedback understated or overstated true rotation in people with neck pain and (2) whether this effect was more pronounced if pain was chronic. METHOD: People with subacute and chronic nonspecific neck pain wore a VR‐headset and rotated their head to the left and right until the onset of pain. Visual feedback about the amount of movement was either equal, 20% less, or 20% greater than their actual rotation. Maximal pain‐free ROM was measured using the VR‐headset sensors. Data were analyzed using a mixed‐design ANOVA. RESULTS: There was no effect of visual feedback manipulation on pain‐free ROM (P = 0.13) and no interaction effect between the visual feedback condition and duration of pain (P = 0.86). DISCUSSION: The inability to influence pain‐free ROM by manipulating visual feedback in people with subacute or chronic neck pain does not support associative learning theories for the perception of neck pain.
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spelling pubmed-80485362021-04-19 Using Visual Feedback Manipulation in Virtual Reality to Influence Pain‐Free Range of Motion in People with Nonspecific Neck Pain Kragting, Maaike Schuiling, Stefan F. Voogt, Lennard Pool‐Goudzwaard, Annelies L. Coppieters, Michel W. Pain Pract Original Articles BACKGROUND: Based on associative learning theories it is hypothesized that pain might be a conditioned response. In people with musculoskeletal pain, the occurrence of movement‐induced pain might be a protective response, influenced by visual cues suggesting that the person is approaching a painful position. This study aimed to determine (1) whether the pain‐free range of motion (ROM) increased and decreased when visual feedback understated or overstated true rotation in people with neck pain and (2) whether this effect was more pronounced if pain was chronic. METHOD: People with subacute and chronic nonspecific neck pain wore a VR‐headset and rotated their head to the left and right until the onset of pain. Visual feedback about the amount of movement was either equal, 20% less, or 20% greater than their actual rotation. Maximal pain‐free ROM was measured using the VR‐headset sensors. Data were analyzed using a mixed‐design ANOVA. RESULTS: There was no effect of visual feedback manipulation on pain‐free ROM (P = 0.13) and no interaction effect between the visual feedback condition and duration of pain (P = 0.86). DISCUSSION: The inability to influence pain‐free ROM by manipulating visual feedback in people with subacute or chronic neck pain does not support associative learning theories for the perception of neck pain. John Wiley and Sons Inc. 2020-12-20 2021-04 /pmc/articles/PMC8048536/ /pubmed/33251721 http://dx.doi.org/10.1111/papr.12971 Text en © 2020 The Authors. Pain Practice published by Wiley Periodicals LLC on behalf of World Institute of Pain. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Articles
Kragting, Maaike
Schuiling, Stefan F.
Voogt, Lennard
Pool‐Goudzwaard, Annelies L.
Coppieters, Michel W.
Using Visual Feedback Manipulation in Virtual Reality to Influence Pain‐Free Range of Motion in People with Nonspecific Neck Pain
title Using Visual Feedback Manipulation in Virtual Reality to Influence Pain‐Free Range of Motion in People with Nonspecific Neck Pain
title_full Using Visual Feedback Manipulation in Virtual Reality to Influence Pain‐Free Range of Motion in People with Nonspecific Neck Pain
title_fullStr Using Visual Feedback Manipulation in Virtual Reality to Influence Pain‐Free Range of Motion in People with Nonspecific Neck Pain
title_full_unstemmed Using Visual Feedback Manipulation in Virtual Reality to Influence Pain‐Free Range of Motion in People with Nonspecific Neck Pain
title_short Using Visual Feedback Manipulation in Virtual Reality to Influence Pain‐Free Range of Motion in People with Nonspecific Neck Pain
title_sort using visual feedback manipulation in virtual reality to influence pain‐free range of motion in people with nonspecific neck pain
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8048536/
https://www.ncbi.nlm.nih.gov/pubmed/33251721
http://dx.doi.org/10.1111/papr.12971
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