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Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study

BACKGROUND: Internet gaming disorder has been a controversial topic for nearly a decade. Although internet addiction has been studied in medical students, there is a paucity of evidence regarding internet gaming disorder. Previous studies in Indonesia explored only the prevalence rate and characteri...

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Autores principales: Siste, Kristiana, Hanafi, Enjeline, Sen, Lee Thung, Wahjoepramono, Petra Octavian Perdana, Kurniawan, Andree, Yudistiro, Ryan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8059873/
https://www.ncbi.nlm.nih.gov/pubmed/33871379
http://dx.doi.org/10.2196/25468
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author Siste, Kristiana
Hanafi, Enjeline
Sen, Lee Thung
Wahjoepramono, Petra Octavian Perdana
Kurniawan, Andree
Yudistiro, Ryan
author_facet Siste, Kristiana
Hanafi, Enjeline
Sen, Lee Thung
Wahjoepramono, Petra Octavian Perdana
Kurniawan, Andree
Yudistiro, Ryan
author_sort Siste, Kristiana
collection PubMed
description BACKGROUND: Internet gaming disorder has been a controversial topic for nearly a decade. Although internet addiction has been studied in medical students, there is a paucity of evidence regarding internet gaming disorder. Previous studies in Indonesia explored only the prevalence rate and characteristics. OBJECTIVE: This study aimed to determine the prevalence rate of internet gaming disorder and correlations between internet gaming disorder, temperament, and psychopathology among Indonesian medical students. METHODS: A cross-sectional study was performed from August 2019 to September 2019 using total and convenience sampling at a private university and a public university, respectively. The study variables were measured using the Indonesian version of the 10-item Internet Gaming Disorder Test, the Temperament and Character Inventory, and the Symptoms Checklist 90. Chi-square and logistic regression analyses were conducted to examine the relationships between demographic factors, temperament, psychopathology, and the presence of internet gaming disorder. RESULTS: Among the 639 respondents, the prevalence rate of internet gaming disorder was 2.03% (n=13), with a mean age of 20.23 (SD 0.13) years and an average gaming duration of 19.0 (SD 0.96) hours/week. Up to 71.2% respondents played using their mobile phones, and respondents with internet gaming disorder reported experiencing all psychopathologies assessed, except phobic anxiety. Bivariate analysis demonstrated that internet gaming disorder was associated with gender, gaming duration, gaming community affiliation, and 9 out of 10 domains of psychopathology. In a logistic regression model, internet gaming disorder was correlated with weekly gaming hours ≥20 hours (odds ratio [OR] 4.21, 95% CI 1.08-16.38, P=.04). CONCLUSIONS: These findings suggest that the prevalence of internet gaming disorder among medical students in Jakarta, Indonesia is similar to that in other populations of Asian countries. The predisposing factor for internet gaming disorder was weekly gaming duration, while other demographic, temperament, and psychopathology variables acted as probable moderators. Strategies should, therefore, be developed and integrated into medical curriculum to screen and aid individuals with these predisposing factors.
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spelling pubmed-80598732021-05-06 Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study Siste, Kristiana Hanafi, Enjeline Sen, Lee Thung Wahjoepramono, Petra Octavian Perdana Kurniawan, Andree Yudistiro, Ryan J Med Internet Res Original Paper BACKGROUND: Internet gaming disorder has been a controversial topic for nearly a decade. Although internet addiction has been studied in medical students, there is a paucity of evidence regarding internet gaming disorder. Previous studies in Indonesia explored only the prevalence rate and characteristics. OBJECTIVE: This study aimed to determine the prevalence rate of internet gaming disorder and correlations between internet gaming disorder, temperament, and psychopathology among Indonesian medical students. METHODS: A cross-sectional study was performed from August 2019 to September 2019 using total and convenience sampling at a private university and a public university, respectively. The study variables were measured using the Indonesian version of the 10-item Internet Gaming Disorder Test, the Temperament and Character Inventory, and the Symptoms Checklist 90. Chi-square and logistic regression analyses were conducted to examine the relationships between demographic factors, temperament, psychopathology, and the presence of internet gaming disorder. RESULTS: Among the 639 respondents, the prevalence rate of internet gaming disorder was 2.03% (n=13), with a mean age of 20.23 (SD 0.13) years and an average gaming duration of 19.0 (SD 0.96) hours/week. Up to 71.2% respondents played using their mobile phones, and respondents with internet gaming disorder reported experiencing all psychopathologies assessed, except phobic anxiety. Bivariate analysis demonstrated that internet gaming disorder was associated with gender, gaming duration, gaming community affiliation, and 9 out of 10 domains of psychopathology. In a logistic regression model, internet gaming disorder was correlated with weekly gaming hours ≥20 hours (odds ratio [OR] 4.21, 95% CI 1.08-16.38, P=.04). CONCLUSIONS: These findings suggest that the prevalence of internet gaming disorder among medical students in Jakarta, Indonesia is similar to that in other populations of Asian countries. The predisposing factor for internet gaming disorder was weekly gaming duration, while other demographic, temperament, and psychopathology variables acted as probable moderators. Strategies should, therefore, be developed and integrated into medical curriculum to screen and aid individuals with these predisposing factors. JMIR Publications 2021-04-19 /pmc/articles/PMC8059873/ /pubmed/33871379 http://dx.doi.org/10.2196/25468 Text en ©Kristiana Siste, Enjeline Hanafi, Lee Thung Sen, Petra Octavian Perdana Wahjoepramono, Andree Kurniawan, Ryan Yudistiro. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 19.04.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Siste, Kristiana
Hanafi, Enjeline
Sen, Lee Thung
Wahjoepramono, Petra Octavian Perdana
Kurniawan, Andree
Yudistiro, Ryan
Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_full Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_fullStr Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_full_unstemmed Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_short Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_sort potential correlates of internet gaming disorder among indonesian medical students: cross-sectional study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8059873/
https://www.ncbi.nlm.nih.gov/pubmed/33871379
http://dx.doi.org/10.2196/25468
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