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sBotics - Gamified Framework for Educational Robotics

This paper proposes a learning framework for Educational Robotics named sBotics, which includes a complete environment for teaching and programming skills acquisition designed for both teachers and K-12 students. Our framework has been developed using a gamified approach with the system and simulate...

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Autores principales: Nascimento, Lucas Moura do, Neri, Davi Souto, Ferreira, Thiago do Nascimento, Pereira, Francinaldo de Almeida, Albuquerque, Erika Akemi Yanaguibashi, Gonçalves, Luiz Marcos Garcia, Sá, Sarah Thomaz de Lima
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Netherlands 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8061454/
https://www.ncbi.nlm.nih.gov/pubmed/33907353
http://dx.doi.org/10.1007/s10846-021-01364-8
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author Nascimento, Lucas Moura do
Neri, Davi Souto
Ferreira, Thiago do Nascimento
Pereira, Francinaldo de Almeida
Albuquerque, Erika Akemi Yanaguibashi
Gonçalves, Luiz Marcos Garcia
Sá, Sarah Thomaz de Lima
author_facet Nascimento, Lucas Moura do
Neri, Davi Souto
Ferreira, Thiago do Nascimento
Pereira, Francinaldo de Almeida
Albuquerque, Erika Akemi Yanaguibashi
Gonçalves, Luiz Marcos Garcia
Sá, Sarah Thomaz de Lima
author_sort Nascimento, Lucas Moura do
collection PubMed
description This paper proposes a learning framework for Educational Robotics named sBotics, which includes a complete environment for teaching and programming skills acquisition designed for both teachers and K-12 students. Our framework has been developed using a gamified approach with the system and simulated environment developed in the Unity game engine. The main novelty of this platform is its ease-of-use combined with the flexibility to create a variety of scenarios with endless learning potential, in contrast to our evaluations where no alternatives with such characteristics were found for the K-12 range that we are targeting. Also as a contribution of our proposal, robot programs are treated as games that are affected by a disturbance model, which acts in the robotic system and environment variables. This model is introduced in order to approximate what happens in a real robot programming platform. Besides, it is possible for the user, throughout its use, to code in three levels of abstraction: its overly intuitive native programming language called R-Educ, BlockEduc (R-Educ version of Blockly), and C#. Programs can be compiled and interpreted by virtual robots executing any given command. As for teachers, the framework API offers tools that can be employed in the assembly and customization of the learning setup. The whole platform has been built as a tool dedicated to spreading the worlds of Robotics and Programming among youngsters, as well as making them more affordable to everyone. It has been validated by our experiments and is currently being used during the novel Coronavirus pandemic by the official RoboCupJunior Rescue trials in Brazil, currently with more than a thousand competing teams (about 5 thousands students).
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spelling pubmed-80614542021-04-23 sBotics - Gamified Framework for Educational Robotics Nascimento, Lucas Moura do Neri, Davi Souto Ferreira, Thiago do Nascimento Pereira, Francinaldo de Almeida Albuquerque, Erika Akemi Yanaguibashi Gonçalves, Luiz Marcos Garcia Sá, Sarah Thomaz de Lima J Intell Robot Syst Regular Paper This paper proposes a learning framework for Educational Robotics named sBotics, which includes a complete environment for teaching and programming skills acquisition designed for both teachers and K-12 students. Our framework has been developed using a gamified approach with the system and simulated environment developed in the Unity game engine. The main novelty of this platform is its ease-of-use combined with the flexibility to create a variety of scenarios with endless learning potential, in contrast to our evaluations where no alternatives with such characteristics were found for the K-12 range that we are targeting. Also as a contribution of our proposal, robot programs are treated as games that are affected by a disturbance model, which acts in the robotic system and environment variables. This model is introduced in order to approximate what happens in a real robot programming platform. Besides, it is possible for the user, throughout its use, to code in three levels of abstraction: its overly intuitive native programming language called R-Educ, BlockEduc (R-Educ version of Blockly), and C#. Programs can be compiled and interpreted by virtual robots executing any given command. As for teachers, the framework API offers tools that can be employed in the assembly and customization of the learning setup. The whole platform has been built as a tool dedicated to spreading the worlds of Robotics and Programming among youngsters, as well as making them more affordable to everyone. It has been validated by our experiments and is currently being used during the novel Coronavirus pandemic by the official RoboCupJunior Rescue trials in Brazil, currently with more than a thousand competing teams (about 5 thousands students). Springer Netherlands 2021-04-22 2021 /pmc/articles/PMC8061454/ /pubmed/33907353 http://dx.doi.org/10.1007/s10846-021-01364-8 Text en © The Author(s), under exclusive licence to Springer Nature B.V. 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Regular Paper
Nascimento, Lucas Moura do
Neri, Davi Souto
Ferreira, Thiago do Nascimento
Pereira, Francinaldo de Almeida
Albuquerque, Erika Akemi Yanaguibashi
Gonçalves, Luiz Marcos Garcia
Sá, Sarah Thomaz de Lima
sBotics - Gamified Framework for Educational Robotics
title sBotics - Gamified Framework for Educational Robotics
title_full sBotics - Gamified Framework for Educational Robotics
title_fullStr sBotics - Gamified Framework for Educational Robotics
title_full_unstemmed sBotics - Gamified Framework for Educational Robotics
title_short sBotics - Gamified Framework for Educational Robotics
title_sort sbotics - gamified framework for educational robotics
topic Regular Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8061454/
https://www.ncbi.nlm.nih.gov/pubmed/33907353
http://dx.doi.org/10.1007/s10846-021-01364-8
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