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Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak

The pandemics of major infectious diseases often cause public health, economic, and social problems. Virtual reality (VR) and augmented reality (AR), as two novel technologies, have been used in many fields for emergency management of disasters. The objective of this paper was to review VR and AR ap...

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Autores principales: Asadzadeh, Afsoon, Samad-Soltani, Taha, Rezaei-Hachesu, Peyman
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Authors. Published by Elsevier Ltd. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8076725/
https://www.ncbi.nlm.nih.gov/pubmed/33937503
http://dx.doi.org/10.1016/j.imu.2021.100579
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author Asadzadeh, Afsoon
Samad-Soltani, Taha
Rezaei-Hachesu, Peyman
author_facet Asadzadeh, Afsoon
Samad-Soltani, Taha
Rezaei-Hachesu, Peyman
author_sort Asadzadeh, Afsoon
collection PubMed
description The pandemics of major infectious diseases often cause public health, economic, and social problems. Virtual reality (VR) and augmented reality (AR), as two novel technologies, have been used in many fields for emergency management of disasters. The objective of this paper was to review VR and AR applications in the emergency management of infectious outbreaks with an emphasis on the COVID-19 outbreak. A search was conducted in MEDLINE (PubMed), Embase, IEEE, Cochrane Library, Google Scholar, and related websites for papers published up to May 2, 2020. The VR technology has been used for preventing or responding to infections by simulating human behaviors, infection transmission, and pathogen structure as a means for improving skills management and safety protection. Telehealth, telecommunication, and drug discovery have been among the other applications of VR during this pandemic. Moreover, AR has also been used in various industries, including healthcare, marketing, universities, and schools. Providing high-resolution audio and video communication, facilitating remote collaboration, and allowing the visualization of invisible concepts are some of the advantages of using this technology. However, VR has been used more frequently than AR in the emergency management of previous infectious diseases with a greater focus on education and training. The potential applications of these technologies for COVID-19 can be categorized into four groups, i.e., 1) entertainment, 2) clinical context, 3) business and industry, and 4) education and training. The results of this study indicate that VR and AR have the potential to be used for emergency management of infectious diseases. Further research into employing these technologies will have a substantial impact on mitigating the destructive effects of infectious diseases. Making use of all the potential applications of these technologies should be considered for the emergency management of the current pandemic and mitigating its negative impacts.
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spelling pubmed-80767252021-04-27 Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak Asadzadeh, Afsoon Samad-Soltani, Taha Rezaei-Hachesu, Peyman Inform Med Unlocked Article The pandemics of major infectious diseases often cause public health, economic, and social problems. Virtual reality (VR) and augmented reality (AR), as two novel technologies, have been used in many fields for emergency management of disasters. The objective of this paper was to review VR and AR applications in the emergency management of infectious outbreaks with an emphasis on the COVID-19 outbreak. A search was conducted in MEDLINE (PubMed), Embase, IEEE, Cochrane Library, Google Scholar, and related websites for papers published up to May 2, 2020. The VR technology has been used for preventing or responding to infections by simulating human behaviors, infection transmission, and pathogen structure as a means for improving skills management and safety protection. Telehealth, telecommunication, and drug discovery have been among the other applications of VR during this pandemic. Moreover, AR has also been used in various industries, including healthcare, marketing, universities, and schools. Providing high-resolution audio and video communication, facilitating remote collaboration, and allowing the visualization of invisible concepts are some of the advantages of using this technology. However, VR has been used more frequently than AR in the emergency management of previous infectious diseases with a greater focus on education and training. The potential applications of these technologies for COVID-19 can be categorized into four groups, i.e., 1) entertainment, 2) clinical context, 3) business and industry, and 4) education and training. The results of this study indicate that VR and AR have the potential to be used for emergency management of infectious diseases. Further research into employing these technologies will have a substantial impact on mitigating the destructive effects of infectious diseases. Making use of all the potential applications of these technologies should be considered for the emergency management of the current pandemic and mitigating its negative impacts. The Authors. Published by Elsevier Ltd. 2021 2021-04-27 /pmc/articles/PMC8076725/ /pubmed/33937503 http://dx.doi.org/10.1016/j.imu.2021.100579 Text en © 2021 The Authors Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Article
Asadzadeh, Afsoon
Samad-Soltani, Taha
Rezaei-Hachesu, Peyman
Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak
title Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak
title_full Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak
title_fullStr Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak
title_full_unstemmed Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak
title_short Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak
title_sort applications of virtual and augmented reality in infectious disease epidemics with a focus on the covid-19 outbreak
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8076725/
https://www.ncbi.nlm.nih.gov/pubmed/33937503
http://dx.doi.org/10.1016/j.imu.2021.100579
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