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The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey

BACKGROUND: The emerging popularity of playing video games (gaming) as a hobby and as a professional sport raises awareness about both the benefits and possible downsides of the activity. Although a healthy and passionate hobby for most, a minority of gamers experience addiction-like symptoms and ar...

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Autores principales: Bányai, Fanni, Zsila, Ágnes, Kökönyei, Gyöngyi, Griffiths, Mark D, Demetrovics, Zsolt, Király, Orsolya
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8077919/
https://www.ncbi.nlm.nih.gov/pubmed/33755024
http://dx.doi.org/10.2196/21115
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author Bányai, Fanni
Zsila, Ágnes
Kökönyei, Gyöngyi
Griffiths, Mark D
Demetrovics, Zsolt
Király, Orsolya
author_facet Bányai, Fanni
Zsila, Ágnes
Kökönyei, Gyöngyi
Griffiths, Mark D
Demetrovics, Zsolt
Király, Orsolya
author_sort Bányai, Fanni
collection PubMed
description BACKGROUND: The emerging popularity of playing video games (gaming) as a hobby and as a professional sport raises awareness about both the benefits and possible downsides of the activity. Although a healthy and passionate hobby for most, a minority of gamers experience addiction-like symptoms and are considered to have gaming disorder (GD). GD has previously been found to be related to aversive conditions, such as depression or anxiety, as well as putatively maladaptive coping strategies. OBJECTIVE: The aim of this study is twofold: to explore the moderating effect of different coping strategies and type of video game usage (professional [e-sport] or recreational) on the relationship between psychiatric symptoms and GD. METHODS: A sample of 3476 gamers (n=3133, 90.13% males; mean age 23.20, SD 6.48 years) was recruited via the website and social networking site of the most popular gaming magazine in Hungary (GameStar). RESULTS: The main effect of psychiatric symptoms was moderate to large in all models, whereas the moderation effects were significant (P<.001) for 4 out of 8 coping strategies (ie, self-blame/self-distraction, denial, emotional/social support, and active coping). However, the explained variance of the models only increased negligibly (from 0.3% to 0.5%) owing to the moderation effect. The direction of the moderations was as expected (ie, putatively maladaptive strategies were associated with more GD symptoms when the level of psychiatric symptoms was high, while putatively adaptive strategies were associated with less). Furthermore, no considerable moderation effect of the player type (recreational vs professional players) was found on the association between psychiatric symptoms and GD (β=.04; P=.02; 0.1% change in the explained variance). CONCLUSIONS: Future studies should be designed to better understand coping-related mechanisms in the context of video gaming and GD.
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spelling pubmed-80779192021-05-06 The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey Bányai, Fanni Zsila, Ágnes Kökönyei, Gyöngyi Griffiths, Mark D Demetrovics, Zsolt Király, Orsolya JMIR Ment Health Original Paper BACKGROUND: The emerging popularity of playing video games (gaming) as a hobby and as a professional sport raises awareness about both the benefits and possible downsides of the activity. Although a healthy and passionate hobby for most, a minority of gamers experience addiction-like symptoms and are considered to have gaming disorder (GD). GD has previously been found to be related to aversive conditions, such as depression or anxiety, as well as putatively maladaptive coping strategies. OBJECTIVE: The aim of this study is twofold: to explore the moderating effect of different coping strategies and type of video game usage (professional [e-sport] or recreational) on the relationship between psychiatric symptoms and GD. METHODS: A sample of 3476 gamers (n=3133, 90.13% males; mean age 23.20, SD 6.48 years) was recruited via the website and social networking site of the most popular gaming magazine in Hungary (GameStar). RESULTS: The main effect of psychiatric symptoms was moderate to large in all models, whereas the moderation effects were significant (P<.001) for 4 out of 8 coping strategies (ie, self-blame/self-distraction, denial, emotional/social support, and active coping). However, the explained variance of the models only increased negligibly (from 0.3% to 0.5%) owing to the moderation effect. The direction of the moderations was as expected (ie, putatively maladaptive strategies were associated with more GD symptoms when the level of psychiatric symptoms was high, while putatively adaptive strategies were associated with less). Furthermore, no considerable moderation effect of the player type (recreational vs professional players) was found on the association between psychiatric symptoms and GD (β=.04; P=.02; 0.1% change in the explained variance). CONCLUSIONS: Future studies should be designed to better understand coping-related mechanisms in the context of video gaming and GD. JMIR Publications 2021-03-23 /pmc/articles/PMC8077919/ /pubmed/33755024 http://dx.doi.org/10.2196/21115 Text en ©Fanni Bányai, Ágnes Zsila, Gyöngyi Kökönyei, Mark D Griffiths, Zsolt Demetrovics, Orsolya Király. Originally published in JMIR Mental Health (http://mental.jmir.org), 23.03.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on http://mental.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Bányai, Fanni
Zsila, Ágnes
Kökönyei, Gyöngyi
Griffiths, Mark D
Demetrovics, Zsolt
Király, Orsolya
The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
title The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
title_full The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
title_fullStr The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
title_full_unstemmed The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
title_short The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
title_sort moderating role of coping mechanisms and being an e-sport player between psychiatric symptoms and gaming disorder: online survey
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8077919/
https://www.ncbi.nlm.nih.gov/pubmed/33755024
http://dx.doi.org/10.2196/21115
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