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The effect of anime character’s facial expressions and eye blinking on donation behavior

Studies of the use of artificial agents and robots to solicit donations from people have suggested that the design of the agents must consider facial expressions. However, there has not been sufficient evidence to generalize the finding that the emotions conveyed by agents’ facial expressions can in...

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Autores principales: Takagi, Hisashi, Terada, Kazunori
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8080783/
https://www.ncbi.nlm.nih.gov/pubmed/33911104
http://dx.doi.org/10.1038/s41598-021-87827-2
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author Takagi, Hisashi
Terada, Kazunori
author_facet Takagi, Hisashi
Terada, Kazunori
author_sort Takagi, Hisashi
collection PubMed
description Studies of the use of artificial agents and robots to solicit donations from people have suggested that the design of the agents must consider facial expressions. However, there has not been sufficient evidence to generalize the finding that the emotions conveyed by agents’ facial expressions can induce donations. In the present study, we conducted an experiment with an animated character that has intermediate realism and a different appearance from those in previous studies to replicate the finding that facial expressions represented by changes in the shapes of the eyes and mouth cause people to become more prosocial and to test whether we can extend this finding to the emotional expressions presented by changes in the dynamic properties of eyes. In the experiment, participants ([Formula: see text] ) played a hypothetical dictator game with an avatar that expressed its emotions by changing the shapes of its eyes, eyebrows and mouth and by changing the frequency of eye blinking. The results showed that the emotions expressed by changes in the shape of the facial parts contributed to eliciting a higher donation amount, consistent with previous studies. However, we could not find an additive effect of the emotional expression shown by eye blinking. The results suggest that, regardless of appearance, emotional expression is useful in the design of a virtual agent’s face, but it might not be necessary to consider the dynamic properties of the eyes.
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spelling pubmed-80807832021-04-30 The effect of anime character’s facial expressions and eye blinking on donation behavior Takagi, Hisashi Terada, Kazunori Sci Rep Article Studies of the use of artificial agents and robots to solicit donations from people have suggested that the design of the agents must consider facial expressions. However, there has not been sufficient evidence to generalize the finding that the emotions conveyed by agents’ facial expressions can induce donations. In the present study, we conducted an experiment with an animated character that has intermediate realism and a different appearance from those in previous studies to replicate the finding that facial expressions represented by changes in the shapes of the eyes and mouth cause people to become more prosocial and to test whether we can extend this finding to the emotional expressions presented by changes in the dynamic properties of eyes. In the experiment, participants ([Formula: see text] ) played a hypothetical dictator game with an avatar that expressed its emotions by changing the shapes of its eyes, eyebrows and mouth and by changing the frequency of eye blinking. The results showed that the emotions expressed by changes in the shape of the facial parts contributed to eliciting a higher donation amount, consistent with previous studies. However, we could not find an additive effect of the emotional expression shown by eye blinking. The results suggest that, regardless of appearance, emotional expression is useful in the design of a virtual agent’s face, but it might not be necessary to consider the dynamic properties of the eyes. Nature Publishing Group UK 2021-04-28 /pmc/articles/PMC8080783/ /pubmed/33911104 http://dx.doi.org/10.1038/s41598-021-87827-2 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Takagi, Hisashi
Terada, Kazunori
The effect of anime character’s facial expressions and eye blinking on donation behavior
title The effect of anime character’s facial expressions and eye blinking on donation behavior
title_full The effect of anime character’s facial expressions and eye blinking on donation behavior
title_fullStr The effect of anime character’s facial expressions and eye blinking on donation behavior
title_full_unstemmed The effect of anime character’s facial expressions and eye blinking on donation behavior
title_short The effect of anime character’s facial expressions and eye blinking on donation behavior
title_sort effect of anime character’s facial expressions and eye blinking on donation behavior
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8080783/
https://www.ncbi.nlm.nih.gov/pubmed/33911104
http://dx.doi.org/10.1038/s41598-021-87827-2
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