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Use of virtual reality in the inpatient rehabilitation of COVID-19 patients
INTRODUCTION: Use of virtual reality (VR) in healthcare has expanded in recent years. The challenges faced by patients with prolonged COVID-19-related hospitalizations – social isolation, disability, neurologic sequelae, adjustment-related anxiety, depression, and stress – may be mitigated by the no...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier Inc.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8081572/ https://www.ncbi.nlm.nih.gov/pubmed/33964789 http://dx.doi.org/10.1016/j.genhosppsych.2021.04.008 |
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author | Kolbe, Laura Jaywant, Abhishek Gupta, Alka Vanderlind, W. Michael Jabbour, Gina |
author_facet | Kolbe, Laura Jaywant, Abhishek Gupta, Alka Vanderlind, W. Michael Jabbour, Gina |
author_sort | Kolbe, Laura |
collection | PubMed |
description | INTRODUCTION: Use of virtual reality (VR) in healthcare has expanded in recent years. The challenges faced by patients with prolonged COVID-19-related hospitalizations – social isolation, disability, neurologic sequelae, adjustment-related anxiety, depression, and stress – may be mitigated by the novel use of VR as one modality of a comprehensive rehabilitation plan. This descriptive study aimed to understand patient satisfaction and perceived benefit of virtual reality on a COVID-19 recovery unit, as well as the logistical and operational feasibility of providing VR content for patients and staff. MATERIALS AND METHODS: During the COVID-19 surge in New York City in 2020, the COVID-19 Recovery Unit (CRU) of a large academic hospital invited patients and staff to participate in VR sessions with three categories of experience: (1) Guided meditation, (2) Exploration of natural environments, (3) Cognitive stimulation games. Patients and staff were surveyed about satisfaction and perceived benefit. RESULTS: 13 patients and 11 staff were surveyed, with median patient satisfaction scores of 9 out of 10, with ten representing “extremely satisfied,” and median staff satisfaction scores of 10. 13/13 patients answered “yes” to recommending the therapy to others, and 12/13 answered “yes” to perceived enhancement of their treatment. 11/11 staff answered “yes” to recommending the therapy to others, and 11/11 answered “yes” to perceived enhancement of their wellbeing. DISCUSSION: A VR program implemented on a COVID-19 rehabilitation unit for patients and healthcare providers was rated as highly satisfactory with perceived benefit by survey respondents. Participants commented that the use of VR was useful in coping with isolation and loneliness, and could be implemented within the context of clinical care for COVID-19 patients as part of a comprehensive rehabilitation model. The use of VR was also logistically and operationally feasible on the CRU. Future work to compare benefits of VR to standard neuropsychological rehabilitation is needed. |
format | Online Article Text |
id | pubmed-8081572 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Elsevier Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-80815722021-04-29 Use of virtual reality in the inpatient rehabilitation of COVID-19 patients Kolbe, Laura Jaywant, Abhishek Gupta, Alka Vanderlind, W. Michael Jabbour, Gina Gen Hosp Psychiatry Research Paper INTRODUCTION: Use of virtual reality (VR) in healthcare has expanded in recent years. The challenges faced by patients with prolonged COVID-19-related hospitalizations – social isolation, disability, neurologic sequelae, adjustment-related anxiety, depression, and stress – may be mitigated by the novel use of VR as one modality of a comprehensive rehabilitation plan. This descriptive study aimed to understand patient satisfaction and perceived benefit of virtual reality on a COVID-19 recovery unit, as well as the logistical and operational feasibility of providing VR content for patients and staff. MATERIALS AND METHODS: During the COVID-19 surge in New York City in 2020, the COVID-19 Recovery Unit (CRU) of a large academic hospital invited patients and staff to participate in VR sessions with three categories of experience: (1) Guided meditation, (2) Exploration of natural environments, (3) Cognitive stimulation games. Patients and staff were surveyed about satisfaction and perceived benefit. RESULTS: 13 patients and 11 staff were surveyed, with median patient satisfaction scores of 9 out of 10, with ten representing “extremely satisfied,” and median staff satisfaction scores of 10. 13/13 patients answered “yes” to recommending the therapy to others, and 12/13 answered “yes” to perceived enhancement of their treatment. 11/11 staff answered “yes” to recommending the therapy to others, and 11/11 answered “yes” to perceived enhancement of their wellbeing. DISCUSSION: A VR program implemented on a COVID-19 rehabilitation unit for patients and healthcare providers was rated as highly satisfactory with perceived benefit by survey respondents. Participants commented that the use of VR was useful in coping with isolation and loneliness, and could be implemented within the context of clinical care for COVID-19 patients as part of a comprehensive rehabilitation model. The use of VR was also logistically and operationally feasible on the CRU. Future work to compare benefits of VR to standard neuropsychological rehabilitation is needed. Elsevier Inc. 2021 2021-04-29 /pmc/articles/PMC8081572/ /pubmed/33964789 http://dx.doi.org/10.1016/j.genhosppsych.2021.04.008 Text en © 2021 Elsevier Inc. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Research Paper Kolbe, Laura Jaywant, Abhishek Gupta, Alka Vanderlind, W. Michael Jabbour, Gina Use of virtual reality in the inpatient rehabilitation of COVID-19 patients |
title | Use of virtual reality in the inpatient rehabilitation of COVID-19 patients |
title_full | Use of virtual reality in the inpatient rehabilitation of COVID-19 patients |
title_fullStr | Use of virtual reality in the inpatient rehabilitation of COVID-19 patients |
title_full_unstemmed | Use of virtual reality in the inpatient rehabilitation of COVID-19 patients |
title_short | Use of virtual reality in the inpatient rehabilitation of COVID-19 patients |
title_sort | use of virtual reality in the inpatient rehabilitation of covid-19 patients |
topic | Research Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8081572/ https://www.ncbi.nlm.nih.gov/pubmed/33964789 http://dx.doi.org/10.1016/j.genhosppsych.2021.04.008 |
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