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Combining cues to judge distance and direction in an immersive virtual reality environment

When we move, the visual direction of objects in the environment can change substantially. Compared with our understanding of depth perception, the problem the visual system faces in computing this change is relatively poorly understood. Here, we tested the extent to which participants’ judgments of...

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Autores principales: Scarfe, Peter, Glennerster, Andrew
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Association for Research in Vision and Ophthalmology 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8083085/
https://www.ncbi.nlm.nih.gov/pubmed/33900366
http://dx.doi.org/10.1167/jov.21.4.10
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author Scarfe, Peter
Glennerster, Andrew
author_facet Scarfe, Peter
Glennerster, Andrew
author_sort Scarfe, Peter
collection PubMed
description When we move, the visual direction of objects in the environment can change substantially. Compared with our understanding of depth perception, the problem the visual system faces in computing this change is relatively poorly understood. Here, we tested the extent to which participants’ judgments of visual direction could be predicted by standard cue combination rules. Participants were tested in virtual reality using a head-mounted display. In a simulated room, they judged the position of an object at one location, before walking to another location in the room and judging, in a second interval, whether an object was at the expected visual direction of the first. By manipulating the scale of the room across intervals, which was subjectively invisible to observers, we put two classes of cue into conflict, one that depends only on visual information and one that uses proprioceptive information to scale any reconstruction of the scene. We find that the sensitivity to changes in one class of cue while keeping the other constant provides a good prediction of performance when both cues vary, consistent with the standard cue combination framework. Nevertheless, by comparing judgments of visual direction with those of distance, we show that judgments of visual direction and distance are mutually inconsistent. We discuss why there is no need for any contradiction between these two conclusions.
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spelling pubmed-80830852021-05-05 Combining cues to judge distance and direction in an immersive virtual reality environment Scarfe, Peter Glennerster, Andrew J Vis Article When we move, the visual direction of objects in the environment can change substantially. Compared with our understanding of depth perception, the problem the visual system faces in computing this change is relatively poorly understood. Here, we tested the extent to which participants’ judgments of visual direction could be predicted by standard cue combination rules. Participants were tested in virtual reality using a head-mounted display. In a simulated room, they judged the position of an object at one location, before walking to another location in the room and judging, in a second interval, whether an object was at the expected visual direction of the first. By manipulating the scale of the room across intervals, which was subjectively invisible to observers, we put two classes of cue into conflict, one that depends only on visual information and one that uses proprioceptive information to scale any reconstruction of the scene. We find that the sensitivity to changes in one class of cue while keeping the other constant provides a good prediction of performance when both cues vary, consistent with the standard cue combination framework. Nevertheless, by comparing judgments of visual direction with those of distance, we show that judgments of visual direction and distance are mutually inconsistent. We discuss why there is no need for any contradiction between these two conclusions. The Association for Research in Vision and Ophthalmology 2021-04-26 /pmc/articles/PMC8083085/ /pubmed/33900366 http://dx.doi.org/10.1167/jov.21.4.10 Text en Copyright 2021 The Authors https://creativecommons.org/licenses/by/4.0/This work is licensed under a Creative Commons Attribution 4.0 International License.
spellingShingle Article
Scarfe, Peter
Glennerster, Andrew
Combining cues to judge distance and direction in an immersive virtual reality environment
title Combining cues to judge distance and direction in an immersive virtual reality environment
title_full Combining cues to judge distance and direction in an immersive virtual reality environment
title_fullStr Combining cues to judge distance and direction in an immersive virtual reality environment
title_full_unstemmed Combining cues to judge distance and direction in an immersive virtual reality environment
title_short Combining cues to judge distance and direction in an immersive virtual reality environment
title_sort combining cues to judge distance and direction in an immersive virtual reality environment
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8083085/
https://www.ncbi.nlm.nih.gov/pubmed/33900366
http://dx.doi.org/10.1167/jov.21.4.10
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