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The virtual physiological human gets nerves! How to account for the action of the nervous system in multiphysics simulations of human organs
This article shows how to couple multiphysics and artificial neural networks to design computer models of human organs that autonomously adapt their behaviour to environmental stimuli. The model simulates motility in the intestine and adjusts its contraction patterns to the physical properties of th...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8086920/ https://www.ncbi.nlm.nih.gov/pubmed/33849336 http://dx.doi.org/10.1098/rsif.2020.1024 |
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author | Alexiadis, A. Simmons, M. J. H. Stamatopoulos, K. Batchelor, H. K. Moulitsas, I. |
author_facet | Alexiadis, A. Simmons, M. J. H. Stamatopoulos, K. Batchelor, H. K. Moulitsas, I. |
author_sort | Alexiadis, A. |
collection | PubMed |
description | This article shows how to couple multiphysics and artificial neural networks to design computer models of human organs that autonomously adapt their behaviour to environmental stimuli. The model simulates motility in the intestine and adjusts its contraction patterns to the physical properties of the luminal content. Multiphysics reproduces the solid mechanics of the intestinal membrane and the fluid mechanics of the luminal content; the artificial neural network replicates the activity of the enteric nervous system. Previous studies recommended training the network with reinforcement learning. Here, we show that reinforcement learning alone is not enough; the input–output structure of the network should also mimic the basic circuit of the enteric nervous system. Simulations are validated against in vivo measurements of high-amplitude propagating contractions in the human intestine. When the network has the same input–output structure of the nervous system, the model performs well even when faced with conditions outside its training range. The model is trained to optimize transport, but it also keeps stress in the membrane low, which is exactly what occurs in the real intestine. Moreover, the model responds to atypical variations of its functioning with ‘symptoms’ that reflect those arising in diseases. If the healthy intestine model is made artificially ill by adding digital inflammation, motility patterns are disrupted in a way consistent with inflammatory pathologies such as inflammatory bowel disease. |
format | Online Article Text |
id | pubmed-8086920 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-80869202021-05-21 The virtual physiological human gets nerves! How to account for the action of the nervous system in multiphysics simulations of human organs Alexiadis, A. Simmons, M. J. H. Stamatopoulos, K. Batchelor, H. K. Moulitsas, I. J R Soc Interface Life Sciences–Engineering interface This article shows how to couple multiphysics and artificial neural networks to design computer models of human organs that autonomously adapt their behaviour to environmental stimuli. The model simulates motility in the intestine and adjusts its contraction patterns to the physical properties of the luminal content. Multiphysics reproduces the solid mechanics of the intestinal membrane and the fluid mechanics of the luminal content; the artificial neural network replicates the activity of the enteric nervous system. Previous studies recommended training the network with reinforcement learning. Here, we show that reinforcement learning alone is not enough; the input–output structure of the network should also mimic the basic circuit of the enteric nervous system. Simulations are validated against in vivo measurements of high-amplitude propagating contractions in the human intestine. When the network has the same input–output structure of the nervous system, the model performs well even when faced with conditions outside its training range. The model is trained to optimize transport, but it also keeps stress in the membrane low, which is exactly what occurs in the real intestine. Moreover, the model responds to atypical variations of its functioning with ‘symptoms’ that reflect those arising in diseases. If the healthy intestine model is made artificially ill by adding digital inflammation, motility patterns are disrupted in a way consistent with inflammatory pathologies such as inflammatory bowel disease. The Royal Society 2021-04-14 /pmc/articles/PMC8086920/ /pubmed/33849336 http://dx.doi.org/10.1098/rsif.2020.1024 Text en © 2021 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Life Sciences–Engineering interface Alexiadis, A. Simmons, M. J. H. Stamatopoulos, K. Batchelor, H. K. Moulitsas, I. The virtual physiological human gets nerves! How to account for the action of the nervous system in multiphysics simulations of human organs |
title | The virtual physiological human gets nerves! How to account for the action of the nervous system in multiphysics simulations of human organs |
title_full | The virtual physiological human gets nerves! How to account for the action of the nervous system in multiphysics simulations of human organs |
title_fullStr | The virtual physiological human gets nerves! How to account for the action of the nervous system in multiphysics simulations of human organs |
title_full_unstemmed | The virtual physiological human gets nerves! How to account for the action of the nervous system in multiphysics simulations of human organs |
title_short | The virtual physiological human gets nerves! How to account for the action of the nervous system in multiphysics simulations of human organs |
title_sort | virtual physiological human gets nerves! how to account for the action of the nervous system in multiphysics simulations of human organs |
topic | Life Sciences–Engineering interface |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8086920/ https://www.ncbi.nlm.nih.gov/pubmed/33849336 http://dx.doi.org/10.1098/rsif.2020.1024 |
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