Cargando…
Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making
This study investigated attentional bias toward game-related cues in Internet gaming disorder (IGD) using electrophysiological markers of late positive potential (LPP) and identifying the sources of LPP. In addition, the association between LPP and decision-making ability was investigated. The IGD (...
Autores principales: | , , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8088436/ https://www.ncbi.nlm.nih.gov/pubmed/33934100 http://dx.doi.org/10.1038/s41398-021-01375-x |
_version_ | 1783686848588021760 |
---|---|
author | Kim, Bo-Mi Lee, Jiyoon Choi, A. Ruem Chung, Sun Ju Park, Minkyung Koo, Ja Wook Kang, Ung Gu Choi, Jung-Seok |
author_facet | Kim, Bo-Mi Lee, Jiyoon Choi, A. Ruem Chung, Sun Ju Park, Minkyung Koo, Ja Wook Kang, Ung Gu Choi, Jung-Seok |
author_sort | Kim, Bo-Mi |
collection | PubMed |
description | This study investigated attentional bias toward game-related cues in Internet gaming disorder (IGD) using electrophysiological markers of late positive potential (LPP) and identifying the sources of LPP. In addition, the association between LPP and decision-making ability was investigated. The IGD (n = 40) and healthy control (HC; n = 39) participants viewed a series of game-related and neutral pictures, while their event-related potentials (ERPs) were recorded. LPPs were calculated as the mean amplitudes between 400 and 700 ms at the centro-parietal (CP3, CP1, Cpz, CP2, and CP4) and parietal (P3, P1, Pz, P2, and P4) electrode sites. The source activations of LPP were estimated using standardized low-resolution brain electromagnetic tomography (sLORETA). In addition, decision-making ability was evaluated by the Cambridge Gambling Task. Higher LPP amplitudes were found for game-related cues in the IGD group than in the HC group. sLORETA showed that the IGD group was more active in the superior and middle temporal gyri, which are involved in social perception, than in the HC group, whereas it was less active in the frontal area. Individuals with IGD have deficits in decision-making ability. In addition, in the HC group, the lower the LPP when looking at the game-related stimuli, the better the quality of decision-making, but not in the IGD group. Enhanced LPP amplitudes are associated with emotional arousal to gaming cues and decision-making deficits in IGD. In addition, source activities suggest that patients with IGD perceive game-related cues as social stimuli. LPP can be used as a neurophysiological marker of IGD. |
format | Online Article Text |
id | pubmed-8088436 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-80884362021-05-05 Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making Kim, Bo-Mi Lee, Jiyoon Choi, A. Ruem Chung, Sun Ju Park, Minkyung Koo, Ja Wook Kang, Ung Gu Choi, Jung-Seok Transl Psychiatry Article This study investigated attentional bias toward game-related cues in Internet gaming disorder (IGD) using electrophysiological markers of late positive potential (LPP) and identifying the sources of LPP. In addition, the association between LPP and decision-making ability was investigated. The IGD (n = 40) and healthy control (HC; n = 39) participants viewed a series of game-related and neutral pictures, while their event-related potentials (ERPs) were recorded. LPPs were calculated as the mean amplitudes between 400 and 700 ms at the centro-parietal (CP3, CP1, Cpz, CP2, and CP4) and parietal (P3, P1, Pz, P2, and P4) electrode sites. The source activations of LPP were estimated using standardized low-resolution brain electromagnetic tomography (sLORETA). In addition, decision-making ability was evaluated by the Cambridge Gambling Task. Higher LPP amplitudes were found for game-related cues in the IGD group than in the HC group. sLORETA showed that the IGD group was more active in the superior and middle temporal gyri, which are involved in social perception, than in the HC group, whereas it was less active in the frontal area. Individuals with IGD have deficits in decision-making ability. In addition, in the HC group, the lower the LPP when looking at the game-related stimuli, the better the quality of decision-making, but not in the IGD group. Enhanced LPP amplitudes are associated with emotional arousal to gaming cues and decision-making deficits in IGD. In addition, source activities suggest that patients with IGD perceive game-related cues as social stimuli. LPP can be used as a neurophysiological marker of IGD. Nature Publishing Group UK 2021-05-01 /pmc/articles/PMC8088436/ /pubmed/33934100 http://dx.doi.org/10.1038/s41398-021-01375-x Text en © The Author(s) 2021, corrected publication 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Kim, Bo-Mi Lee, Jiyoon Choi, A. Ruem Chung, Sun Ju Park, Minkyung Koo, Ja Wook Kang, Ung Gu Choi, Jung-Seok Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making |
title | Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making |
title_full | Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making |
title_fullStr | Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making |
title_full_unstemmed | Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making |
title_short | Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making |
title_sort | event-related brain response to visual cues in individuals with internet gaming disorder: relevance to attentional bias and decision-making |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8088436/ https://www.ncbi.nlm.nih.gov/pubmed/33934100 http://dx.doi.org/10.1038/s41398-021-01375-x |
work_keys_str_mv | AT kimbomi eventrelatedbrainresponsetovisualcuesinindividualswithinternetgamingdisorderrelevancetoattentionalbiasanddecisionmaking AT leejiyoon eventrelatedbrainresponsetovisualcuesinindividualswithinternetgamingdisorderrelevancetoattentionalbiasanddecisionmaking AT choiaruem eventrelatedbrainresponsetovisualcuesinindividualswithinternetgamingdisorderrelevancetoattentionalbiasanddecisionmaking AT chungsunju eventrelatedbrainresponsetovisualcuesinindividualswithinternetgamingdisorderrelevancetoattentionalbiasanddecisionmaking AT parkminkyung eventrelatedbrainresponsetovisualcuesinindividualswithinternetgamingdisorderrelevancetoattentionalbiasanddecisionmaking AT koojawook eventrelatedbrainresponsetovisualcuesinindividualswithinternetgamingdisorderrelevancetoattentionalbiasanddecisionmaking AT kangunggu eventrelatedbrainresponsetovisualcuesinindividualswithinternetgamingdisorderrelevancetoattentionalbiasanddecisionmaking AT choijungseok eventrelatedbrainresponsetovisualcuesinindividualswithinternetgamingdisorderrelevancetoattentionalbiasanddecisionmaking |