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A digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression

Nonpharmacological interventions targeting putative network mechanisms of major depressive disorder (MDD) may represent novel treatments. This mechanistic study investigates how a video game-like intervention, designed to improve cognitive control network (CCN) functioning by targeting multitasking,...

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Autores principales: Gunning, Faith M., Anguera, Joaquin A., Victoria, Lindsay W., Areán, Patricia A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8096948/
https://www.ncbi.nlm.nih.gov/pubmed/33947831
http://dx.doi.org/10.1038/s41398-021-01386-8
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author Gunning, Faith M.
Anguera, Joaquin A.
Victoria, Lindsay W.
Areán, Patricia A.
author_facet Gunning, Faith M.
Anguera, Joaquin A.
Victoria, Lindsay W.
Areán, Patricia A.
author_sort Gunning, Faith M.
collection PubMed
description Nonpharmacological interventions targeting putative network mechanisms of major depressive disorder (MDD) may represent novel treatments. This mechanistic study investigates how a video game-like intervention, designed to improve cognitive control network (CCN) functioning by targeting multitasking, influences the CCN of middle-aged and older adults with MDD. The sample consisted of 34 adults aged 45–75 with SCID-defined diagnosis of MDD, Hamilton depression rating scale scores ≥20, and a deficit in cognitive control. Participants were instructed to play at home for 20–25 min per day, at least 5 times per week, for 4 weeks. Evidence of target engagement was defined a priori as >2/3 of participants showing CCN improvement. CCN engagement was defined as a change in a Z score of ≥0.5 on functional magnetic resonance imaging (fMRI) in activation and functional connectivity of the CCN during task-based and resting-state fMRI, respectively. 74% of participants showed a change in activation of the CCN, and 72% showed an increase in resting-state functional connectivity. Sixty-eight percent demonstrated improved cognitive control function, measured as either improvement on sustained attention or working memory performance or reduced self-reported symptoms of apathy on the frontal systems behavioral scale (FrsBe). Participants also reported a significant reduction in mood symptoms measured by PHQ-9. A remotely deployed neuroscience-informed video game-like intervention improves both CCN functions and mood in middle-aged and older adults with MDD. This easily-disseminated intervention may rescue CCN dysfunction present in a substantial subset of middle-aged and older adults with MDD.
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spelling pubmed-80969482021-05-05 A digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression Gunning, Faith M. Anguera, Joaquin A. Victoria, Lindsay W. Areán, Patricia A. Transl Psychiatry Article Nonpharmacological interventions targeting putative network mechanisms of major depressive disorder (MDD) may represent novel treatments. This mechanistic study investigates how a video game-like intervention, designed to improve cognitive control network (CCN) functioning by targeting multitasking, influences the CCN of middle-aged and older adults with MDD. The sample consisted of 34 adults aged 45–75 with SCID-defined diagnosis of MDD, Hamilton depression rating scale scores ≥20, and a deficit in cognitive control. Participants were instructed to play at home for 20–25 min per day, at least 5 times per week, for 4 weeks. Evidence of target engagement was defined a priori as >2/3 of participants showing CCN improvement. CCN engagement was defined as a change in a Z score of ≥0.5 on functional magnetic resonance imaging (fMRI) in activation and functional connectivity of the CCN during task-based and resting-state fMRI, respectively. 74% of participants showed a change in activation of the CCN, and 72% showed an increase in resting-state functional connectivity. Sixty-eight percent demonstrated improved cognitive control function, measured as either improvement on sustained attention or working memory performance or reduced self-reported symptoms of apathy on the frontal systems behavioral scale (FrsBe). Participants also reported a significant reduction in mood symptoms measured by PHQ-9. A remotely deployed neuroscience-informed video game-like intervention improves both CCN functions and mood in middle-aged and older adults with MDD. This easily-disseminated intervention may rescue CCN dysfunction present in a substantial subset of middle-aged and older adults with MDD. Nature Publishing Group UK 2021-05-04 /pmc/articles/PMC8096948/ /pubmed/33947831 http://dx.doi.org/10.1038/s41398-021-01386-8 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Gunning, Faith M.
Anguera, Joaquin A.
Victoria, Lindsay W.
Areán, Patricia A.
A digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression
title A digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression
title_full A digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression
title_fullStr A digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression
title_full_unstemmed A digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression
title_short A digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression
title_sort digital intervention targeting cognitive control network dysfunction in middle age and older adults with major depression
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8096948/
https://www.ncbi.nlm.nih.gov/pubmed/33947831
http://dx.doi.org/10.1038/s41398-021-01386-8
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