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Co-design of mini games for learning computational thinking in an online environment
Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS) students. Unfortunately, these concepts can be difficult for novice students to understand. One way students can develop CT skills is to involve th...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8097249/ https://www.ncbi.nlm.nih.gov/pubmed/33967590 http://dx.doi.org/10.1007/s10639-021-10515-1 |
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author | Agbo, Friday Joseph Oyelere, Solomon Sunday Suhonen, Jarkko Laine, Teemu H. |
author_facet | Agbo, Friday Joseph Oyelere, Solomon Sunday Suhonen, Jarkko Laine, Teemu H. |
author_sort | Agbo, Friday Joseph |
collection | PubMed |
description | Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS) students. Unfortunately, these concepts can be difficult for novice students to understand. One way students can develop CT skills is to involve them in the design of an application to teach CT. This study focuses on co-designing mini games to support teaching and learning CT principles and concepts in an online environment. Online co-design (OCD) of mini games enhances students’ understanding of problem-solving through a rigorous process of designing contextual educational games to aid their own learning. Given the current COVID-19 pandemic, where face-to-face co-designing between researchers and stakeholders could be difficult, OCD is a suitable option. CS students in a Nigerian higher education institution were recruited to co-design mini games with researchers. Mixed research methods comprising qualitative and quantitative strategies were employed in this study. Findings show that the participants gained relevant knowledge, for example, how to (i) create game scenarios and game elements related to CT, (ii) connect contextual storyline to mini games, (iii) collaborate in a group to create contextual low-fidelity mini game prototypes, and (iv) peer review each other’s mini game concepts. In addition, students were motivated toward designing educational mini games in their future studies. This study also demonstrates how to conduct OCD with students, presents lesson learned, and provides recommendations based on the authors’ experience. |
format | Online Article Text |
id | pubmed-8097249 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-80972492021-05-05 Co-design of mini games for learning computational thinking in an online environment Agbo, Friday Joseph Oyelere, Solomon Sunday Suhonen, Jarkko Laine, Teemu H. Educ Inf Technol (Dordr) Article Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS) students. Unfortunately, these concepts can be difficult for novice students to understand. One way students can develop CT skills is to involve them in the design of an application to teach CT. This study focuses on co-designing mini games to support teaching and learning CT principles and concepts in an online environment. Online co-design (OCD) of mini games enhances students’ understanding of problem-solving through a rigorous process of designing contextual educational games to aid their own learning. Given the current COVID-19 pandemic, where face-to-face co-designing between researchers and stakeholders could be difficult, OCD is a suitable option. CS students in a Nigerian higher education institution were recruited to co-design mini games with researchers. Mixed research methods comprising qualitative and quantitative strategies were employed in this study. Findings show that the participants gained relevant knowledge, for example, how to (i) create game scenarios and game elements related to CT, (ii) connect contextual storyline to mini games, (iii) collaborate in a group to create contextual low-fidelity mini game prototypes, and (iv) peer review each other’s mini game concepts. In addition, students were motivated toward designing educational mini games in their future studies. This study also demonstrates how to conduct OCD with students, presents lesson learned, and provides recommendations based on the authors’ experience. Springer US 2021-05-05 2021 /pmc/articles/PMC8097249/ /pubmed/33967590 http://dx.doi.org/10.1007/s10639-021-10515-1 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Agbo, Friday Joseph Oyelere, Solomon Sunday Suhonen, Jarkko Laine, Teemu H. Co-design of mini games for learning computational thinking in an online environment |
title | Co-design of mini games for learning computational thinking in an online environment |
title_full | Co-design of mini games for learning computational thinking in an online environment |
title_fullStr | Co-design of mini games for learning computational thinking in an online environment |
title_full_unstemmed | Co-design of mini games for learning computational thinking in an online environment |
title_short | Co-design of mini games for learning computational thinking in an online environment |
title_sort | co-design of mini games for learning computational thinking in an online environment |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8097249/ https://www.ncbi.nlm.nih.gov/pubmed/33967590 http://dx.doi.org/10.1007/s10639-021-10515-1 |
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