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Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents
Although evidence-based interventions exist, estimates suggest that about 60% percent of children and adolescents with mental health disorders do not receive the treatment they need. In this context, one expanding strategy for increasing access to mental health care for children and adolescents is t...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8099491/ https://www.ncbi.nlm.nih.gov/pubmed/33996508 http://dx.doi.org/10.1016/j.invent.2021.100391 |
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author | David, Oana A. Predatu, Răzvan Cardoș, Roxana A.I. |
author_facet | David, Oana A. Predatu, Răzvan Cardoș, Roxana A.I. |
author_sort | David, Oana A. |
collection | PubMed |
description | Although evidence-based interventions exist, estimates suggest that about 60% percent of children and adolescents with mental health disorders do not receive the treatment they need. In this context, one expanding strategy for increasing access to mental health care for children and adolescents is the use therapeutic, or serious, games. REThink is one such therapeutic game, developed to offer a CBT-based prevention that was documented in a controlled trial to develop psychological resilience in children and adolescents, aged between 10 and 16, helping them learn healthy strategies for coping with dysfunctional negative emotions such as anxiety, anger and depression. This study aims to test the effectiveness of the REThink therapeutic online video game in promoting emotional health in children and adolescents in a pilot study. Participants (N = 31), aged between 10 and 16 years, were recruited on a volunteer basis from a school. Emotional problems, irrational beliefs, negative automatic thoughts, rational beliefs, and problem solving abilities were assessed pre- and post-using the therapeutic game. We also measured participants' satisfaction with the game. Results obtained show improvements in terms of emotional problems of the youths, their irrational beliefs, negative automatic thoughts and high levels of intervention satisfaction. of this study are in support of the previous findings suggesting that the REThink online game can be a valuable tool for large-scale mental health efforts aimed at the prevention of emotional disorders in children and adolescents, in accordance with evidence-based prevention protocols. |
format | Online Article Text |
id | pubmed-8099491 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-80994912021-05-13 Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents David, Oana A. Predatu, Răzvan Cardoș, Roxana A.I. Internet Interv Full length Article Although evidence-based interventions exist, estimates suggest that about 60% percent of children and adolescents with mental health disorders do not receive the treatment they need. In this context, one expanding strategy for increasing access to mental health care for children and adolescents is the use therapeutic, or serious, games. REThink is one such therapeutic game, developed to offer a CBT-based prevention that was documented in a controlled trial to develop psychological resilience in children and adolescents, aged between 10 and 16, helping them learn healthy strategies for coping with dysfunctional negative emotions such as anxiety, anger and depression. This study aims to test the effectiveness of the REThink therapeutic online video game in promoting emotional health in children and adolescents in a pilot study. Participants (N = 31), aged between 10 and 16 years, were recruited on a volunteer basis from a school. Emotional problems, irrational beliefs, negative automatic thoughts, rational beliefs, and problem solving abilities were assessed pre- and post-using the therapeutic game. We also measured participants' satisfaction with the game. Results obtained show improvements in terms of emotional problems of the youths, their irrational beliefs, negative automatic thoughts and high levels of intervention satisfaction. of this study are in support of the previous findings suggesting that the REThink online game can be a valuable tool for large-scale mental health efforts aimed at the prevention of emotional disorders in children and adolescents, in accordance with evidence-based prevention protocols. Elsevier 2021-04-20 /pmc/articles/PMC8099491/ /pubmed/33996508 http://dx.doi.org/10.1016/j.invent.2021.100391 Text en © 2021 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Full length Article David, Oana A. Predatu, Răzvan Cardoș, Roxana A.I. Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents |
title | Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents |
title_full | Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents |
title_fullStr | Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents |
title_full_unstemmed | Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents |
title_short | Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents |
title_sort | effectiveness of the rethink therapeutic online video game in promoting mental health in children and adolescents |
topic | Full length Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8099491/ https://www.ncbi.nlm.nih.gov/pubmed/33996508 http://dx.doi.org/10.1016/j.invent.2021.100391 |
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