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Using Virtual Reality to Enhance Food Technology Education

The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opportunity for teachers to bring students into the classroom even when they are located somewhere else. During the COVID-19 lockdown and pandemic, with students across the world forced into home-based l...

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Autores principales: Gorman, Daniel, Hoermann, Simon, Lindeman, Robert W., Shahri, Bahareh
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Netherlands 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8101605/
https://www.ncbi.nlm.nih.gov/pubmed/33976475
http://dx.doi.org/10.1007/s10798-021-09669-3
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author Gorman, Daniel
Hoermann, Simon
Lindeman, Robert W.
Shahri, Bahareh
author_facet Gorman, Daniel
Hoermann, Simon
Lindeman, Robert W.
Shahri, Bahareh
author_sort Gorman, Daniel
collection PubMed
description The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opportunity for teachers to bring students into the classroom even when they are located somewhere else. During the COVID-19 lockdown and pandemic, with students across the world forced into home-based learning via remote teaching, a VR classroom shows potential as a tool for adding depth to their learning. The possibility of immersing students in a virtual environment could provide an answer to motivation and engagement issues for today’s students as well as a solution to some of the current constraints faced by teachers. In particular, VR has the potential to increase the time students are able to spend in (virtual) environments that are suitable for teaching and learning practical skills. With the cost of VR equipment reducing rapidly and the increasing quality of virtual experiences, it appears VR is on the tipping-point of becoming a regular part of school programmes.This article outlines the development and testing of a VR Classroom for the delivery of a food-based lesson with middle school students in a New Zealand school. Kitchens are a costly commodity for schools and the obvious health and safety issues make teaching practical cooking skills challenging. With a focus on student engagement and motivation, data is collected from observation of students using the virtual classroom and a post-test survey. Results show that students were highly motivated and perceived the VR classroom as fun to use.
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spelling pubmed-81016052021-05-07 Using Virtual Reality to Enhance Food Technology Education Gorman, Daniel Hoermann, Simon Lindeman, Robert W. Shahri, Bahareh Int J Technol Des Educ Article The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opportunity for teachers to bring students into the classroom even when they are located somewhere else. During the COVID-19 lockdown and pandemic, with students across the world forced into home-based learning via remote teaching, a VR classroom shows potential as a tool for adding depth to their learning. The possibility of immersing students in a virtual environment could provide an answer to motivation and engagement issues for today’s students as well as a solution to some of the current constraints faced by teachers. In particular, VR has the potential to increase the time students are able to spend in (virtual) environments that are suitable for teaching and learning practical skills. With the cost of VR equipment reducing rapidly and the increasing quality of virtual experiences, it appears VR is on the tipping-point of becoming a regular part of school programmes.This article outlines the development and testing of a VR Classroom for the delivery of a food-based lesson with middle school students in a New Zealand school. Kitchens are a costly commodity for schools and the obvious health and safety issues make teaching practical cooking skills challenging. With a focus on student engagement and motivation, data is collected from observation of students using the virtual classroom and a post-test survey. Results show that students were highly motivated and perceived the VR classroom as fun to use. Springer Netherlands 2021-05-06 2022 /pmc/articles/PMC8101605/ /pubmed/33976475 http://dx.doi.org/10.1007/s10798-021-09669-3 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Gorman, Daniel
Hoermann, Simon
Lindeman, Robert W.
Shahri, Bahareh
Using Virtual Reality to Enhance Food Technology Education
title Using Virtual Reality to Enhance Food Technology Education
title_full Using Virtual Reality to Enhance Food Technology Education
title_fullStr Using Virtual Reality to Enhance Food Technology Education
title_full_unstemmed Using Virtual Reality to Enhance Food Technology Education
title_short Using Virtual Reality to Enhance Food Technology Education
title_sort using virtual reality to enhance food technology education
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8101605/
https://www.ncbi.nlm.nih.gov/pubmed/33976475
http://dx.doi.org/10.1007/s10798-021-09669-3
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