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Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic
OBJECTIVE: The aim of this study is to compare the screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 (COVID-19) pandemic. MATERIAL AND METHODS: This cross-sectional descriptive study was carried out in a university hospital between May 7, 2020 a...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Turkish Pediatric Association
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8114601/ https://www.ncbi.nlm.nih.gov/pubmed/34013225 http://dx.doi.org/10.14744/TurkPediatriArs.2020.41017 |
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author | Oflu, Ayşe Bükülmez, Ayşegül Elmas, Ebru Tahta, Evrim Gürhan Çeleğen, Mehmet |
author_facet | Oflu, Ayşe Bükülmez, Ayşegül Elmas, Ebru Tahta, Evrim Gürhan Çeleğen, Mehmet |
author_sort | Oflu, Ayşe |
collection | PubMed |
description | OBJECTIVE: The aim of this study is to compare the screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 (COVID-19) pandemic. MATERIAL AND METHODS: This cross-sectional descriptive study was carried out in a university hospital between May 7, 2020 and June 27, 2020. Healthy children aged 3–10 years who applied to the pediatrics clinics for outpatient care were included in the study. A structured survey was applied to the parents who agreed to participate. RESULTS: A total of 253 children were included in the study. It was found that the ratio of children with screen time of ≥1 hour during the pandemic was significantly higher than before the pandemic (p<0.001). It was determined that the ratio of children watching both adult and children’s programs increased during the pandemic (p<0.001). The ratio of children playing digital games during the pandemic was also found to be increased significantly compared with that before the pandemic (p<0.001). CONCLUSION: This study demonstrated that screen and digital gaming time increased independently of sociodemographic characteristics during the COVID-19 pandemic compared with before the pandemic. |
format | Online Article Text |
id | pubmed-8114601 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Turkish Pediatric Association |
record_format | MEDLINE/PubMed |
spelling | pubmed-81146012021-05-18 Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic Oflu, Ayşe Bükülmez, Ayşegül Elmas, Ebru Tahta, Evrim Gürhan Çeleğen, Mehmet Turk Arch Pediatr Original Article OBJECTIVE: The aim of this study is to compare the screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 (COVID-19) pandemic. MATERIAL AND METHODS: This cross-sectional descriptive study was carried out in a university hospital between May 7, 2020 and June 27, 2020. Healthy children aged 3–10 years who applied to the pediatrics clinics for outpatient care were included in the study. A structured survey was applied to the parents who agreed to participate. RESULTS: A total of 253 children were included in the study. It was found that the ratio of children with screen time of ≥1 hour during the pandemic was significantly higher than before the pandemic (p<0.001). It was determined that the ratio of children watching both adult and children’s programs increased during the pandemic (p<0.001). The ratio of children playing digital games during the pandemic was also found to be increased significantly compared with that before the pandemic (p<0.001). CONCLUSION: This study demonstrated that screen and digital gaming time increased independently of sociodemographic characteristics during the COVID-19 pandemic compared with before the pandemic. Turkish Pediatric Association 2021-01-01 /pmc/articles/PMC8114601/ /pubmed/34013225 http://dx.doi.org/10.14744/TurkPediatriArs.2020.41017 Text en Copyright © 2021 Turkish Pediatric Association https://creativecommons.org/licenses/by-nc/4.0/Content of this journal is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. |
spellingShingle | Original Article Oflu, Ayşe Bükülmez, Ayşegül Elmas, Ebru Tahta, Evrim Gürhan Çeleğen, Mehmet Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic |
title | Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic |
title_full | Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic |
title_fullStr | Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic |
title_full_unstemmed | Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic |
title_short | Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic |
title_sort | comparison of screen time and digital gaming habits of turkish children before and during the coronavirus disease 2019 pandemic |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8114601/ https://www.ncbi.nlm.nih.gov/pubmed/34013225 http://dx.doi.org/10.14744/TurkPediatriArs.2020.41017 |
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