Cargando…

Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification

Robot grasping in unstructured and dynamic environments is heavily dependent on the object attributes. Although Deep Learning approaches have delivered exceptional performance in robot perception, human perception and reasoning are still superior in processing novel object classes. Furthermore, trai...

Descripción completa

Detalles Bibliográficos
Autores principales: Gorjup, Gal, Gerez, Lucas, Liarokapis, Minas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8116898/
https://www.ncbi.nlm.nih.gov/pubmed/33996927
http://dx.doi.org/10.3389/frobt.2021.652760
_version_ 1783691496140046336
author Gorjup, Gal
Gerez, Lucas
Liarokapis, Minas
author_facet Gorjup, Gal
Gerez, Lucas
Liarokapis, Minas
author_sort Gorjup, Gal
collection PubMed
description Robot grasping in unstructured and dynamic environments is heavily dependent on the object attributes. Although Deep Learning approaches have delivered exceptional performance in robot perception, human perception and reasoning are still superior in processing novel object classes. Furthermore, training such models requires large, difficult to obtain datasets. This work combines crowdsourcing and gamification to leverage human intelligence, enhancing the object recognition and attribute estimation processes of robot grasping. The framework employs an attribute matching system that encodes visual information into an online puzzle game, utilizing the collective intelligence of players to expand the attribute database and react to real-time perception conflicts. The framework is deployed and evaluated in two proof-of-concept applications: enhancing the control of a robotic exoskeleton glove and improving object identification for autonomous robot grasping. In addition, a model for estimating the framework response time is proposed. The obtained results demonstrate that the framework is capable of rapid adaptation to novel object classes, based purely on visual information and human experience.
format Online
Article
Text
id pubmed-8116898
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-81168982021-05-14 Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification Gorjup, Gal Gerez, Lucas Liarokapis, Minas Front Robot AI Robotics and AI Robot grasping in unstructured and dynamic environments is heavily dependent on the object attributes. Although Deep Learning approaches have delivered exceptional performance in robot perception, human perception and reasoning are still superior in processing novel object classes. Furthermore, training such models requires large, difficult to obtain datasets. This work combines crowdsourcing and gamification to leverage human intelligence, enhancing the object recognition and attribute estimation processes of robot grasping. The framework employs an attribute matching system that encodes visual information into an online puzzle game, utilizing the collective intelligence of players to expand the attribute database and react to real-time perception conflicts. The framework is deployed and evaluated in two proof-of-concept applications: enhancing the control of a robotic exoskeleton glove and improving object identification for autonomous robot grasping. In addition, a model for estimating the framework response time is proposed. The obtained results demonstrate that the framework is capable of rapid adaptation to novel object classes, based purely on visual information and human experience. Frontiers Media S.A. 2021-04-29 /pmc/articles/PMC8116898/ /pubmed/33996927 http://dx.doi.org/10.3389/frobt.2021.652760 Text en Copyright © 2021 Gorjup, Gerez and Liarokapis. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Robotics and AI
Gorjup, Gal
Gerez, Lucas
Liarokapis, Minas
Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification
title Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification
title_full Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification
title_fullStr Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification
title_full_unstemmed Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification
title_short Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification
title_sort leveraging human perception in robot grasping and manipulation through crowdsourcing and gamification
topic Robotics and AI
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8116898/
https://www.ncbi.nlm.nih.gov/pubmed/33996927
http://dx.doi.org/10.3389/frobt.2021.652760
work_keys_str_mv AT gorjupgal leveraginghumanperceptioninrobotgraspingandmanipulationthroughcrowdsourcingandgamification
AT gerezlucas leveraginghumanperceptioninrobotgraspingandmanipulationthroughcrowdsourcingandgamification
AT liarokapisminas leveraginghumanperceptioninrobotgraspingandmanipulationthroughcrowdsourcingandgamification