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Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification
Robot grasping in unstructured and dynamic environments is heavily dependent on the object attributes. Although Deep Learning approaches have delivered exceptional performance in robot perception, human perception and reasoning are still superior in processing novel object classes. Furthermore, trai...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8116898/ https://www.ncbi.nlm.nih.gov/pubmed/33996927 http://dx.doi.org/10.3389/frobt.2021.652760 |
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author | Gorjup, Gal Gerez, Lucas Liarokapis, Minas |
author_facet | Gorjup, Gal Gerez, Lucas Liarokapis, Minas |
author_sort | Gorjup, Gal |
collection | PubMed |
description | Robot grasping in unstructured and dynamic environments is heavily dependent on the object attributes. Although Deep Learning approaches have delivered exceptional performance in robot perception, human perception and reasoning are still superior in processing novel object classes. Furthermore, training such models requires large, difficult to obtain datasets. This work combines crowdsourcing and gamification to leverage human intelligence, enhancing the object recognition and attribute estimation processes of robot grasping. The framework employs an attribute matching system that encodes visual information into an online puzzle game, utilizing the collective intelligence of players to expand the attribute database and react to real-time perception conflicts. The framework is deployed and evaluated in two proof-of-concept applications: enhancing the control of a robotic exoskeleton glove and improving object identification for autonomous robot grasping. In addition, a model for estimating the framework response time is proposed. The obtained results demonstrate that the framework is capable of rapid adaptation to novel object classes, based purely on visual information and human experience. |
format | Online Article Text |
id | pubmed-8116898 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-81168982021-05-14 Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification Gorjup, Gal Gerez, Lucas Liarokapis, Minas Front Robot AI Robotics and AI Robot grasping in unstructured and dynamic environments is heavily dependent on the object attributes. Although Deep Learning approaches have delivered exceptional performance in robot perception, human perception and reasoning are still superior in processing novel object classes. Furthermore, training such models requires large, difficult to obtain datasets. This work combines crowdsourcing and gamification to leverage human intelligence, enhancing the object recognition and attribute estimation processes of robot grasping. The framework employs an attribute matching system that encodes visual information into an online puzzle game, utilizing the collective intelligence of players to expand the attribute database and react to real-time perception conflicts. The framework is deployed and evaluated in two proof-of-concept applications: enhancing the control of a robotic exoskeleton glove and improving object identification for autonomous robot grasping. In addition, a model for estimating the framework response time is proposed. The obtained results demonstrate that the framework is capable of rapid adaptation to novel object classes, based purely on visual information and human experience. Frontiers Media S.A. 2021-04-29 /pmc/articles/PMC8116898/ /pubmed/33996927 http://dx.doi.org/10.3389/frobt.2021.652760 Text en Copyright © 2021 Gorjup, Gerez and Liarokapis. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Gorjup, Gal Gerez, Lucas Liarokapis, Minas Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification |
title | Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification |
title_full | Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification |
title_fullStr | Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification |
title_full_unstemmed | Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification |
title_short | Leveraging Human Perception in Robot Grasping and Manipulation Through Crowdsourcing and Gamification |
title_sort | leveraging human perception in robot grasping and manipulation through crowdsourcing and gamification |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8116898/ https://www.ncbi.nlm.nih.gov/pubmed/33996927 http://dx.doi.org/10.3389/frobt.2021.652760 |
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