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Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments
Immersive virtual environments (VEs) are increasingly used to evaluate human responses to design variables. VEs provide a tremendous capacity to isolate and readily adjust specific features of an architectural or product design. They also allow researchers to safely and effectively measure performan...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8119471/ https://www.ncbi.nlm.nih.gov/pubmed/33986337 http://dx.doi.org/10.1038/s41598-021-89297-y |
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author | Kalantari, Saleh Rounds, James D. Kan, Julia Tripathi, Vidushi Cruz-Garza, Jesus G. |
author_facet | Kalantari, Saleh Rounds, James D. Kan, Julia Tripathi, Vidushi Cruz-Garza, Jesus G. |
author_sort | Kalantari, Saleh |
collection | PubMed |
description | Immersive virtual environments (VEs) are increasingly used to evaluate human responses to design variables. VEs provide a tremendous capacity to isolate and readily adjust specific features of an architectural or product design. They also allow researchers to safely and effectively measure performance factors and physiological responses. However, the success of this form of design-testing depends on the generalizability of response measurements between VEs and real-world contexts. At the current time, there is very limited research evaluating the consistency of human response data across identical real and virtual environments. Rendering tools were used to precisely replicate a real-world classroom in virtual space. Participants were recruited and asked to complete a series of cognitive tests in the real classroom and in the virtual classroom. Physiological data were collected during these tests, including electroencephalography (EEG), electrocardiography (ECG), electrooculography (EOG), galvanic skin response (GSR), and head acceleration. Participants’ accuracy on the cognitive tests did not significantly differ between the real classroom and the identical VE. However, the participants answered the tests more rapidly in the VE. No significant differences were found in eye blink rate and heart rate between the real and VR settings. Head acceleration and GSR variance were lower in the VE setting. Overall, EEG frequency band-power was not significantly altered between the real-world classroom and the VE. Analysis of EEG event-related potentials likewise indicated strong similarity between the real-world classroom and the VE, with a single exception related to executive functioning in a color-mismatch task. |
format | Online Article Text |
id | pubmed-8119471 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-81194712021-05-14 Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments Kalantari, Saleh Rounds, James D. Kan, Julia Tripathi, Vidushi Cruz-Garza, Jesus G. Sci Rep Article Immersive virtual environments (VEs) are increasingly used to evaluate human responses to design variables. VEs provide a tremendous capacity to isolate and readily adjust specific features of an architectural or product design. They also allow researchers to safely and effectively measure performance factors and physiological responses. However, the success of this form of design-testing depends on the generalizability of response measurements between VEs and real-world contexts. At the current time, there is very limited research evaluating the consistency of human response data across identical real and virtual environments. Rendering tools were used to precisely replicate a real-world classroom in virtual space. Participants were recruited and asked to complete a series of cognitive tests in the real classroom and in the virtual classroom. Physiological data were collected during these tests, including electroencephalography (EEG), electrocardiography (ECG), electrooculography (EOG), galvanic skin response (GSR), and head acceleration. Participants’ accuracy on the cognitive tests did not significantly differ between the real classroom and the identical VE. However, the participants answered the tests more rapidly in the VE. No significant differences were found in eye blink rate and heart rate between the real and VR settings. Head acceleration and GSR variance were lower in the VE setting. Overall, EEG frequency band-power was not significantly altered between the real-world classroom and the VE. Analysis of EEG event-related potentials likewise indicated strong similarity between the real-world classroom and the VE, with a single exception related to executive functioning in a color-mismatch task. Nature Publishing Group UK 2021-05-13 /pmc/articles/PMC8119471/ /pubmed/33986337 http://dx.doi.org/10.1038/s41598-021-89297-y Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Kalantari, Saleh Rounds, James D. Kan, Julia Tripathi, Vidushi Cruz-Garza, Jesus G. Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments |
title | Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments |
title_full | Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments |
title_fullStr | Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments |
title_full_unstemmed | Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments |
title_short | Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments |
title_sort | comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8119471/ https://www.ncbi.nlm.nih.gov/pubmed/33986337 http://dx.doi.org/10.1038/s41598-021-89297-y |
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