Cargando…

Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality

Virtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precis...

Descripción completa

Detalles Bibliográficos
Autores principales: Borglund, Filip, Young, Michael, Eriksson, Joakim, Rasmussen, Anders
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8123024/
https://www.ncbi.nlm.nih.gov/pubmed/33922711
http://dx.doi.org/10.3390/s21092966
_version_ 1783692783505113088
author Borglund, Filip
Young, Michael
Eriksson, Joakim
Rasmussen, Anders
author_facet Borglund, Filip
Young, Michael
Eriksson, Joakim
Rasmussen, Anders
author_sort Borglund, Filip
collection PubMed
description Virtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precise quantitative feedback on their performance while they are learning a motor task. Juggling is a challenging motor task that requires precise coordination of both hands. Professional jugglers throw objects so that the arc peaks just above head height, and they time their throws so that the second ball is thrown when the first ball reaches its peak. Here, we examined whether it is possible to learn to juggle in virtual reality and whether the height and the timing of the throws can be improved by providing immediate feedback derived from the motion sensors. Almost all participants became better at juggling in the ~30 min session: the height and timing of their throws improved and they dropped fewer balls. Feedback on height, but not timing, improved performance, albeit only temporarily.
format Online
Article
Text
id pubmed-8123024
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-81230242021-05-16 Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality Borglund, Filip Young, Michael Eriksson, Joakim Rasmussen, Anders Sensors (Basel) Article Virtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precise quantitative feedback on their performance while they are learning a motor task. Juggling is a challenging motor task that requires precise coordination of both hands. Professional jugglers throw objects so that the arc peaks just above head height, and they time their throws so that the second ball is thrown when the first ball reaches its peak. Here, we examined whether it is possible to learn to juggle in virtual reality and whether the height and the timing of the throws can be improved by providing immediate feedback derived from the motion sensors. Almost all participants became better at juggling in the ~30 min session: the height and timing of their throws improved and they dropped fewer balls. Feedback on height, but not timing, improved performance, albeit only temporarily. MDPI 2021-04-23 /pmc/articles/PMC8123024/ /pubmed/33922711 http://dx.doi.org/10.3390/s21092966 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Borglund, Filip
Young, Michael
Eriksson, Joakim
Rasmussen, Anders
Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_full Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_fullStr Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_full_unstemmed Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_short Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_sort feedback from htc vive sensors results in transient performance enhancements on a juggling task in virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8123024/
https://www.ncbi.nlm.nih.gov/pubmed/33922711
http://dx.doi.org/10.3390/s21092966
work_keys_str_mv AT borglundfilip feedbackfromhtcvivesensorsresultsintransientperformanceenhancementsonajugglingtaskinvirtualreality
AT youngmichael feedbackfromhtcvivesensorsresultsintransientperformanceenhancementsonajugglingtaskinvirtualreality
AT erikssonjoakim feedbackfromhtcvivesensorsresultsintransientperformanceenhancementsonajugglingtaskinvirtualreality
AT rasmussenanders feedbackfromhtcvivesensorsresultsintransientperformanceenhancementsonajugglingtaskinvirtualreality