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Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review
Augmented reality (AR) mobile game, Pokémon GO, leverages gamification and location tracking technology to encourage players to walk in different places to catch Pokémon characters in real-world settings. The systematic review sought to explore the impact Pokémon GO has on players’ physical activity...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8123321/ https://www.ncbi.nlm.nih.gov/pubmed/33922978 http://dx.doi.org/10.3390/jcm10091860 |
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author | Lee, Jung Eun Zeng, Nan Oh, Yoonsin Lee, Daehyoung Gao, Zan |
author_facet | Lee, Jung Eun Zeng, Nan Oh, Yoonsin Lee, Daehyoung Gao, Zan |
author_sort | Lee, Jung Eun |
collection | PubMed |
description | Augmented reality (AR) mobile game, Pokémon GO, leverages gamification and location tracking technology to encourage players to walk in different places to catch Pokémon characters in real-world settings. The systematic review sought to explore the impact Pokémon GO has on players’ physical activity (PA), and psychological and social outcomes. Six research databases (PubMed, SPORTDiscus, PsycInfo, Web of Science, Science Direct, and Scopus) were used. Study inclusion criteria were: (1) quantitative research published in English; (2) examined the relationships between or impact of Pokémon GO on PA, psychological, and/or social outcomes; and (3) included participants played or exposed to Pokémon GO. Thirty-six studies were included with a total sample of 38,724 participants. Players had significantly greater PA than non-players in terms of daily steps and number of days spent in moderate PA. Pokémon GO game also improved players’ social interactions and their mood/affects. Selective attention and concentration improved in adolescents and memory improved in young adults after playing the game. Findings suggest playing Pokémon GO could promote meaningful improvements in walking behavior, as well as psychological and social well-being. More multidimensional research with randomized controlled trial design is needed to identify factors that influence adoption and sustainability of Pokémon GO playing. |
format | Online Article Text |
id | pubmed-8123321 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-81233212021-05-16 Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review Lee, Jung Eun Zeng, Nan Oh, Yoonsin Lee, Daehyoung Gao, Zan J Clin Med Review Augmented reality (AR) mobile game, Pokémon GO, leverages gamification and location tracking technology to encourage players to walk in different places to catch Pokémon characters in real-world settings. The systematic review sought to explore the impact Pokémon GO has on players’ physical activity (PA), and psychological and social outcomes. Six research databases (PubMed, SPORTDiscus, PsycInfo, Web of Science, Science Direct, and Scopus) were used. Study inclusion criteria were: (1) quantitative research published in English; (2) examined the relationships between or impact of Pokémon GO on PA, psychological, and/or social outcomes; and (3) included participants played or exposed to Pokémon GO. Thirty-six studies were included with a total sample of 38,724 participants. Players had significantly greater PA than non-players in terms of daily steps and number of days spent in moderate PA. Pokémon GO game also improved players’ social interactions and their mood/affects. Selective attention and concentration improved in adolescents and memory improved in young adults after playing the game. Findings suggest playing Pokémon GO could promote meaningful improvements in walking behavior, as well as psychological and social well-being. More multidimensional research with randomized controlled trial design is needed to identify factors that influence adoption and sustainability of Pokémon GO playing. MDPI 2021-04-25 /pmc/articles/PMC8123321/ /pubmed/33922978 http://dx.doi.org/10.3390/jcm10091860 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Lee, Jung Eun Zeng, Nan Oh, Yoonsin Lee, Daehyoung Gao, Zan Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review |
title | Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review |
title_full | Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review |
title_fullStr | Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review |
title_full_unstemmed | Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review |
title_short | Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review |
title_sort | effects of pokémon go on physical activity and psychological and social outcomes: a systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8123321/ https://www.ncbi.nlm.nih.gov/pubmed/33922978 http://dx.doi.org/10.3390/jcm10091860 |
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