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Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors

Cyberbullying can have a terrible impact on the physical and mental health of those involved. In severe cases, some of those involved develop anxiety, depression, and suicidal tendencies. However, few studies focus on cyberbullying among Chinese college students. We aimed to understand the incidence...

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Autores principales: Huang, Jinyu, Zhong, Zhaohao, Zhang, Haoyuan, Li, Liping
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8125715/
https://www.ncbi.nlm.nih.gov/pubmed/33946441
http://dx.doi.org/10.3390/ijerph18094819
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author Huang, Jinyu
Zhong, Zhaohao
Zhang, Haoyuan
Li, Liping
author_facet Huang, Jinyu
Zhong, Zhaohao
Zhang, Haoyuan
Li, Liping
author_sort Huang, Jinyu
collection PubMed
description Cyberbullying can have a terrible impact on the physical and mental health of those involved. In severe cases, some of those involved develop anxiety, depression, and suicidal tendencies. However, few studies focus on cyberbullying among Chinese college students. We aimed to understand the incidence of cyberbullying in social media and online games and its associated factors among college students in China. A cross-sectional STAR questionnaire survey was conducted for college students from the end of June to the beginning of July 2019. Selected via the method of cluster random sampling, students graded 1–5 (college) from two colleges in Shantou were invited to participate in the survey. Information was collected regarding respondents’ socio-demographic information, cyberbullying in social media and online games, self-esteem, anxiety symptoms, Internet addiction, etc. A binary logistic regression model was employed to use all significant variables tested using χ² test or t-test for estimating the effect of potential factors on cyberbullying among college students. Participants were 20.43 ± 1.513 (X ± SD) years old, and the age range was 15 to 25 years old. 64.32% college students reported that they had suffered from cyberbullying, and 25.98% reported bullying others online during the semester. Gender, anxiety symptoms, Internet addiction, game time, and violent elements in games were associated with cyberbullying in social media and online games among college students in China. In conclusion, cyberbullying in social media and online games is prevalent among college students in China. The above data provided insights that targeted and effective measures should be taken to prevent college students from cyberbullying.
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spelling pubmed-81257152021-05-17 Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors Huang, Jinyu Zhong, Zhaohao Zhang, Haoyuan Li, Liping Int J Environ Res Public Health Article Cyberbullying can have a terrible impact on the physical and mental health of those involved. In severe cases, some of those involved develop anxiety, depression, and suicidal tendencies. However, few studies focus on cyberbullying among Chinese college students. We aimed to understand the incidence of cyberbullying in social media and online games and its associated factors among college students in China. A cross-sectional STAR questionnaire survey was conducted for college students from the end of June to the beginning of July 2019. Selected via the method of cluster random sampling, students graded 1–5 (college) from two colleges in Shantou were invited to participate in the survey. Information was collected regarding respondents’ socio-demographic information, cyberbullying in social media and online games, self-esteem, anxiety symptoms, Internet addiction, etc. A binary logistic regression model was employed to use all significant variables tested using χ² test or t-test for estimating the effect of potential factors on cyberbullying among college students. Participants were 20.43 ± 1.513 (X ± SD) years old, and the age range was 15 to 25 years old. 64.32% college students reported that they had suffered from cyberbullying, and 25.98% reported bullying others online during the semester. Gender, anxiety symptoms, Internet addiction, game time, and violent elements in games were associated with cyberbullying in social media and online games among college students in China. In conclusion, cyberbullying in social media and online games is prevalent among college students in China. The above data provided insights that targeted and effective measures should be taken to prevent college students from cyberbullying. MDPI 2021-04-30 /pmc/articles/PMC8125715/ /pubmed/33946441 http://dx.doi.org/10.3390/ijerph18094819 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Huang, Jinyu
Zhong, Zhaohao
Zhang, Haoyuan
Li, Liping
Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors
title Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors
title_full Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors
title_fullStr Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors
title_full_unstemmed Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors
title_short Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors
title_sort cyberbullying in social media and online games among chinese college students and its associated factors
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8125715/
https://www.ncbi.nlm.nih.gov/pubmed/33946441
http://dx.doi.org/10.3390/ijerph18094819
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