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Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidati...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8125721/ https://www.ncbi.nlm.nih.gov/pubmed/33946868 http://dx.doi.org/10.3390/s21093102 |
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author | Fonseca, David Cavalcanti, Janaina Peña, Enric Valls, Victor Sanchez-Sepúlveda, Mónica Moreira, Fernando Navarro, Isidro Redondo, Ernesto |
author_facet | Fonseca, David Cavalcanti, Janaina Peña, Enric Valls, Victor Sanchez-Sepúlveda, Mónica Moreira, Fernando Navarro, Isidro Redondo, Ernesto |
author_sort | Fonseca, David |
collection | PubMed |
description | The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued. |
format | Online Article Text |
id | pubmed-8125721 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-81257212021-05-17 Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education Fonseca, David Cavalcanti, Janaina Peña, Enric Valls, Victor Sanchez-Sepúlveda, Mónica Moreira, Fernando Navarro, Isidro Redondo, Ernesto Sensors (Basel) Article The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued. MDPI 2021-04-29 /pmc/articles/PMC8125721/ /pubmed/33946868 http://dx.doi.org/10.3390/s21093102 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Fonseca, David Cavalcanti, Janaina Peña, Enric Valls, Victor Sanchez-Sepúlveda, Mónica Moreira, Fernando Navarro, Isidro Redondo, Ernesto Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education |
title | Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education |
title_full | Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education |
title_fullStr | Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education |
title_full_unstemmed | Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education |
title_short | Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education |
title_sort | mixed assessment of virtual serious games applied in architectural and urban design education |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8125721/ https://www.ncbi.nlm.nih.gov/pubmed/33946868 http://dx.doi.org/10.3390/s21093102 |
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