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Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education

The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidati...

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Autores principales: Fonseca, David, Cavalcanti, Janaina, Peña, Enric, Valls, Victor, Sanchez-Sepúlveda, Mónica, Moreira, Fernando, Navarro, Isidro, Redondo, Ernesto
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8125721/
https://www.ncbi.nlm.nih.gov/pubmed/33946868
http://dx.doi.org/10.3390/s21093102
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author Fonseca, David
Cavalcanti, Janaina
Peña, Enric
Valls, Victor
Sanchez-Sepúlveda, Mónica
Moreira, Fernando
Navarro, Isidro
Redondo, Ernesto
author_facet Fonseca, David
Cavalcanti, Janaina
Peña, Enric
Valls, Victor
Sanchez-Sepúlveda, Mónica
Moreira, Fernando
Navarro, Isidro
Redondo, Ernesto
author_sort Fonseca, David
collection PubMed
description The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued.
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spelling pubmed-81257212021-05-17 Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education Fonseca, David Cavalcanti, Janaina Peña, Enric Valls, Victor Sanchez-Sepúlveda, Mónica Moreira, Fernando Navarro, Isidro Redondo, Ernesto Sensors (Basel) Article The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued. MDPI 2021-04-29 /pmc/articles/PMC8125721/ /pubmed/33946868 http://dx.doi.org/10.3390/s21093102 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Fonseca, David
Cavalcanti, Janaina
Peña, Enric
Valls, Victor
Sanchez-Sepúlveda, Mónica
Moreira, Fernando
Navarro, Isidro
Redondo, Ernesto
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_full Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_fullStr Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_full_unstemmed Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_short Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_sort mixed assessment of virtual serious games applied in architectural and urban design education
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8125721/
https://www.ncbi.nlm.nih.gov/pubmed/33946868
http://dx.doi.org/10.3390/s21093102
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