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Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions

BACKGROUND: Neuropsychological tests of executive function have limited real-world predictive and functional relevance. An emerging solution for this limitation is to adapt the tests for implementation in virtual reality (VR). We thus developed two VR-based versions of the classic Color-Trails Test...

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Autores principales: Plotnik, Meir, Ben-Gal, Oran, Doniger, Glen M., Gottlieb, Amihai, Bahat, Yotam, Cohen, Maya, Kimel-Naor, Shani, Zeilig, Gabi, Beeri, Michal Schnaider
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8127186/
https://www.ncbi.nlm.nih.gov/pubmed/34001179
http://dx.doi.org/10.1186/s12984-021-00849-9
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author Plotnik, Meir
Ben-Gal, Oran
Doniger, Glen M.
Gottlieb, Amihai
Bahat, Yotam
Cohen, Maya
Kimel-Naor, Shani
Zeilig, Gabi
Beeri, Michal Schnaider
author_facet Plotnik, Meir
Ben-Gal, Oran
Doniger, Glen M.
Gottlieb, Amihai
Bahat, Yotam
Cohen, Maya
Kimel-Naor, Shani
Zeilig, Gabi
Beeri, Michal Schnaider
author_sort Plotnik, Meir
collection PubMed
description BACKGROUND: Neuropsychological tests of executive function have limited real-world predictive and functional relevance. An emerging solution for this limitation is to adapt the tests for implementation in virtual reality (VR). We thus developed two VR-based versions of the classic Color-Trails Test (CTT), a well-validated pencil-and-paper executive function test assessing sustained (Trails A) and divided (Trails B) attention—one for a large-scale VR system (DOME-CTT) and the other for a portable head-mount display VR system (HMD-CTT). We then evaluated construct validity, test–retest reliability, and age-related discriminant validity of the VR-based versions and explored effects on motor function. METHODS: Healthy adults (n = 147) in three age groups (young: n = 50; middle-aged: n = 80; older: n = 17) participated. All participants were administered the original CTT, some completing the DOME-CTT (14 young, 29 middle-aged) and the rest completing the HMD-CTT. Primary outcomes were Trails A and B completion times (t(A), t(B)). Spatiotemporal characteristics of upper-limb reaching movements during VR test performance were reconstructed from motion capture data. Statistics included correlations and repeated measures analysis of variance. RESULTS: Construct validity was substantiated by moderate correlations between the’gold standard’ pencil-and-paper CTT and the VR adaptations (DOME-CTT: t(A) 0.58, t(B) 0.71; HMD-CTT: t(A) 0.62, t(B) 0.69). VR versions showed relatively high test–retest reliability (intraclass correlation; VR: t(A) 0.60–0.75, t(B) 0.59–0.89; original: t(A) 0.75–0.85, t(B) 0.77–0.80) and discriminant validity (area under the curve; VR: t(A) 0.70–0.92, t(B) 0.71–0.92; original: t(A) 0.73–0.95, t(B) 0.77–0.95). VR completion times were longer than for the original pencil-and-paper test; completion times were longer with advanced age. Compared with Trails A, Trails B target-to-target VR hand trajectories were characterized by delayed, more erratic acceleration and deceleration, consistent with the greater executive function demands of divided vs. sustained attention; acceleration onset later for older participants. CONCLUSIONS: The present study demonstrates the feasibility and validity of converting a neuropsychological test from two-dimensional pencil-and-paper to three-dimensional VR-based format while preserving core neuropsychological task features. Findings on the spatiotemporal morphology of motor planning/execution during the cognitive tasks may lead to multimodal analysis methods that enrich the ecological validity of VR-based neuropsychological testing, representing a novel paradigm for studying cognitive-motor interactions. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-021-00849-9.
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spelling pubmed-81271862021-05-17 Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions Plotnik, Meir Ben-Gal, Oran Doniger, Glen M. Gottlieb, Amihai Bahat, Yotam Cohen, Maya Kimel-Naor, Shani Zeilig, Gabi Beeri, Michal Schnaider J Neuroeng Rehabil Research BACKGROUND: Neuropsychological tests of executive function have limited real-world predictive and functional relevance. An emerging solution for this limitation is to adapt the tests for implementation in virtual reality (VR). We thus developed two VR-based versions of the classic Color-Trails Test (CTT), a well-validated pencil-and-paper executive function test assessing sustained (Trails A) and divided (Trails B) attention—one for a large-scale VR system (DOME-CTT) and the other for a portable head-mount display VR system (HMD-CTT). We then evaluated construct validity, test–retest reliability, and age-related discriminant validity of the VR-based versions and explored effects on motor function. METHODS: Healthy adults (n = 147) in three age groups (young: n = 50; middle-aged: n = 80; older: n = 17) participated. All participants were administered the original CTT, some completing the DOME-CTT (14 young, 29 middle-aged) and the rest completing the HMD-CTT. Primary outcomes were Trails A and B completion times (t(A), t(B)). Spatiotemporal characteristics of upper-limb reaching movements during VR test performance were reconstructed from motion capture data. Statistics included correlations and repeated measures analysis of variance. RESULTS: Construct validity was substantiated by moderate correlations between the’gold standard’ pencil-and-paper CTT and the VR adaptations (DOME-CTT: t(A) 0.58, t(B) 0.71; HMD-CTT: t(A) 0.62, t(B) 0.69). VR versions showed relatively high test–retest reliability (intraclass correlation; VR: t(A) 0.60–0.75, t(B) 0.59–0.89; original: t(A) 0.75–0.85, t(B) 0.77–0.80) and discriminant validity (area under the curve; VR: t(A) 0.70–0.92, t(B) 0.71–0.92; original: t(A) 0.73–0.95, t(B) 0.77–0.95). VR completion times were longer than for the original pencil-and-paper test; completion times were longer with advanced age. Compared with Trails A, Trails B target-to-target VR hand trajectories were characterized by delayed, more erratic acceleration and deceleration, consistent with the greater executive function demands of divided vs. sustained attention; acceleration onset later for older participants. CONCLUSIONS: The present study demonstrates the feasibility and validity of converting a neuropsychological test from two-dimensional pencil-and-paper to three-dimensional VR-based format while preserving core neuropsychological task features. Findings on the spatiotemporal morphology of motor planning/execution during the cognitive tasks may lead to multimodal analysis methods that enrich the ecological validity of VR-based neuropsychological testing, representing a novel paradigm for studying cognitive-motor interactions. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-021-00849-9. BioMed Central 2021-05-17 /pmc/articles/PMC8127186/ /pubmed/34001179 http://dx.doi.org/10.1186/s12984-021-00849-9 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Plotnik, Meir
Ben-Gal, Oran
Doniger, Glen M.
Gottlieb, Amihai
Bahat, Yotam
Cohen, Maya
Kimel-Naor, Shani
Zeilig, Gabi
Beeri, Michal Schnaider
Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions
title Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions
title_full Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions
title_fullStr Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions
title_full_unstemmed Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions
title_short Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions
title_sort multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8127186/
https://www.ncbi.nlm.nih.gov/pubmed/34001179
http://dx.doi.org/10.1186/s12984-021-00849-9
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