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Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

BACKGROUND: Serious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have undergone specific instruc...

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Autores principales: Baalsrud Hauge, Jannicke, Söbke, Heinrich, Bröker, Thomas, Lim, Theodore, Luccini, Angelo Marco, Kornevs, Maksims, Meijer, Sebastiaan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8135020/
https://www.ncbi.nlm.nih.gov/pubmed/33949956
http://dx.doi.org/10.2196/25481
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author Baalsrud Hauge, Jannicke
Söbke, Heinrich
Bröker, Thomas
Lim, Theodore
Luccini, Angelo Marco
Kornevs, Maksims
Meijer, Sebastiaan
author_facet Baalsrud Hauge, Jannicke
Söbke, Heinrich
Bröker, Thomas
Lim, Theodore
Luccini, Angelo Marco
Kornevs, Maksims
Meijer, Sebastiaan
author_sort Baalsrud Hauge, Jannicke
collection PubMed
description BACKGROUND: Serious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities. OBJECTIVE: This study aimed to address the actual competencies of occasional game facilitators and their perceived competency deficits. METHODS: Having many years of experience as professional and occasional facilitators, we (n=7) defined requirements for the occasional game facilitator using individual reflection and focus discussion. Based on these results, guided interviews were conducted with additional occasional game facilitators (n=4) to check and extend the requirements. Finally, a group of occasional game facilitators (n=30) answered an online questionnaire based on the results of the requirement analysis and existing competency models. RESULTS: Our review produced the following questions: Which competencies are needed by facilitators and what are their training needs? What do current training courses for occasional game facilitators in higher education look like? How do the competencies of occasional game facilitators differ from other competencies required in higher education? The key findings of our analysis are that a mix of managerial and technical competencies is required for facilitating serious games in higher educational contexts. Further, there is a limited or no general competence model for game facilitators, and casual game facilitators rarely undergo any specific, formal training. CONCLUSIONS: The results identified the competencies that game facilitators require and a demand for specific formal training. Thus, the study contributes to the further development of a competency model for game facilitators and enhances the efficiency of serious games.
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spelling pubmed-81350202021-05-24 Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study Baalsrud Hauge, Jannicke Söbke, Heinrich Bröker, Thomas Lim, Theodore Luccini, Angelo Marco Kornevs, Maksims Meijer, Sebastiaan JMIR Serious Games Original Paper BACKGROUND: Serious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities. OBJECTIVE: This study aimed to address the actual competencies of occasional game facilitators and their perceived competency deficits. METHODS: Having many years of experience as professional and occasional facilitators, we (n=7) defined requirements for the occasional game facilitator using individual reflection and focus discussion. Based on these results, guided interviews were conducted with additional occasional game facilitators (n=4) to check and extend the requirements. Finally, a group of occasional game facilitators (n=30) answered an online questionnaire based on the results of the requirement analysis and existing competency models. RESULTS: Our review produced the following questions: Which competencies are needed by facilitators and what are their training needs? What do current training courses for occasional game facilitators in higher education look like? How do the competencies of occasional game facilitators differ from other competencies required in higher education? The key findings of our analysis are that a mix of managerial and technical competencies is required for facilitating serious games in higher educational contexts. Further, there is a limited or no general competence model for game facilitators, and casual game facilitators rarely undergo any specific, formal training. CONCLUSIONS: The results identified the competencies that game facilitators require and a demand for specific formal training. Thus, the study contributes to the further development of a competency model for game facilitators and enhances the efficiency of serious games. JMIR Publications 2021-05-05 /pmc/articles/PMC8135020/ /pubmed/33949956 http://dx.doi.org/10.2196/25481 Text en ©Jannicke Baalsrud Hauge, Heinrich Söbke, Thomas Bröker, Theodore Lim, Angelo Marco Luccini, Maksims Kornevs, Sebastiaan Meijer. Originally published in JMIR Serious Games (https://games.jmir.org), 05.05.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Baalsrud Hauge, Jannicke
Söbke, Heinrich
Bröker, Thomas
Lim, Theodore
Luccini, Angelo Marco
Kornevs, Maksims
Meijer, Sebastiaan
Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_full Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_fullStr Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_full_unstemmed Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_short Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
title_sort current competencies of game facilitators and their potential optimization in higher education: multimethod study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8135020/
https://www.ncbi.nlm.nih.gov/pubmed/33949956
http://dx.doi.org/10.2196/25481
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