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Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles

BACKGROUND: Internet Gaming Disorder (IGD) behaviours involve excessive use of Internet games to the extent that ones everyday life is compromised. It has been suggested that IGD symptoms are dependent on whether one is more individualistic or collectivistic. However, the range of potential individu...

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Detalles Bibliográficos
Autores principales: Stavropoulos, Vasileios, Frost, Tyler Michael John, Brown, Taylor, Gill, Peter, Footitt, Trent Anthony, Kannis-Dymand, Lee
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8139060/
https://www.ncbi.nlm.nih.gov/pubmed/34016087
http://dx.doi.org/10.1186/s12888-021-03245-8
Descripción
Sumario:BACKGROUND: Internet Gaming Disorder (IGD) behaviours involve excessive use of Internet games to the extent that ones everyday life is compromised. It has been suggested that IGD symptoms are dependent on whether one is more individualistic or collectivistic. However, the range of potential individualism-collectivismeffects on IGD presentations remains largely unknown. The current study aims to further understanding of the role of individualistic and collectivistic tendencies in IGD, allowing us to develop more gamer centredIGD prevention and intervention strategies. METHODS: One thousand and thirty-twocommunity participants withinternet gaming experience were measured online for IGD symptoms severity using the Internet Gaming Disorder Scale Short Form (IGDS9-SF) andindividualism-collectivism behavioursvia the Individualism & Collectivism Scale (ICS). Latent Class Analysis (LCA) and T-Tests were performed in relation to their responses. RESULTS: Upon inspection of the LCA output, two profiles of internet gamers were identified. These includedthe Collectivism Aversivegamers (CA; 11%) and the Collectivism Neutral gamers (CN; 89%). The CA gamers displayed significantly higher IGD behaviours overall, and, were higher inpreoccupation, withdrawal symptoms, tolerance, relapse, deception, escapism/mood modification, and functional impairment compared to CN gamers. There were no differences between CA and CN gamers in loss of interest and conflicts with others. CONCLUSIONS: The findings suggest that ones individualism-collectivism orientation can influence the presentation of IGD. Specifically, those who are less collectivistic or are less influenced by social groups willdisplay greater IGD symptoms and present a profile that requires a different intervention from gamers who are more collectivistic. Researchers and clinicians should emphasize the value of belonging in a collective and experiencing equality with others in relation to mental health and gaming patterns. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-021-03245-8.