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Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles

BACKGROUND: Internet Gaming Disorder (IGD) behaviours involve excessive use of Internet games to the extent that ones everyday life is compromised. It has been suggested that IGD symptoms are dependent on whether one is more individualistic or collectivistic. However, the range of potential individu...

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Autores principales: Stavropoulos, Vasileios, Frost, Tyler Michael John, Brown, Taylor, Gill, Peter, Footitt, Trent Anthony, Kannis-Dymand, Lee
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8139060/
https://www.ncbi.nlm.nih.gov/pubmed/34016087
http://dx.doi.org/10.1186/s12888-021-03245-8
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author Stavropoulos, Vasileios
Frost, Tyler Michael John
Brown, Taylor
Gill, Peter
Footitt, Trent Anthony
Kannis-Dymand, Lee
author_facet Stavropoulos, Vasileios
Frost, Tyler Michael John
Brown, Taylor
Gill, Peter
Footitt, Trent Anthony
Kannis-Dymand, Lee
author_sort Stavropoulos, Vasileios
collection PubMed
description BACKGROUND: Internet Gaming Disorder (IGD) behaviours involve excessive use of Internet games to the extent that ones everyday life is compromised. It has been suggested that IGD symptoms are dependent on whether one is more individualistic or collectivistic. However, the range of potential individualism-collectivismeffects on IGD presentations remains largely unknown. The current study aims to further understanding of the role of individualistic and collectivistic tendencies in IGD, allowing us to develop more gamer centredIGD prevention and intervention strategies. METHODS: One thousand and thirty-twocommunity participants withinternet gaming experience were measured online for IGD symptoms severity using the Internet Gaming Disorder Scale Short Form (IGDS9-SF) andindividualism-collectivism behavioursvia the Individualism & Collectivism Scale (ICS). Latent Class Analysis (LCA) and T-Tests were performed in relation to their responses. RESULTS: Upon inspection of the LCA output, two profiles of internet gamers were identified. These includedthe Collectivism Aversivegamers (CA; 11%) and the Collectivism Neutral gamers (CN; 89%). The CA gamers displayed significantly higher IGD behaviours overall, and, were higher inpreoccupation, withdrawal symptoms, tolerance, relapse, deception, escapism/mood modification, and functional impairment compared to CN gamers. There were no differences between CA and CN gamers in loss of interest and conflicts with others. CONCLUSIONS: The findings suggest that ones individualism-collectivism orientation can influence the presentation of IGD. Specifically, those who are less collectivistic or are less influenced by social groups willdisplay greater IGD symptoms and present a profile that requires a different intervention from gamers who are more collectivistic. Researchers and clinicians should emphasize the value of belonging in a collective and experiencing equality with others in relation to mental health and gaming patterns. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-021-03245-8.
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spelling pubmed-81390602021-05-21 Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles Stavropoulos, Vasileios Frost, Tyler Michael John Brown, Taylor Gill, Peter Footitt, Trent Anthony Kannis-Dymand, Lee BMC Psychiatry Research Article BACKGROUND: Internet Gaming Disorder (IGD) behaviours involve excessive use of Internet games to the extent that ones everyday life is compromised. It has been suggested that IGD symptoms are dependent on whether one is more individualistic or collectivistic. However, the range of potential individualism-collectivismeffects on IGD presentations remains largely unknown. The current study aims to further understanding of the role of individualistic and collectivistic tendencies in IGD, allowing us to develop more gamer centredIGD prevention and intervention strategies. METHODS: One thousand and thirty-twocommunity participants withinternet gaming experience were measured online for IGD symptoms severity using the Internet Gaming Disorder Scale Short Form (IGDS9-SF) andindividualism-collectivism behavioursvia the Individualism & Collectivism Scale (ICS). Latent Class Analysis (LCA) and T-Tests were performed in relation to their responses. RESULTS: Upon inspection of the LCA output, two profiles of internet gamers were identified. These includedthe Collectivism Aversivegamers (CA; 11%) and the Collectivism Neutral gamers (CN; 89%). The CA gamers displayed significantly higher IGD behaviours overall, and, were higher inpreoccupation, withdrawal symptoms, tolerance, relapse, deception, escapism/mood modification, and functional impairment compared to CN gamers. There were no differences between CA and CN gamers in loss of interest and conflicts with others. CONCLUSIONS: The findings suggest that ones individualism-collectivism orientation can influence the presentation of IGD. Specifically, those who are less collectivistic or are less influenced by social groups willdisplay greater IGD symptoms and present a profile that requires a different intervention from gamers who are more collectivistic. Researchers and clinicians should emphasize the value of belonging in a collective and experiencing equality with others in relation to mental health and gaming patterns. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-021-03245-8. BioMed Central 2021-05-20 /pmc/articles/PMC8139060/ /pubmed/34016087 http://dx.doi.org/10.1186/s12888-021-03245-8 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research Article
Stavropoulos, Vasileios
Frost, Tyler Michael John
Brown, Taylor
Gill, Peter
Footitt, Trent Anthony
Kannis-Dymand, Lee
Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
title Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
title_full Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
title_fullStr Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
title_full_unstemmed Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
title_short Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
title_sort internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8139060/
https://www.ncbi.nlm.nih.gov/pubmed/34016087
http://dx.doi.org/10.1186/s12888-021-03245-8
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