Cargando…

Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: Development of immersive virtual cycle for older adults

BACKGROUND: Recently, there is an increased number of studies that use 360° virtual reality (VR) video for medical and rehabilitative purposes. However, the 360° VR video experience for older adults has not yet been investigated. This study aimed to examine the validity of an 360° VR video-based imm...

Descripción completa

Detalles Bibliográficos
Autores principales: Lee, Namsu, Choi, Wonjae, Lee, Seungwon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8141125/
https://www.ncbi.nlm.nih.gov/pubmed/34022789
http://dx.doi.org/10.1186/s12877-021-02263-1
_version_ 1783696301897023488
author Lee, Namsu
Choi, Wonjae
Lee, Seungwon
author_facet Lee, Namsu
Choi, Wonjae
Lee, Seungwon
author_sort Lee, Namsu
collection PubMed
description BACKGROUND: Recently, there is an increased number of studies that use 360° virtual reality (VR) video for medical and rehabilitative purposes. However, the 360° VR video experience for older adults has not yet been investigated. This study aimed to examine the validity of an 360° VR video-based immersive cycling training system (360° VRCTS) for older adults and to provide preliminary evidence of efficacy. METHODS: We developed a new virtual reality training system using an immersive environment 360° VRCTS. Five healthy older adults (2 males and 3 females) participated in this study. The system was tested in a single training session (biking for 20 min while viewing a 360° VR video scene through a large curved screen) to identify its strengths and weakness. The usability and acceptability of our system were measured using the system usability scale (SUS) and the simulator sickness questionnaire (SSQ). RESULTS: All participants successfully completed the session without any discomfort. The average score for the SUS was 94.60 (range, 90–100), indicating high usability of the technology. The average score for the SSQ was 2.24 (standard deviation = 2.05), indicating that the system is well tolerated and has few side effects. CONCLUSIONS: The 360° VRCTS may be a useful indoor training system for older adults due to its easy manipulation, high usability, and limited cybersickness. TRIAL REGISTRATION NUMBER: Clinical Research Information Services (CRiS), KCT0003555, Registered February 25, 2019, https://cris.nih.go.kr/cris/index/index.do.
format Online
Article
Text
id pubmed-8141125
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-81411252021-05-25 Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: Development of immersive virtual cycle for older adults Lee, Namsu Choi, Wonjae Lee, Seungwon BMC Geriatr Technical Advance BACKGROUND: Recently, there is an increased number of studies that use 360° virtual reality (VR) video for medical and rehabilitative purposes. However, the 360° VR video experience for older adults has not yet been investigated. This study aimed to examine the validity of an 360° VR video-based immersive cycling training system (360° VRCTS) for older adults and to provide preliminary evidence of efficacy. METHODS: We developed a new virtual reality training system using an immersive environment 360° VRCTS. Five healthy older adults (2 males and 3 females) participated in this study. The system was tested in a single training session (biking for 20 min while viewing a 360° VR video scene through a large curved screen) to identify its strengths and weakness. The usability and acceptability of our system were measured using the system usability scale (SUS) and the simulator sickness questionnaire (SSQ). RESULTS: All participants successfully completed the session without any discomfort. The average score for the SUS was 94.60 (range, 90–100), indicating high usability of the technology. The average score for the SSQ was 2.24 (standard deviation = 2.05), indicating that the system is well tolerated and has few side effects. CONCLUSIONS: The 360° VRCTS may be a useful indoor training system for older adults due to its easy manipulation, high usability, and limited cybersickness. TRIAL REGISTRATION NUMBER: Clinical Research Information Services (CRiS), KCT0003555, Registered February 25, 2019, https://cris.nih.go.kr/cris/index/index.do. BioMed Central 2021-05-22 /pmc/articles/PMC8141125/ /pubmed/34022789 http://dx.doi.org/10.1186/s12877-021-02263-1 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Technical Advance
Lee, Namsu
Choi, Wonjae
Lee, Seungwon
Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: Development of immersive virtual cycle for older adults
title Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: Development of immersive virtual cycle for older adults
title_full Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: Development of immersive virtual cycle for older adults
title_fullStr Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: Development of immersive virtual cycle for older adults
title_full_unstemmed Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: Development of immersive virtual cycle for older adults
title_short Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: Development of immersive virtual cycle for older adults
title_sort development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study: development of immersive virtual cycle for older adults
topic Technical Advance
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8141125/
https://www.ncbi.nlm.nih.gov/pubmed/34022789
http://dx.doi.org/10.1186/s12877-021-02263-1
work_keys_str_mv AT leenamsu developmentofan360degreevirtualrealityvideobasedimmersivecycletrainingsystemforphysicalenhancementinolderadultsafeasibilitystudydevelopmentofimmersivevirtualcycleforolderadults
AT choiwonjae developmentofan360degreevirtualrealityvideobasedimmersivecycletrainingsystemforphysicalenhancementinolderadultsafeasibilitystudydevelopmentofimmersivevirtualcycleforolderadults
AT leeseungwon developmentofan360degreevirtualrealityvideobasedimmersivecycletrainingsystemforphysicalenhancementinolderadultsafeasibilitystudydevelopmentofimmersivevirtualcycleforolderadults